Good morning and Welcome to the Black Mesa mods system. This page is provided with information and imagines of the Black Mesa's upcoming mod.

Since you are here you may be wondering what is "Bleen Shift" right? Oh, you're not?... I'll explain either way:

First of all, why Bleen? It is a mix between "Blue" and "Green", and Green is referring to Opposing Force.

Bleen Shift is about Re-Experiencing the 2nd expansion of HL1 (Blue Shift) in a new way, more weapons, more and new enemies, and new ...

The idea originally was to put opposing force stuff in the game, but now the mod is much larger than what you may think. The more ideas come to my mind, the more I want to add and the more time it takes to finish it. There is a lot of cool stuff that I coded for the game and other things as well that I like to share it but some things better left unknown until the mod is released.

  • Here are some examples of how the maps were in "Blue Shift" and how they appear in "Bleen Shift"
  • Note: These maps are decompiled and then a rework for textures, lights, others had to be done.

2020 09 26 11 29 15


2020 09 26 11 29 20


2020 09 26 11 29 24


The maps aren't 100% ready obviously and still need some work. Especially the lighting.

2020 09 26 11 29 26


I won't be able to work on all maps, just the one I will edit on them. Not to mention all the hard work to get them to look right. You know how decompiling for Goldsrc is.

As for what will come with the mod from additional content, an example is that you can now spawn Barney with different weapons:


Additional footage if you feel like watching them:


The "FGD" for mapping is having a little work as well, I am aiming to release it with the mod:

2020 09 26 12 39 26


Of course, HD models won't be the only thing, the mod will have a Low-Definition pack as well, I know many prefer them especially that MP5 over the M16:

2020 09 26 12 49 56

2020 09 26 12 48 55

2020 09 26 12 48 05

Why having one of them when you can have both LD and HD models together?!

A 3rd video to show additional content that will come with the mod, how about switching factions for npcs?

2020 09 27 00 20 34

There is a lot to show, and others that will remain Secret. I want to finish the mod as fast as I can. I hope you find something you like in all this.

Now arriving at Sector C anomalous materials test lab, time to do the experiment.

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Hello again in the first update for Bleen Shift's mod page. This time I will show some of what I worked on and still working on with what I want to do. Unfortunately, the update won't be this big because of lacking time but I hope you can enjoy some of it ... Please!

As you know, Bleen Shift is about re-experiencing Blue Shift in a new way, but what this new way you may ask? Well, I'm afraid that you gonna have to wait until the release to figure it out.

I was planning on showing a new weapon from Azure Sheep called "9mmM41A" since the model with barney hands was ready thanks to "xuehehuapiao" who worked on the HD version of the model, but I ran into a problem with the codes and could not wait for more time. Hopefully, it can be finished so I can show it later.

These are some new footage but some of them are not exactly yet made, yet take a taste of what to expect:

2020 12 03 16 01 05

2020 12 07 23 44 35

2020 12 03 16 56 48

  • Now, this is not yet made to be played on the map, but expect it with these zombies below:

2020 12 03 16 04 21

2020 11 28 15 29 05

Away from some In-Game screenshots, remember the "team Faction" option for npcs that I showed? Since then, I added a new faction called "Nemesis". What does it do? It hates everybody including itself and all other factions fears it.

2020 12 03 17 07 34

Maybe not much but it is something I liked to add.

Other than all this,s what is really new? Well, I was working on many things, some failed ... And some still failed ... And some finally worked ... Somehow. As before I won't show everything, some will have to wait for the next update and some others will have to wait until the release.

Ever wondered how the gameplay will change if "Zombie Barney" drop supply? Let's see it now:

2020 12 08 00 23 25

Other than dropping weapons and ammo, the movement is changed a little thanks to Admer456 who did a tutorial on that and made the codes on Github (you still yet to send me the jumping movements codes)

Ever wanted to try and lead any npc? Not just scientists and guards? The dream can be made true. By combining both "team faction" and "following" codes, choose any npc to be on your side:

Wait, but what about new npcs? This is still planned, I was working on adding the Robot Grunt, I did get some of it right but still got the hardest part. I would really love to get help with this:

Not enough? In this case, how about having Otis to carry multiple weapons including the normal Glock?!


To add more, I have 2 surprises for Non-Mappers. Ever wanted to spawn human grunt's other types but can't or don't know how to use hammer editor? You can now relax because in Bleen Shift, this dream is now true:


Do you really think that I am just going to make all the cool stuff available only on hammer editor? You are wrong! ... Because you will be able to spawn npcs and choose what side they are through the cheat console in "Bleen Shift" mod


A new thing that does not require a whole new update to be added, thanks for "CRAZY RASPUTIN MONK HAMBURGER" and "CambreaKer", something that was never have existed in Half-life is now true, and that thing is "Zombie Otis"


That was all that I have for this update. I wished it was better than this, then again, more updates will be on the way until the release ... I hope. Make sure that no matter what, I will never and ever going to cancel this mod, as long as I am alive!

In the end, I hope you enjoyed these footage and I want now to ask for your help if I want to finish this mod as fast as I can then I'm going to require some help. I now need mappers, modelers, and programmers. I can't do all this by myself with the lack of time now.

The simple was just delivered down to the test chamber, see you in the next update after the Resonance Cascade, and be prepared for Unforeseen Consequences! ...

Half-Life Bleen Shift (Double Shift)

Half-Life Bleen Shift (Double Shift)

News 30 comments

Love Blue Shift or thought it wasn't' as good as the other Half-Life games? How about changing the experience?

Comments  (0 - 10 of 123)
Guest
Guest

This mod look so interesting.
Keep it up man.

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the16mapper
the16mapper

At this point, this mod is dead

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alialatrach Creator
alialatrach

Just because I didn't put any updates does not mean it is dead.
I said this several times and I will say it again, this mod will NEVER die!

Reply Good karma+4 votes
Mr.Maris
Mr.Maris

Hi! How's it going with the mod?

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alialatrach Creator
alialatrach

Slow, but I did not give up

Reply Good karma+2 votes
Half_Life_Family
Half_Life_Family

I wish you luck in making the mod.

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alialatrach Creator
alialatrach

Thanks! This mod will never die no matter what, you can make sure of that

Reply Good karma+1 vote
-Mhack3r-
-Mhack3r-

hell that takes some good level.

Sure it could really make some good and interesting gameplay, actually.

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Mr.Maris
Mr.Maris

maybe you can join this development team: https: //www.moddb.com/mods/half-life-extended

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alialatrach Creator
alialatrach

I know one of the team members and I am friends with them on discord.
I won't be able to join because I can't keep up with their mod, I prefer to stay with one of my own for the sake of time

Reply Good karma+2 votes
Mr.Maris
Mr.Maris

Clear! sorry you can't join, it would be cool if, in addition to the usual half-life, the blue shift would also be improved.

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alialatrach Creator
alialatrach

I have my own plans. What "HL Extended" is doing is far from what I have in mind. Also, I still have lots of secrets that I am yet to show about my mod.

Reply Good karma+2 votes
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