Tag "Feature"  (0 - 30 of 6,869)
Rooms and Props Generation

Rooms and Props Generation

Feature

Learn how we handle the prop placement in each room and what are some of the main rooms of the game.

Active and Passive Mushroom Skills

Active and Passive Mushroom Skills

Feature

An overview on passive skills on artifacts, active skills as cards and the all cool Fungi Skills.

Attributes, Weapons and Shields for Fungi!

Attributes, Weapons and Shields for Fungi!

Feature

How your Stats improves your Attributes and the different effect of Weapons and Shield on your character.

November Dev Diary - the General War

November Dev Diary - the General War

News

After a short break and after becoming a father a second time and having to move out from our previous apartment, I’m back to work on the first expansion...

Welcome to Grandest Delvers!

Welcome to Grandest Delvers!

News

Grandest Delvers is a multiplayer text-based dungeon crawler, with many systems that interact with each other. In this article, we introduce the game...

Half-Life - Twitch Integration

Half-Life - Twitch Integration

News

Half-Life might've been streamed alot, but how about bringing viewer interaction with the game?

Characters Presentation

Characters Presentation

Feature

Here we show you some of the lovely main characters, and tell you what's their role in the game.

The Second Tiberium War 2.0 - Features

The Second Tiberium War 2.0 - Features

Feature

The Second Tiberium War is a standalone modification for Command & Conquer Tiberian Sun. Features include new units, structures, maps, veteran upgrades...

Norse starter deck - how to build an agro deck

Norse starter deck - how to build an agro deck

Feature

Introduction to the norse starter deck, an agro focused strategy. We explain the different cards and all the synergies they can create.

From Doc Jack's diary: "Experiment 71-F: Chill Potion"

From Doc Jack's diary: "Experiment 71-F: Chill Potion"

News

Today I wrote to Tom about the results of the experiment on the sample he sent me.

From Doc Jack's diary: Can a scientist fly?

From Doc Jack's diary: Can a scientist fly?

News

Experiment 153-A: Exposing silk threads to crystal radiation.

AI Types and faction choices

AI Types and faction choices

Feature

All you need to know about the mod. AI Types. In-game faction choices.

Introducing Game Features

Introducing Game Features

News

With this post we want to show you some features of our game.

Leveling up System and RPG Stats

Leveling up System and RPG Stats

Feature

You will earn experience, get points and build your own fungus battle build in order to survive!

Biome Generation

Biome Generation

Feature

Learn about the Biome generation in each different floor and how this affects gameplay.

'Indochina at War' Development Diary №1: New concept of the gameplay

'Indochina at War' Development Diary №1: New concept of the gameplay

Feature

Welcome to the first development diary for 'Indochina at War: 1945-1979'. In this diary I will cover one of the most important things in this mod. Namely...

Food usage and pickups

Food usage and pickups

Feature

You need food to move and progress, this is the basic resource of the game.

About the dungeon generation

About the dungeon generation

Feature

Learn how we handle dungeon generation, the procedural approach used and how we control it to have a well-design game.

FD analysis - the Federation

FD analysis - the Federation

Feature

After taking a look at the Romulans and the Klingons, it's time to check out the last of the main factions of Evolution. The Federation will always be...

FD analysis - the Klingons

FD analysis - the Klingons

Feature

After taking a closer look on the Romulan Star Empire, it's time to analyze the Klingons. Maybe the easiest faction to play, they are still holding some...

Economic stimuli – development log #144

Economic stimuli – development log #144

News

The new Prosperous Universe homepage is finally live! Michi gives a deeper insight into the Chamber of Global Commerce, Martin continues our “new office”...

FD analysis - the Romulans

FD analysis - the Romulans

Feature

We are talking a look of the first of Evolution's three main factions, the Romulan Star Empire. How are they different from the other factions and what...

Planetary projects – Development Log #143

Planetary projects – Development Log #143

News

In this week’s news, our redesigned studio website is now live and Corporations are getting their own chat rooms as well as their first large-scale...

TAVERN GUARDIANS: BANQUET - Trailer and Announcement

TAVERN GUARDIANS: BANQUET - Trailer and Announcement

News

We are glad to announce our new game on Steam: TAVERN GUARDIANS BANQUET. TAVERN GUARDIANS BANQUET = Puzzle RPG + Turn Based Tactics. We have worked on...

Caiam Piter and the Mushroom Kingdom - Main features

Caiam Piter and the Mushroom Kingdom - Main features

Feature

The main features of Caiam Piter and the Mushroom Kingdom. Learn what you will do and who you will be.

Update v0.3.1.0

Update v0.3.1.0

News

Update v0.3.1.0 brings quality-of-life changes, bugfixes, and difficulty levels!

Evolution of Time

Evolution of Time

Feature

Let's take a look at one of the key features of Star Trek: Evolution! The time advancement method gives access to new technologies while prevents tech...

Scrunk 101: Fight for scrap + Free launch weekend July 12th

Scrunk 101: Fight for scrap + Free launch weekend July 12th

News

The final Scrunk 101 covering the scrap-related mechanics in the game including a number of PvE elements. There's also lots of stuff about Scrunk's release...

New RoT cards added!

New RoT cards added!

Feature

Learn more about the three factions you can play as (Norse, Greek and Egiptian) and the types of creatures you can allie with (zombies, beasts, humans...

[Dev Diary #2] Test Light on Test Chamber 00

[Dev Diary #2] Test Light on Test Chamber 00

News

Test Light on Test Chamber 00. env_projectedtexture and other.

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