Half-Life 2 Classic is a Half-Life 1 mod that aims to recreate the entirety of Half-Life 2.

Why? Mainly, just for fun, but also because a lot of people like how the goldsrc engine feels, or enjoy the gameplay or Half-Life more than Half-Life 2. It's also a way to see what Half-Life 2 could have looked like in the limits of Goldsrc, if valve never developed the Source engine.

If you want to help out, please apply here. We're in need of modelers, texture artists, and programmers.

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Progress Update #2

News 12 comments

It’s been a while since our last update, but this mod is still being worked on. Progress hasn’t been ideal due to work and school, but we’ve made quite a few improvements and changes since January.

In case you don't want to read this whole thing, we made a short video showcasing most of the updates:

Level Design

Our next milestone is the Ravenholm chapter, and so far it’s almost fully playable. All that needs to be done are certain NPCs, puzzles, and of course, the gravity gun, which we have plans for.

However, many puzzles and sequences are working using basic goldsrc logic, including razorblade traps, the electric fence, and most of Grigori’s speeches.

RavenholmRavenholmRavenholmRavenholm

We’ve also been working on remaking the first chapter first viewed in the demo, using more detailed levels and replacing props with brushes. On top of that, we’re also experimenting with features of goldsrc such as DSP effects. The same level of detailing is also being applied to ravenholm.

TrainstationTrainstation

Coast levels have just started being worked on, however a major issue we came across immediately is that the levels are far too big for goldsrc’s limits, and without engine code we can’t increase the max size. Because of this, coast levels are going to have to be, for the most part, remade from scratch to fit in the limits of goldsrc. So far, we have a basic remake of coast_05 to test how this will work.

Modelling

The demo we released last year had models ported directly from Half-Life 2. Since then, we’ve gotten a lot of feedback and decided to remake character models to fit with the style of Half-Life.

Here are some WIP screenshots of updated Metrocop models, citizens, and barney (sorry, but his excellent disguise had to go):

Barney and MetrocopBarney and MetrocopBarneyMetrocop

Programming

Since the demo, we’ve moved away from using SOHL, and have decided to modify the original Half-Life code ourselves. This is mostly because SOHL is very buggy and difficult to modify, and we want as much freedom as we want.

With that said, we’ve added four main things. The first is a HL2-based movement system, which means walking and sprinting, with speeds that match up with HL2.

The second is swaying viewmodels, similar to HL2. We plan to make this optional in case people don’t like it, but we feel it’s a small feature that won’t get in the way.

The third thing is we’ve begun to work on npcs. A few are in-game, but either use another npc’s ai or just have no ai at all. The most fleshed-out npc right now is the City Scanner. These were in the demo, but it was just some fancy map logic. Now, it’s an actual npc, making them much easier to work with, and a lot more dynamic.

The fourth is a port of the func_vehicle entity from Counter-Strike 1.6. This will be used for the jeep and airboat to mimic the behavior of those vehicles in Half-Life 2.

Finally, we want to thank all of you for supporting this mod and encouraging us to keep working on it. It may sound cliché, but if it weren’t for your support this mod wouldn’t exist.

If you want to help out, and have experience with goldsrc, feel free to apply here: Goo.gl. We’re mainly in need of programmers and modellers.

Progress Update #1

Progress Update #1

News 14 comments

We are the team of Half Life 2: Classic. Welcome to the first of many progress updates that we plan to show you.

Updates on the mod.

Updates on the mod.

News 2 comments

We're extremely thankful for all the support so far, and we have a couple updates on the mod's development.

Introducing Half-Life 2: Classic

Introducing Half-Life 2: Classic

News 26 comments

After 2 months of hard work, we're proud to be announcing the development of Half-Life 2: Classic.

This Week In Mods: June 29 2018

This Week In Mods: June 29 2018

Feature 1 comment

The biggest mod stories for the week of June 29 2018.

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HL2Classicdemo

HL2Classicdemo

Demo 39 comments

The first chapter of Half-Life 2, remade in Half-Life 1's engine. To install simply extract to your Half-Life folder.

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Dieagamer101
Dieagamer101

not to be demanding, but wheres the demo for all this great stuff?

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^^MTB_-_Animations^^
^^MTB_-_Animations^^

Im more Intrested to see this mod gets released. Thank you so much for Demaking Half-Life 2 onto gold-src engine, this was An Absolute Bliss.

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bugurten
bugurten

Awesome stuff! I really big fan of goldsrc and this looks quite interesting.
But honestely not absoluetly what I hope to find in such mod. By detalisation, models and textures it still and at how it currently look it will be just hl2 withought dynamic light and ragdoll physics. In my opinion it be 10 times more awesome if you do detalisation and models and textures and style on level of original goldsource games - maybe not origial hl1 but cs condition zero deleted scenes and hd pack for hl1. It will make mod loik really different from hl2 and be awesome for hl1 and goldscrs fans.

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lukkasz323
lukkasz323

I think the point of this mod is to recreate Half-Life 2 as much as GoldSrc allows.
And i like it.

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OneeSama
OneeSama

"I am impressed" -Gman

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wat15555
wat15555

cant wait for more

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supermachoman
supermachoman

I approve!

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iCrazyBlaze
iCrazyBlaze

Couldn't you make your life easier by just importing vmf files into JACK?

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Sockman111 Creator
Sockman111

That's basically what we're doing, although many maps are too big for goldsrc's map size limits. Also, that leaves out things like props, scripted sequences, displacements, and basically anything that source has that goldsrc doesn't have. So we have to go through and either fix those or add them in manually.

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Latest tweets from @theteamclassic

There's a small chance that PR is doing it's job. T.co

Feb 11 2018

Don't worry we're still possibly working on the actual mod. T.co

Feb 9 2018

Some... unforeseen things occurred while modeling. Oh, god I'm so sorry. I'm so sorry you had to see this. T.co

Feb 5 2018

Ok... Youtu.be

Feb 3 2018

We try to take criticism well. But clearly, Mr. Zammar is either compensating for something or is unable to create… T.co

Feb 3 2018

Made by the newest addition to TeamClassic, @Th3SwitchGuy - a high quality meme. T.co

Jan 30 2018

A big hug and a plate of cookies to @ValveNewsNetwor for featuring our mod on his Community Update video! It's good… T.co

Jan 30 2018

Yeah, cause we're just that great. T.co

Jan 18 2018

Development of TeamClassic's Half Life 2: Classic is coming along nicely, In a few months we might just have a Rave… T.co

Jan 9 2018

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