A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

Description

This is version 0.88 of Sins of the Prophets, an alpha release for Sins of a Solar Empire: Rebellion version 1.9. Installation instructions are included in the zipped up file. You'll need to unzip the file named "Sins of the Prophets" and extract the folder named "SotP v0.88" to your mod directory (most likely still named "Mods-Rebellion v1.85"). If you attempt to enable the folder called "Sins of the Prophets" the mod WILL NOT work. For any questions please refer first to the installation instructions text document, then to this forum post, the finally try to contact the Facebook page via a private message. Do not message individual devs for assistance.

Preview
Sins of the Prophets Alpha v0.88
Post comment Comments
hronolog
hronolog - - 39 comments

Oooh!)) New version! Cool!
I like this mod! One of the best mods for the SoSE!

Reply Good karma Bad karma+5 votes
Unikraken Author
Unikraken - - 3,224 comments

Since you're the top comment I'm going to hijack this to link to our NexusMods mirror: Rd.nexusmods.com

Reply Good karma+5 votes
loketuff
loketuff - - 153 comments

can u pls upload this somewhere else modbd has stupid high amount of trafic for me takes 2 days to download

Reply Good karma Bad karma0 votes
loketuff
loketuff - - 153 comments

PLS

Reply Good karma Bad karma+1 vote
garalos
garalos - - 3 comments

love this mod one of my top five used mods

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,472 comments

How do I get the game started once map is chosen?
There are no icons or link to choose to initiate the game.

Reply Good karma Bad karma+1 vote
Unikraken Author
Unikraken - - 3,224 comments

Make an account and share a screenshot of what you're seeing. Odds are your download was corrupt or you're misunderstanding the menu.

Reply Good karma+4 votes
HardTruth
HardTruth - - 4 comments

Here is the screenshot, no play button or way to initiate the game.

Imgur.com

Redownloaded and reinstalled, no difference

Reply Good karma Bad karma0 votes
Unikraken Author
Unikraken - - 3,224 comments

I'm curious what you think "Create Lobby" means?

Reply Good karma+7 votes
hronolog
hronolog - - 39 comments

Forgive me for my ignorance. But to whom can I apply with a couple of small questions on mod.
I would be grateful if you answer my.

Reply Good karma Bad karma+1 vote
Unikraken Author
Unikraken - - 3,224 comments

You can ask here, or join our Discord: Discord.gg, or any of our other social media links in the release article.

Reply Good karma+1 vote
hronolog
hronolog - - 39 comments

I can apply to you in private messages?

Reply Good karma Bad karma+1 vote
hronolog
hronolog - - 39 comments

And what I want to tell you will not take long.

Reply Good karma Bad karma+1 vote
Unikraken Author
Unikraken - - 3,224 comments

Sure

Reply Good karma+1 vote
Cemoli117
Cemoli117 - - 3 comments

is it just me or are the Flood kinda OP? Because those Graveminds keep spawning ships in faster than i can destroy them... i started the battle with a Gravvie and its escort against over 120 UNSC ships and like 7 capital ships. First it went all good lol was destroying those Swarmers n then i noticed that ships kept appearing on the Gravvie ship. Those were covenant ships and no matter how many i destroyed they got more and more till my whole fleet was destroyed... so idk but seems like a lil too OP for my taste lol was the very first flood outbreak so idk maybe get em a lil weaker but increase the outbreak ammounts. everything else is great :) love the mod!

Reply Good karma Bad karma+2 votes
UNSCcom8186
UNSCcom8186 - - 38 comments

I agree, the gravies should only spawn a fleet the first time then it should only spawn infection forms, and would it be possible to get a fresh set of skins for the flood and the infected ships as well?

Reply Good karma Bad karma+3 votes
Vrishnak92
Vrishnak92 - - 37 comments

Thought I should mention this if there’s any person who misunderstands the purpose of the flood, they are meant to be OP, & sure as hell are not meant to be played against alone (or with ai players, they act as food & nothing more).

They are not part of normal gameplay, & should be considered as a kind of survival mode.

Reply Good karma Bad karma+2 votes
Cemoli117
Cemoli117 - - 3 comments

Yes they can be OP but thats just too much you almost can't play a match with them turned on. It should be difficult yes but not impossible since there isnt just one gravemind ship jumping in. And in my opinion the Flood have to be in every match since they belong into halo.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,472 comments

This comment is currently awaiting admin approval, join now to view.

ConsCruptor
ConsCruptor - - 15 comments

I'm confused a bit, beause I think the Infinity must be more larger than the other ships... it is almost 6 km length, and the purin-class also a giant starships. The scales in this mod not the best.

Reply Good karma Bad karma+2 votes
sookendestroy1 Creator
sookendestroy1 - - 208 comments

the scales are pretty much in line with Canon, the Infinity is actually almost 6km long and the punic is the same length as the canon version

Reply Good karma+2 votes
regret201
regret201 - - 2 comments

Every time I try starting the game, it crashes at the loading screen. I've re-downloaded and reinstalled multiple times and I've put the EnabledMods.txt file from the mod into the proper folder but it still crashes. Should I try playing an older version of the mod?

Reply Good karma Bad karma+1 vote
sookendestroy1 Creator
sookendestroy1 - - 208 comments

Make sure that you arent in dev mode by going to the launcher and checking the drop down menu next to play.

Reply Good karma+1 vote
regret201
regret201 - - 2 comments

Still having issues with it, I've tried everything. Other mods work for me.

Reply Good karma Bad karma+1 vote
TomorrowsStrategist
TomorrowsStrategist - - 119 comments

In-game Sins says it's running v1.86, not 1.9 as stated in this mod's description. Do I need an update or should it work fine?

Reply Good karma Bad karma+1 vote
TomorrowsStrategist
TomorrowsStrategist - - 119 comments

So I just played a little bit of the mod and many particle effects are just variously coloured and translucent squares. Furthermore upon building a CAS the whole model was a nice bright shiny yellow (my faction colour) and the artifacts and fleet logistics research tabs are solid white screens along with the in-game pause menu. Something is clearly very wrong but after redownloading the mod several times I believe it to be on my end. Please help

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,472 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 690,472 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: