A demake of Half-Life 2 in Half-Life 1's Goldsource engine
mmm... nat bed
The mod will shine here. Hopefully you release a demo up to Ravenholm.
We're planning to focus on ravenholm and make that the next demo
Nice work to whoever is making this levels but i most ask, why are the floors so flat in pretty much all images? Aren't you guys cutting yourselves short there? I'm sure the engine on our modern computers can do more. ;)
The main reason is that goldsrc doesn't support displacements, which are the method of creating bumpy ground in Source. Also there isn't very good support for model props. There's a few alternatives though, which we plan to use later on when we're detailing.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
A screenshot of the map d1_town_03