Behold: Insularis Draco! An overhaul of the 2014 gem 'Invasio Barbarorum II: Conquestus Britanniae'. 30 playable factions, four (!) immensely detailed maps of North-Western Europe, covering the period of 355-700 A.D. when tribal migration, plague, climate change and all-out war spelled an end to Antiquity and a new world of 'barbarian' kingdoms rose from the ashes of Empire. The Dark Ages have descended upon the West. 'Times of great trouble and uncertainty offer substantial opportunity, but it is reserved only for those who dare to grasp it. Who will be Bretwalda and who will be Insularis Draco?' Greetings from the modding team (Urbgen, Benfras, Belovèse and PythagoreanBeans) working every day to improve I.D. for you! If you want to test it and give us feedback you can join our Discord (find the Homepage link)

Post feature Report RSS Dev Diary: The Map

In this update on our progress with 'Insularis Draco' I wanna highlight the Map in all its detail and splendour. It's where you spend most of your time in-game and so it's worth adapting it to the overall style of the mod, phasing out vanilla elements.

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In this update on our progress with 'Insularis Draco' I wanna highlight the Map in all its detail and splendour. It's where you spend most of your time in-game and so it's worth adapting it to the overall style of the mod, phasing out vanilla elements or retexturing them.

STRAT VEGETATION

The great Makanyane helped us again on the campaign map (apart from porting the glorious battle-map settlement models and Irish units) by allowing us to use the absolutely gorgeous looking campaign map tree models from the legendary defunct mod Princes, Kings and Heroes. I'll provide some screenshots which will demonstrate how the different climates and vegetation types now work. The PKH tree models differ from vanilla in that they provide a forest floor instead of an impenetrable canopy, which makes everything look much more organic and lifelike in summer and positively Breughel-ish in winter!

Dense and sparse Coniferous forests in the Highland Climate in Cumbria:Screenshot 2023 04 05 at 12 27 1


The Pictish Highlands in Winter:

Screenshot 2023 04 05 at 13 15 2


Deciduous Forest in the English Midlands:

Screenshot 2023 04 05 at 12 56 2


Southern Thuringia in Winter:

Screenshot 2023 02 28 at 23 41 5


Lightly forested areas in the Central Gaul and Alpine climate:

Screenshot 2023 04 05 at 13 02 3


The River Meuse here demarcates the shift from a primarily deciduous to coniferous vegetation:

Screenshot 2023 04 05 at 13 05 4


Winter in the Alpine climate which has areas unaffected by snow:

Screenshot 2023 04 05 at 13 24 4


MARSHES AND FLOODED LANDS

A type of natural environment which is common in North-West Europe are Wetlands, especially at a time of low temperatures and flooding such as the setting of the Mod (look it up: the 'Late Antique Little Ice Age'). In vanilla M2TW, the possibilities of wetlands as a real barrier for marching armies are somewhat unexplored so I wanted to try and make them more challenging. I used the aptly named 'unused1' climate as a basis for the Marshland climate, which dominates certain parts of the map, such as East Anglia, Western Normandy, Connaught, Flanders and Frisia. Then I utilized the 'impassable' terrain tile as a means to making swamps less accessible with whole regions being permanently flooded and inundated. These tiles are now called 'Flooded Lands' and it is very difficult to pass through them if at all.
Again, PKH's beautiful vegetation models provided the exact kind of atmosphere that the mod needed, with reeds, patches of peatland, ferns and moody willow trees to adorn the Marshland climate.

The Fens, between East Anglia and Lincolnshire:

Screenshot 2023 04 05 at 12 57 2


The largely flooded Netherlands which was slowly reclaimed by the Dark Age Frisians:
Screenshot 2023 04 05 at 13 46 1


Devonshire Marshlands on the Battlemap:

Screenshot 2023 03 24 at 23 08 3


COASTLINES

One modder who's recently come to our attention is Werety of Tierra Santa TW and Rise of Quetzal TW. He helped us greatly by smoothing out the coastlines of the two 'Other Eras' campaigns that I was allowed to adapt by their maker Lugh Lamfhada: Ireland Total War: 657 AD and Dawn of a New Era: Total War 550 AD. Thanks to them both for helping us out!

Heartland Dal Riada from the 'Pritain' Campaign set in 550AD
Screenshot 2023 04 05 at 12 44 1


NEW STRAT MODELS

In the screenshots above you might've noticed a bunch of new Campaign Map models like the non-Roman wooden-walled cities or the small hillforts, but many new variations were added to the strat model collection. For example, Roman adopted family members or recruited generals have long had traits such as 'Father was a Frank' or 'Father was an Alan' but now these traits come with specific strat models reflecting their Romanized cultural background. This is a feature unique to the Romans, because it also represents the Roman state's proclivity towards the use of Fœderati in its latter centuries.

A Romano-Briton and a Romano-Gothic general stand behind their Patrician faction leader
Screenshot 2023 03 27 at 23 42 4


A Romano-Alanic veteran of the Catalaunian Fields in the Orléanais
Screenshot 2023 04 05 at 20 48 1


A Romano-Frank speaking an ancestor of Modern French, presumably

Screenshot 2023 03 27 at 21 06 5


Some other retextured strat models:
A Pictish Deuuin or Seer
Screenshot 2023 03 29 at 10 33 1


The huge Visigothic army invading Northern Gaul in the 460s (spoiler!) led by their King Thiudareiks
Screenshot 2023 03 28 at 00 05 3



So here we are at the end of another screenshot-filled article. Thanks for bearing with me and stick around for the next one, coming soon, which is about a huge part of Insularis Draco's immersion: campaign scripts!

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TheEliteDwarf
TheEliteDwarf - - 2,451 comments

Awesome work, it's nice to see your progress!

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phunkracy
phunkracy - - 262 comments

Oh wow!

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