A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.
This is version 0.88 of Sins of the Prophets, an alpha release for Sins of a Solar Empire: Rebellion version 1.9. Installation instructions are included in the zipped up file. You'll need to unzip the file named "Sins of the Prophets" and extract the folder named "SotP v0.88" to your mod directory (most likely still named "Mods-Rebellion v1.85"). If you attempt to enable the folder called "Sins of the Prophets" the mod WILL NOT work. For any questions please refer first to the installation instructions text document, then to this forum post, the finally try to contact the Facebook page via a private message. Do not message individual devs for assistance.
This is version 0.88 of Sins of the Prophets, an alpha release for Sins of a Solar Empire: Rebellion version 1.9. Installation instructions are included in the zipped up file. You'll need to unzip the file named "Sins of the Prophets" and extract the folder named "SotP v0.88" to your mod directory (most likely still named "Mods-Rebellion v1.85"). If you attempt to enable the folder called "Sins of the Prophets" the mod WILL NOT work.
SotP 0.88 - Change log.
The “Big Changes”:
-Removal of all slipspace nodes (barring the CAS) to mitigate and hopefully fix the darkspace issue.
-Reintroduction of the Phoenix-class capital ship to the general fleet, now in a support role.
-New CAS-class Assault Carrier replacing the previous with higher fidelity model and textures courtesy of Malcontent1692 based on the variant seen in Reach.
-The Covenant DAS-class Storm cutter and UNSC Gladius-class heavy corvette have replaced the DAV and Mako, respectively.
-Additional remedies to the darkspace/sublight bug.
-Removed slipspace nodes from the CDA which showed to cause localized darkspace until they were destroyed.
-New “Rookie” map added, suited best for inexperienced or new players.
-Re-added the Phoenix-class support ship as a mainline cruiser. (This now has a multi target weapons loadout and several fleet and ground support abilities)
-Additional names added for UNSC and Covenant capital ships courtesy of HaruspexofHell
-Numerous string fixes and updates to reflect more current lore.
-New unique C709 bomber and C714 fighter longsword models.
-New player portraits (4 for each faction) including Atriox and Captain Cutter.
-New planet upgrade Icons.
-New loading screens.
-Old DAV model replaces DDA Envoy.
-Texture updates to the DDS-class Carrier to bring it in line with modern ships.
-Texture tweaks to the Epoch, OSS, Halberd, CPV and some UNSC AA turrets.
-Tweaks to Empire and mainview icons by Malcontent and ZombieRus.
-Tweaks to numerous particles including the CDA, Strident, Valiant etc.
-Updates to research and unit descriptions.
-Razor engines, Strident deployment, and Valiant command particles fixed.
-Numerous assorted UI tweaks and updates.
-Minor audio tweaks.
-Update to the CDA to address the removal of slipspace nodes: stronger shields, improved weapon capabilities on all banks, and updated max movement speed to match the rest of the Covenant fleet. (Acceleration on the CDA is still lower than buildable ships)
-Slipspace nodes removed from all except the CAS (this includes the removal of the Covenant’s navigation beacon structure entirely)
-Rebalanced all ships acceleration and deceleration values to mitigate darkspace.
-Epoch-class Carriers now have dual front facing Breakwater batteries buffing its MAC output by 500.
-Covenant capital ship experience gain reduced by 50%
-Stridents now deploy from Infinity by default.
-changes to mines increasing their effectiveness.
-Tweaks to artifacts system.
-Added diminishing returns to trade ports, removed bonus from making trade routes and decreases in effectiveness as more ports are used in the same gravity well.
-Removed turn rate increase from pinpoint slipspace jump abilities.
-Increased Eion hangar count by 1.
-Epoch moved up to the same formation line as the Marathon.
-Eion and stalwart have been moved up one in fleet formations.
-Reduced radius of the OSS ability Strength of the Fallen to 3500.
-Reduced flood “Swarmer” spawn numbers. (This should decrease the lag earlier in flood matches)
-Flood cruiser now carries 2 squadrons rather than 5
-Gravemind spawn has also been lengthened to 15 minutes between new Gravemind creation.
-Removed research effects adjusting Covenant slipspace charge up rates to lower darkspace possibilities.
-Upped CAS Void Beacon ability level requirements to 4 instead of 2.