I don't even know where to begin from. Many saw the mod as weird, others might have been looking for it. To tell the truth, I know this is going to disappoint many if not everyone.
I reworked the codes that I added in an updated version of solokiller's SDK, and because of that some assets like "HEV Npcs" are missing from this version I am releasing. I have decided to upload a "Beta" release so I can finally have something for anyone who happened to still waiting.
With time the pressure on me because bigger, I feared the feedback as I am well aware of my limitations; For this, I have decided to make a complete overhaul for the mod, so starting from this beta, the following have ben cut:
1_ No HD models. Working on both LD and HD have been a big issue in regard of collecting the needed materials for both. Especially for a specific feature that I managed to add and improve from last year.
2_ No Blue Shift Campaign: I had plans to make my very own blue shift experience. But giving how the project that became bigger and my bad map design, I have decided to remove the blue shift maps I planned to release. Considering how many good mods are better with mapping than me(some even for blue shift) and the fact bspguy now exist, the blue shift campaign has became useless. But hey, you can still create your own experience using the "FGD" file that I am releasing.
3_ No 2nd suit. Something no one is probably aware of, but I originally had 3 types of suits in bleen shift that were working, I never tried to re-add them in the new updated codes but never finished it. It's best to release something with 99% of the finished stuff.
4_ Cut the "Custom Hud color". Another unknown feature, in a previous version I added a cheat that allows to change the hud color to the player's liking. Unless I can figure out how I did this before, it will remain cut.
Now you're probably asking, if all this has been cut, then what's left? Or to be more specific, what even IS Bleen Shift?
The simple answer is as follows, Bleen Shift used to be experiencing Blue Shift's campaign with a new take, now it turned into "Have Fun with the Npcs" experience. In other words, the mod is about spawning npcs and fight with them, or watch them fight. For example, ever wanted npcs from opposing force and other mods to be in one? Or even have zombie edition using opposing force elements? Bleen Shift covers all that.
On one side, many don't know how to use a map editor, others may do but aren't ready to bother themselves with decompiling maps nor make ones from scratch. In this case, how they gonna spawn npcs if they don't exist on the map? My mod covers what is needed for these types of people by using cheat commands. Some "Impulse" commands have been added to allow spawning npcs on any map. Here is an example of how it work:
All that might sound good, but even if one can spawn any npc using these commands, what about changing their weapons and heads variants? Bleen Shift also have a feature that covers this topic:
Now if you haven't notice yet, Bleen Shift is kind of a Half-Zombie-Edition style, which means headcrabs can turn their victims into zombies. what if you don't like that feature you say? You simply want to experience a normal play without being annoyed by it? I'd say GO for it:
All this might be a little good to a certain degree, maybe, does this all the mod have? Sadly yes, Bleen Shift have turned into a downgrated version of what it used to be. However, may I at least talk about the ability to sawn npcs as different factions? Like this:
No need to say it, I am aware how you were annoyed by having both the "Alien Grunt" and the "PitDrone" covered with green shock effect. You prefer to remove this ugly feature. I am more than happy to do it:
The FGD file for Bleen Shift that I have shipped with the mod have also got some minor improvements and updates:
This is all I have to show for now. I hope these small stuff are enough to give even a small reason to try the mod.
Before anyone ask or says something, I am totally aware of the ugly stuff you are about to see, it was the best I could do for now. I can't promise when the next update is going to hit, but I am hoping to make better versions with time. Until then, I truly hope you can enjoy at least some of what I managed to make with the help of true coders, unlike me.
Oh and before I forget, the mod has tons of custom-made models, I credit every single one with links and names. Sorry for using them without permission, I didn't realize how bad I did until after I start using them. I hope no one minds.
Until next time. This is where I get off...
Custom HUD color can be set with Spirit of Half-Life, so it's possible to take some code from there.
Interesting project, BTW. Good luck with continuing it!
P. S. It could be interesting to see Sweet Half-Life / Visitors entities in the future releases of the mod... Also outfit / armor (HL/BS/OF) switching system is highly appreciated, with corresponding types of arms and HUD.
That is not easy giving my very limited knowledge with c++.
I did add HEV guys from both Swet HL and Point Of View in the previous version but needed lot of work.
I know my mod do not offer any campaign, but you can think of it as a unified experience. For example, want to play Azure Sheep campaign with opposing force npcs and zombie edition system using bspguy? You can.
Want to spawn friendly military and black ops who can follow you? You can.
Want to NOT have headcrabs take over victims? You can
Want to try some old sven coop map that has custom npc models and healths? You can.
what application do you use to edit team factions?
You can do it either by a cheat from the console "ent_changefaction" or a map editor like JACK, Hammer, and even bspguy.
Check the cheat file that came with the mod folder.
so the commands are from the originals from half life?
I added exclusive commands for the mod, ones that spawn npcs with different settings. Like random weapons and heads as well. Same for the "impulse command" file.
If you're lost on how to use them or spawn npcs, check the videos from the article.
I don't know how to play the blue shift or the opposition
Can you tell me how?
Take the maps from "gearbox" and "bshift" folders and put them inside the one in "bleenshift".
The blue shift maps won't work unless you used a program called "bshift_unlock" first, it allows to play them
thanks!
your mod is best!
can i change the player model?
i want to change barney to shaphard.
and HUD too
Changing the player model do not require a mod, you can do it by changing the model itself from the models folder. The player model's name is "player.mdl".
As for the hud, kind of the same thing, nothing mod-related, you can easily look for how to add custom hud sprites.
okay i changed player model
but still barney hands..
can't change the hand? like opposing force HUD
also i want use night vision
Changing the player model do not mean changing the hands. Each is separated, you can use the weapons models from opposing force in the models folder, they start with "v_".
As for the night vision, the mod don't have it, sorry.