Good morning and Welcome to the Black Mesa mods system. This page is provided with information and imagines of the Black Mesa's upcoming mod.

Since you are here you may be wondering what is "Bleen Shift" right? Oh, you're not?... I'll explain either way:

First of all, why Bleen? It is a mix between "Blue" and "Green", and Green is referring to Opposing Force.

Bleen Shift is about Re-Experiencing the 2nd expansion of HL1 (Blue Shift) in a new way, more weapons, more and new enemies, and new ...

The idea originally was to put opposing force stuff in the game, but now the mod is much larger than what you may think. The more ideas come to my mind, the more I want to add and the more time it takes to finish it. There is a lot of cool stuff that I coded for the game and other things as well that I like to share it but some things better left unknown until the mod is released.

  • Here are some examples of how the maps were in "Blue Shift" and how they appear in "Bleen Shift"
  • Note: These maps are decompiled and then a rework for textures, lights, others had to be done.

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The maps aren't 100% ready obviously and still need some work. Especially the lighting.

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I won't be able to work on all maps, just the one I will edit on them. Not to mention all the hard work to get them to look right. You know how decompiling for Goldsrc is.

As for what will come with the mod from additional content, an example is that you can now spawn Barney with different weapons:


Additional footage if you feel like watching them:


The "FGD" for mapping is having a little work as well, I am aiming to release it with the mod:

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Of course, HD models won't be the only thing, the mod will have a Low-Definition pack as well, I know many prefer them especially that MP5 over the M16:

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Why having one of them when you can have both LD and HD models together?!

A 3rd video to show additional content that will come with the mod, how about switching factions for npcs?

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There is a lot to show, and others that will remain Secret. I want to finish the mod as fast as I can. I hope you find something you like in all this.

Now arriving at Sector C anomalous materials test lab, time to do the experiment.

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I don't even know where to begin from. Many saw the mod as weird, others might have been looking for it. To tell the truth, I know this is going to disappoint many if not everyone.

Capture 2023 10 09 12 26 04 163

I reworked the codes that I added in an updated version of solokiller's SDK, and because of that some assets like "HEV Npcs" are missing from this version I am releasing. I have decided to upload a "Beta" release so I can finally have something for anyone who happened to still waiting.

With time the pressure on me because bigger, I feared the feedback as I am well aware of my limitations; For this, I have decided to make a complete overhaul for the mod, so starting from this beta, the following have ben cut:

1_ No HD models. Working on both LD and HD have been a big issue in regard of collecting the needed materials for both. Especially for a specific feature that I managed to add and improve from last year.

2_ No Blue Shift Campaign: I had plans to make my very own blue shift experience. But giving how the project that became bigger and my bad map design, I have decided to remove the blue shift maps I planned to release. Considering how many good mods are better with mapping than me(some even for blue shift) and the fact bspguy now exist, the blue shift campaign has became useless. But hey, you can still create your own experience using the "FGD" file that I am releasing.

3_ No 2nd suit. Something no one is probably aware of, but I originally had 3 types of suits in bleen shift that were working, I never tried to re-add them in the new updated codes but never finished it. It's best to release something with 99% of the finished stuff.

4_ Cut the "Custom Hud color". Another unknown feature, in a previous version I added a cheat that allows to change the hud color to the player's liking. Unless I can figure out how I did this before, it will remain cut.

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Now you're probably asking, if all this has been cut, then what's left? Or to be more specific, what even IS Bleen Shift?

The simple answer is as follows, Bleen Shift used to be experiencing Blue Shift's campaign with a new take, now it turned into "Have Fun with the Npcs" experience. In other words, the mod is about spawning npcs and fight with them, or watch them fight. For example, ever wanted npcs from opposing force and other mods to be in one? Or even have zombie edition using opposing force elements? Bleen Shift covers all that.


On one side, many don't know how to use a map editor, others may do but aren't ready to bother themselves with decompiling maps nor make ones from scratch. In this case, how they gonna spawn npcs if they don't exist on the map? My mod covers what is needed for these types of people by using cheat commands. Some "Impulse" commands have been added to allow spawning npcs on any map. Here is an example of how it work:


All that might sound good, but even if one can spawn any npc using these commands, what about changing their weapons and heads variants? Bleen Shift also have a feature that covers this topic:


Now if you haven't notice yet, Bleen Shift is kind of a Half-Zombie-Edition style, which means headcrabs can turn their victims into zombies. what if you don't like that feature you say? You simply want to experience a normal play without being annoyed by it? I'd say GO for it:


All this might be a little good to a certain degree, maybe, does this all the mod have? Sadly yes, Bleen Shift have turned into a downgrated version of what it used to be. However, may I at least talk about the ability to sawn npcs as different factions? Like this:


No need to say it, I am aware how you were annoyed by having both the "Alien Grunt" and the "PitDrone" covered with green shock effect. You prefer to remove this ugly feature. I am more than happy to do it:


The FGD file for Bleen Shift that I have shipped with the mod have also got some minor improvements and updates:

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This is all I have to show for now. I hope these small stuff are enough to give even a small reason to try the mod.

