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Map Progress

News 4 comments

Lately I've been going back and reworking and redoing old InDeep maps, and giving them actual lighting that isn't terrible. I thought I'd show you some progress on some of them.

Here's a little version history of the Loading Dock in the Communications Center for In Deep:

Old New Newer


The newest iteration of the room (far right) was made entirely from scratch, re-using none of the old geometry. I've been doing this for a lot of older less appealing maps, but most of the work has been going into the Communications Center.

I've also been using new lighting techniques to make more competent looking maps, as shown here:

Reactor Lab Reactor Lab


It's fairly similar to how good Source Engine lighting is made, and I wasn't sure it would pay off so much in GoldSrc. But it really did. Here's some more work-in-progress lighting for the Communications Center, Helipad. If you have any ideas for this area, feel free to leave them in the comments.

Helipad


Well I've run out of things to say, so I'll leave you all with some nice texture assets created for the Communications Center, using the Arrowhead textures from 2013 as a base.

Preliminary Freezings

Preliminary Freezings

News

Small update about the newest happenings of the Freeze! team.

One Year Anniversary and What's Next

One Year Anniversary and What's Next

News 2 comments

One year anniversary of In Deep, as well as some more news!

Some changes

Some changes

News

Some major changes in the goal of the mod. The mod is not dead by any means.

RSS Files
Communications Center Texture Set

Communications Center Texture Set

Textures 2 comments

Texture set for HLID's Communication Center. Based on the Arrowhead textures released in 2013. Zip also includes an example map showing proper usage of...

Half-Life: In Deep Build 0 (Early Build)

Half-Life: In Deep Build 0 (Early Build)

Demo 14 comments

This is an old In Deep build from July, and in no way represents the current state of the mod. Many of the maps are in pre-alpha and concept stages. However...

Comments  (0 - 10 of 132)
dabzik
dabzik

Another dead mod?

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Guest
Guest

What's up? as progress?

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Citizen17.mdl
Citizen17.mdl

Is this mod dead? No updates since 2016...
I don`t know what Build 0 aims..

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Jackathan Creator
Jackathan

Check the images feed. I updated the mod in November, actually

also Build 0 was a mistake

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Joshuaortiz698
Joshuaortiz698

is this mod dead?

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Citizen17.mdl
Citizen17.mdl

Thx for the feedback!
I see that you`re still focusing on the project :D
I hope the mod is going to be awesome!
I too make a HL1997 remake mod buy only in Source engine!
If you like to check it out the link is:
Gamebanana.com
(for HL2EP2)

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SpookyTheCuteGhost
SpookyTheCuteGhost

For everyone that interested of how much half life alpha mods their are on Mod db.

Preliminary - Moddb.com
Shaft - Moddb.com
RainFall - Moddb.com
Half-Life Alpha in GOLDSrc - Moddb.com
Half-life Alpha (Straight Port) - Moddb.com
Half-Life: An Alternative Path - Moddb.com
Half-Life: Absolute Zero - Moddb.com
In Deep - Moddb.com

If there is more dead or alive half life alpha mods, let me know. Thanks!

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Citizen17.mdl
Citizen17.mdl

I remember that Shaft mod changed to Preliminary and Shaft mod is dead...I think.

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SpookyTheCuteGhost
SpookyTheCuteGhost

Nah, it's still going pretty strong!
Moddb.com

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Amish_
Amish_

The mod is actually dead now. Sorry everyone

Festive Jackathan - Today at 4:15 PM
The ******* indeep source code has vanished
IT'S GONE

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Jackathan Creator
Jackathan

I'll just redo it, it should be easy. There wasn't much too it anyway, to be honest.

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Joshuaortiz698
Joshuaortiz698

how is development of this mod going? Were you able to recreate the source code?(don't mean to bother by the way)

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Joshuaortiz698
Joshuaortiz698

so..its not dead?

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