Tag "Feature"  (0 - 30 of 7,066)
'The Mine' Overview: Embark on a 17th-Century Swedish Adventure

'The Mine' Overview: Embark on a 17th-Century Swedish Adventure

Feature

In under a week, my Swedish Point And Click adventure 'The Mine' releases on Friday, January 26. Dive into the challenges of an Elsborg miner's life...

Dominant Past: 'The Overseer' of 'The Mine'

Dominant Past: 'The Overseer' of 'The Mine'

Feature

Less than 10 days before 'The Mine' releases on January 26, explore the compelling story of The Overseer. This commanding figure in the game hides a tragic...

The Hopebringer Launches on Steam

The Hopebringer Launches on Steam

News

The Hopebringer has moved out of Early Access and into an official launch on Steam. The Hopebringer is a top down RPG, featuring procedurally generated...

Smithy Skills and Struggles: The Story of Henrik in 'The Mine'

Smithy Skills and Struggles: The Story of Henrik in 'The Mine'

Feature

Launching on January 26, my game "The Mine" takes you to Elsborg, where you meet Henrik, the hardworking blacksmith. He's overwhelmed and needs your help...

Brief update on mod development

Brief update on mod development

News

A preview of the WIP glowshell replacement that will be included in the next version of Half-Life: Source Fixed.

Into the Depths: Life and Legends in the Mine

Into the Depths: Life and Legends in the Mine

Feature

Step into the stark and challenging world of 'The Mine.' In my latest piece, I reveal the tough lives of characters like Sigvard, Bror, and Gunnar, facing...

Automation game Revive & ProsperšŸŒ± News

Automation game Revive & ProsperšŸŒ± News

News

In this update, you'll find out new game objects such as the massive excavator, how to tame lightning bolts, and patch notes v 0.10.31.

The Hopebringer: DLSS and Unreal Engine 5.3 Beta

The Hopebringer: DLSS and Unreal Engine 5.3 Beta

Feature

The Hopebringer has released a beta branch for a new version of the game which supports DLSS and is updated to Unreal Engine 5.3. It is currently available...

Doctor Franck: The Heart of 'The Mine'

Doctor Franck: The Heart of 'The Mine'

Feature

This article dives into the fascinating world of Doctor Franck from my upcoming game 'The Mine', releasing January 26th. Franck, a mysterious and captivating...

Shadows of the Past: Inside 'The Mine'

Shadows of the Past: Inside 'The Mine'

Feature

As Christmas draws near, we delve into the dark and haunting story of 'The Mine.' Our main character, The Miner, is burdened by the tragic loss of his...

Simpler Times - Features

Simpler Times - Features

Feature

A short teaser list of features included in the level Simpler Times for Duke Nukem 3D.

Kardeşlerin Katli Hakkında

Kardeşlerin Katli Hakkında

Feature

Bu modda, 1513 yılında Anadolu'nun ve Avrupa'nın durumunu yansıtmak amaƧlanmıştır. Anadolu'da Osmanlı ve Safeviler Ƨarpışırken kuzeyde ise...

"The Mine" - A Striker's Tale Begins

"The Mine" - A Striker's Tale Begins

Feature

Hi Everyone, As the release of "The Mine" gets closer, scheduled for January 26, 2024, I'm excited to share with you a glimpse into its captivating world...

C&C Red Alert Redux campaign sneak peek & what to expect in the next release!

C&C Red Alert Redux campaign sneak peek & what to expect in the next release!

News

Since making the release of the Demo back in the summer, the C&C Red Alert Redux Development Team has taken careful note of the feedback and critique...

Dev Diary: North Sea Germanic Unit Overhaul

Dev Diary: North Sea Germanic Unit Overhaul

Feature

In this Dev Diary I'm going to update you guys on how PythagoreanBeans and me redid the Anglo-Saxon, Frisian and Danish unit models. Their rosters are...

Adding a New Feature: Hit Combo

Adding a New Feature: Hit Combo

Feature

Challenge Yourself and Get Rewarded! I Just achieved my first 10 Hit Combo! Is it really a 10 Hit Combo? I made a slow-motion video for validation. Check...

ā€œNever the same dungeon twiceā€. New gameplay video/screenshots

ā€œNever the same dungeon twiceā€. New gameplay video/screenshots

News

ā€œNever the same dungeon twiceā€ - Explore 6 major procedural dungeons and extra boss rooms! - New explorations intensify challenges in old dungeons.

The Physgun Tool

The Physgun Tool

Feature

As you know, Garryā€™s Mod has one core weapon tool we are all familiar with ā€“ the Physgun. The Physgun is a physics manipulation tool that allows players...

Feature

Feature

Feature

What will have this mod? Ok here the answer, take a sit and read!

The Hopebringer: September Recap

The Hopebringer: September Recap

News

We take a look back at the month of September, in the fantasy action RPG dungeon crawler: The Hopebringer.

Dev Diary: Brittonic Unit Redo

Dev Diary: Brittonic Unit Redo

Feature

Today we're publicly welcoming a new Dev Team Member: PythagoreanBeans has joined us to redo ALL units. So far he has redone the Britons, the Anglo-Saxons...

Version v0.2.4 Changelog

Version v0.2.4 Changelog

News

Three Random Archives DEMO OUT NOW ON STEAM - V0.2.4 CHANGELOG (FINAL UPDATE).

Three Random Archives Trailer DATE!

Three Random Archives Trailer DATE!

News

Three Random Archives Steam Wishlist Trailer releases September 8th!

Zombie Marines - Showcase

Zombie Marines - Showcase

Feature

Choose your flavor! The Zombie Marine will have random color and a female variation!

Gentrification: The Work

Gentrification: The Work

Feature

How the player gains or loses monthly income with work mini-games in Gentrification.

ThaneWulfgharn's Realistic Color Mod [RA Redux Edition]

ThaneWulfgharn's Realistic Color Mod [RA Redux Edition]

Download

Originally developed as a recolor mod for the "official" remaster, this simple add-on modification to Red Alert Redux replaces the original brightly colored...

Gentrification: The Economy

Gentrification: The Economy

News

This is a not as brief as I meant it to be summary of how the economy is simulated in Gentrification.

C&C Red Alert Redux Black Bar & Camera Height Fix

C&C Red Alert Redux Black Bar & Camera Height Fix

Download

This file is a simple fix to increase the default camera height to feel less claustrophobic and to get rid of the strange black bar that sometimes appears...

Gentrification: The Code, Not Clicking Past UI

Gentrification: The Code, Not Clicking Past UI

Tutorial

A simple tutorial on how to stop the objects behind the UI from reacting to clicking when the player interacts with the UI.

Catapults for base-building automation

Catapults for base-building automation

Feature

Hi! We've come with a unique featureā€“Catapults for base-building automation! Yes, you can transfer resources on a far distance by shooting them with...

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