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Before anyone ask or says something, I am totally aware of the ugly stuff you are about to see, it was the best I could do for now. I can't promise when the next update is going to hit, but I am hoping to make better versions with time. Until then, I truly hope you can enjoy at least some of what I managed to make with the help of true coders, unlike me.


Oh and before I forget, the mod has tons of custom-made models, I credit every single one with links and names. Sorry for using them without permission, I didn't realize how bad I did until after I start using them. I hope no one minds.

Until next time. This is where I get off...

Half-Life Bleen Shift

Half-Life Bleen Shift

News 22 comments

The first update for Bleen Shift's mod page. A mod for Blue Shift.

Half-Life Bleen Shift (Double Shift)

Half-Life Bleen Shift (Double Shift)

News 41 comments

Love Blue Shift or thought it wasn't' as good as the other Half-Life games? How about changing the experience?

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Half-Life Bleen Shift - Final B. Update

Half-Life Bleen Shift - Final B. Update

Demo 32 comments

Well, it's been 2 long years since I first announced this project. First I want to apologize from everyone I kept bothering to help me with the codes...

Post comment Comments  (0 - 10 of 160)
Ducktor_J
Ducktor_J - - 3 comments

Hello there. This is fun and allows me to do something I've always wanted, fill HLDM maps with NPC's. However it was a lot of work to set that up. Here's some advice for you and your mod:

1. Create a ReadMe text file with installation instructions packaged in your download. This was the first thing I looked for because I wasn't sure how to install the mod. I got it to work by dropping the main mod folder into my "steamapps/common/half-life" folder alongside "valve".

2. Move the other files in your zip (the two text docs plus a readme, and the FGD folder) into the main mod folder. That way we can just extract the zip directly into the half-life folder.

3. Explain that the FGD file is optional in the readme.

4. Set up a config file with all your new impulse commands bound to keys. I recommend the numpad. These bindings should be listed in the readme.

5. Recommend (in the installation instructions) that we copy all the HLDM maps into your mod's maps folder.
I know plenty of people just want to play the campaign, but I found that the fastest way to precache all the monsters to spawn was to keep creating a server on a random map, pressing an impulse command which would crash it to the menu, and repeat.

Would it be possible for you to create and include a map that has all the monsters precached, so that we could run that map first and then any map after?

One last thing is that I couldn't get noclip and notarget working for me even though I had sv_cheats 1 on. This might be because I created a multiplayer server and HL1 doesn't allow cheats in it? But if I didn't create a server then I couldn't respawn and it would put me in a campaign map.

Anyway, thank you for creating this mod. I intend to play it whenever I feel like running around an old DM map for nostalgia. :)
(I've been playing HL1 since it came out!)

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-Ayydrian-Sheepherd-
-Ayydrian-Sheepherd- - - 62 comments

"For those who can't decide between Blue Shift and Opposing Force: here's your solution"

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Guest
Guest - - 689,455 comments

can you play the opposing force campaign?

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Greenth-Mac Creator
Greenth-Mac - - 442 comments

Yes

Reply Good karma+1 vote
Vaelastrasz
Vaelastrasz - - 93 comments

Oh bspguy..? I never seen half-life modder using that for make another half-life mods. I tried to port Counter-Life into Blueshift before but monster_Rosenberg entity coudlnt find from Bspguy.

Bleen Shift gave me interesting. Bluseshift + Opposing Force + Sven Co-op cool :> i will look into Bleen Shift

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Greenth-Mac Creator
Greenth-Mac - - 442 comments

You can add half of Azure Sheep and Zombie Edition to the list.

Reply Good karma+1 vote
ssfcgaslsgo
ssfcgaslsgo - - 205 comments

No way!

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games_TV
games_TV - - 17 comments

It s alive?

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Greenth-Mac Creator
Greenth-Mac - - 442 comments

Yes

Reply Good karma+1 vote
HalfTime919
HalfTime919 - - 82 comments

Hello.

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