Experience Blue Shift's campaign in a way you haven't seen before

Description

Well, it's been 2 long years since I first announced this project. First I want to apologize from everyone I kept bothering to help me with the codes. I know how bad I am with it, but thanks to all of those who were nice enough, this dream finally came true.

Preview
Half-Life Bleen Shift - Final B. Update
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Mr.Maris
Mr.Maris - - 308 comments

Finally, after so many years....... But seriously, I hope that with the development of the mod there will be no more serious problems and you'll make a good mod.

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Greenth-Mac Author
Greenth-Mac - - 442 comments

You may want to redownload the mod. I fixed a bug.

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HalfTime919
HalfTime919 - - 82 comments

Three years, but at least now it's something better than a bunch of ideas trapped in a vanilla Bshift campaign.

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FlippedOutKyrii
FlippedOutKyrii - - 3,504 comments

Hey man, great to see this finally launch! Got a lot on my plate at the moment but I'll be sure to give this a whirl!

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Greenth-Mac Author
Greenth-Mac - - 442 comments

It's not what it used to be and so I know many will be disappointed.
I will soon update the beta, maybe in the next 2 days.

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SouL_BreaKeR42
SouL_BreaKeR42 - - 132 comments

Why you didnt implemented the Sven Co-op 3.0 Opfor grunts as enemies?

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Greenth-Mac Author
Greenth-Mac - - 442 comments

You mean the green ones? You can easily do this, the mod support custom models. Also, I need first to work on the models for a specific feature, you know the one. Besides, this is just a beta.

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Cookieee
Cookieee - - 6 comments

ITS THE BLEEM NO WAY Jokes aside lets gooooooo

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wolfprince1
wolfprince1 - - 274 comments

I think I'm doing something wrong.

I put the main folder in my Half-Life folder, the game seems to start up OK but then it takes me to Anonymous Materials and there's absolutely nothing different

Is there a specific way I'm supposed to install this?

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Greenth-Mac Author
Greenth-Mac - - 442 comments

You've installed it correctly. As I said in the article, I removed the blue shift maps. The main idea now to have fun with the npcs. (Check the files I sent with the mod).
I know it's a downgraded version. Try to spawn some headcrabs here and there maybe? See what they will do.

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Guest
Guest - - 690,304 comments

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RobyGod
RobyGod - - 10 comments

When i waited for 2 years for this mod good job
P.S: are you going to add new npc's?

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Greenth-Mac Author
Greenth-Mac - - 442 comments

HEV guys are planned to return from Point Of View and Sweet HL. Other than that I can't really promise much.

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RobyGod
RobyGod - - 10 comments

cool

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RobyGod
RobyGod - - 10 comments

yo, if it is, can you make a tutorial on yt to teach us how to add a new npc? (if you want)

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Greenth-Mac Author
Greenth-Mac - - 442 comments

You mean how to add npcs into the game that don't exist in HL1?

This is not an easy thing but rather complicating. You need to learn coding. Trust me, It can't be done in one video nor I am the suitable person for it.

Now I already added a bunch of npcs, all opposing force are there by default, some from Azure Sheep as well, check the "impulse" file I sent with the mod. The mod also work as a "zombie edition" style were headcrabs do take over their victims, it can be disabled at any time.

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RobyGod
RobyGod - - 10 comments

I understand, then thanks

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Guest
Guest - - 690,304 comments

does it support mobile?

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Greenth-Mac Author
Greenth-Mac - - 442 comments

Sadly no.

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Qwertyus
Qwertyus - - 2,505 comments

Latest version has a bug with p904. It can't be reloaded if you have no ammo for 9mmar. Plus, SAW has super-increased ammunition supply - much more than even 254 (which is visual 'limit'). Beretta can play reload animation every time you press 'reload', on full ammo already. Lonewolf has icon of 357 in inventory. Also 'holo' model has only 'pushcart' animation and no others (causing visual error in Training).

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Greenth-Mac Author
Greenth-Mac - - 442 comments

I'll look into the p904 bug, for the saw I am aware of the problem, I just need to find again the tutorial I once used to show the actual number of the ammo.

I had to use the python inventory because I could not find a good alternate icon for it.

Thanks for the feedback, I appreciate taking the time to tell me all this. Can't promise a close release but I will definitely work on most of those bugs. I hope you liked the zombie edition style I added, it can be disabled by a cheat.

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Guest
Guest - - 690,304 comments

Hello sir, some NPCs are unable to spawn and have been returning to the menu. However, some of them are unusable and it seems that they cannot be fully mapped. Also, how do you produce NPCs on the server? Cheating is basically useless inside

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Greenth-Mac Author
Greenth-Mac - - 442 comments

Before anything, make sure you have set "sv_cheats" to 1 and restart the map, otherwise nothing will work.

You're returning to the menu because the models were not percached, I added a way to work around it, look inside the "Impusle" text file, all you need to do is to type one of them twice or more, once it's done you should be able to spawn any npc that were part of the impulse command (don't worry if you were kicked out to the menu, it means it worked, just load the map or save again).

Here is an example:
type " impulse 87 " twice in the console, this spawn a normal zombie, but during the process (even if you were kicked, reload the map) you can spawn all types of zombies that I listed under the command's number. To do so type "give monster_x" (replace x), and use "noclip" to het out of the npcs.

Also, try use some of the cheats in the other text file, they could be usefull.
If you are still stuck, let me know.

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HEVhelmet
HEVhelmet - - 3 comments

And when you add Hev
NPC?

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HEVhelmet
HEVhelmet - - 3 comments

I have a question for you: when will you add Hev NPCs?

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Greenth-Mac Author
Greenth-Mac - - 442 comments

Can't say a date yet. I have other stuff to do at the same time, not to mention working on HEV guys is a litte more complicated than normal guards.

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Guest
Guest - - 690,304 comments

Instruction on how to extract (TBSpecific IDK what is the FGD file is all about)

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Greenth-Mac Author
Greenth-Mac - - 442 comments

put the "bleenshift" folder where you usually put your mods, that's what you need to play (just to clear, no maps, try to spawn npcs using the cheat files I sent, you will need "noclip" and "notarget" cheats as well)

The FGD is simply to create/edit maps for the mod. If you know how to use bspguy the FGD file will prove very usefull.

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Guest
Guest - - 690,304 comments

hey when will the uptade of hev scientist,hev barney npcs will be out? you should add a impulse hev npcs too.

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Greenth-Mac Author
Greenth-Mac - - 442 comments

Not soon. Sorry to disappoint you. It's simply that I have other stuff to do at the same time.

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Guest
Guest - - 690,304 comments

the easy thing uptade is like easy not taking like years the first uptade must be hd now youre not gonna do it? youre just taking a break?

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Greenth-Mac Author
Greenth-Mac - - 442 comments

Working on both HD adn LD at the same time was too much work because not only I needed to find 2 versions of the same model, but I also had to find 2 animations for each. The LD zombie have a human head in the mod and I cannot implement that for the HD ones. I had limits I needed to work with.

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