Good morning and Welcome to the Black Mesa mods system. This page is provided with information and imagines of the Black Mesa's upcoming mod.
Since you are here you may be wondering what is "Bleen Shift" right? Oh, you're not?... I'll explain it either way:
First of all, why Bleen? It is a mix between "Blue" and "Green", and Green is referring to Opposing Force.
Bleen Shift is about Re-Experiencing the 2nd expansion of HL1 (Blue Shift) in a new way, more weapons, more and new enemies, and new ...
The idea originally was to put opposing force stuff in the game, but now the mod is much larger than what you may think. The more ideas come to my mind, the more I want to add and the more time it takes to finish it. There is a lot of cool stuff that I coded for the game and other things as well that I like to share it but some things better left unknown until the mod is released.
- Here are some examples of how the maps were in "Blue Shift" and how they appear in "Bleen Shift"
- Note: These maps are decompiled and then a rework for textures, lights, others had to be done.
The maps aren't 100% ready obviously and still need some work. Especially the lighting.
I won't be able to work on all maps, just the one I will edit on them. Not to mention all the hard work to get them to look right. You know how decompiling for Goldsrc is.
As for what will come with the mod from additional content, an example is that you can now spawn Barney with different weapons:
Additional footage if you feel like watching them:
The "FGD" for mapping is having a little work as well, I am aiming to release it with the mod:
Of course, HD models won't be the only thing, the mod will have a Low-Definition pack as well, I know many prefer them especially that MP5 over the M16:
Why having one of them when you can have both LD and HD models together?!
A 3rd video to show additional content that will come with the mod, how about switching factions for npcs?
- New Video added, Medic can drop a Medkit when killed:
There is a lot to show, and others that will remain Secret. I want to finish the mod as fast as I can. I hope you find something you like in all this.
Now arriving at Sector C anomalous materials test lab, time to do the experiment!
I love this idea! I always liked Blue Shift but could never figure out why it didn't add new weapons, enemies, and etc. considering that it came out AFTER Opposing Force, which redefined expansion packs.
Blue Shift was originally an exclusive campaign for the cancelled Dreamcast, a port of HL1 to Nintendo so it must have to use HL1 assets, maybe that is why. The same thing for HL Decay. Thanks for your support.
umm, dreamcast was made by sega, not nintendo lol.
I meant for Nintendo console, not made by who
You may like this if you want to try it:
Moddb.com
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Looks really good so far! I'd love to try this once it's released!
Check out the main page, there are some few additional pictures and a new video: Moddb.com
Good colleague, I see that your work is really incredible. everything you've accomplished is incredible. I would like to know if you have a colleague email? or some more private means to talk, since your work is very good and I would like to talk a little more in detail about a collaboration between projects (Mods). I await your prompt response and again excellent work.
Thanks, this is my first mod ever actually and I am aiming not only to recreate another version of BS's campaign but also to have fun with the npcs. See the main page for the images.
I don't know how we can email each other but we can talk in private messages here on moddb if you want. Discord is an option as well
well
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is the mod finished ie when will it be released
The mod will take longer than I expected, but those who can't wait will release a demo with all this content. The demo however was pushed back to work on a certain map and coding but it will be worth it.
Will there be other half life maps in the mod?
Other than you can put normal HL1 maps and opposing force, I don't have any comment at the moment
Can you demo with the files of the mod you have?
This is the plan, but the demo was pushed back to work on a specific map
Will the mod be mixed with ld models and hd models or will it be in separate packages?
Separate packages for everyone to choose from.
Some models may not get HD ones because I am having difficulties finding both versions but I am trying my best.
can you teach me how you added more weapons to the mod
It is complicated actually, I learned it from a website, I can show it to you and if you can find a discord called "TWHL Discord" you will be able to find more help there. Try to search for something like "HL1 program or add new weapons"
best blue shift mod i've ever seen
Can you make weapons that move when the mouse turns for other half life games?
Can you explain your question more please?
can you do the same mod for opposing force and half life
Bleen Shift's idea is to add Opposing Force elements, so you can use HL1 and opfor's maps in the mod and play them, I will have the mod to allow spawning several npcs on any map
thanks for the answer
How do you edit maps with Jack program, it gives me version error
You need to format the blue shift maps because they don't work with normal HL1, there are 2 programs for this, you can find them on google.
Is this work On xash3d?
Sadly no, yet I do hope someone can port it to Xash
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i support this mod but man this takes a while
I know, the problem lies with me. I have other stuff in mind to do while trying to be better at coding for the mod.
Tell me how and where did you make NPC different weapons and how long does it take?
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I can't find the download link
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i forget how to dowloand
I am yet to release a playable version of the mod. Sorry.