Brutal Half-Life is a modification that makes the game more violent and addictive. It is also a tribute to the classic FPS games.

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beta2


Brutal Half-Life Beta 0.1


Public beta 2 of Brutal Half-Life. Still needs lot of work but it is stable enough for a release. I will continue adding more features in future versions.


Changelog:

Added:
------
-Chapter selection map
-4 new maps based on classic FPS
-New weapons:
-Fists
-Desert eagle from Opposing Force
-Hyperblaster from Quake 2
-Plasmarifle from Doom
-Rocket launcher from Quake 1
-Dual weapons:
-Glock
-Mp5
-357
-Desert eagle
-Different fluid forms for blood:
-Splashes, drips and streams
-Player and monsters bleeding out (player bleeds in hard mode or when no HEV)
-New weapon animations
-Fire
-Aiming with the sights
-New physics reactions for some weapon attacks
-New head gore variations
-Barney can carry more weapons
-Some AI improvements
-Dead HEV dismemberment
-Weapon recoil
-Small camera movements
-No-HEV hands

Changed:
--------
-Now you can spawn infinite monsters in Zoo
-Realistic agony sounds
-Now the silencer for the glock only attaches when you take it from hassasin (or world silenced glock)
-Unlimited allies can follow you now
-Returned crowbar decals and reedited bulletholes
-Changed beheading sound and its behaviour
-New skills balance
-Blood decals changes
-Improved rocket trails
-Kick behaviour
-Ground-dying animations now have an end
-Changed burnt and hurt skins behaviour

Fixed:
------
-Hornet crashes
-More visible crosshairs
-Finished islave, alien grunt and controller skins
-Now m249 view model decrease bullet rounds like in opposing force

-A lot of other additions, changes and improvements...

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Comments  (0 - 10 of 1,398)
markusthegamerdude
markusthegamerdude

it would be cool for some scientists to have weapons

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asais10
asais10

I have some ideas for weapons:
Chainsaw from Doom
Super Shotgun from Doom
Grenade Launcher from Quake 1
Super (or Normal) Nailgun from Quake 1
Railgun from Quake 2
Chaingun from Quake 2 (Or Doom)
BFG10K From Quake 2 (or any Quake)
Blaster from Quake 4
Dark Matter Gun from Quake 4
Knife from Opposing Force (Also implement a custom stab ability that one shots enemies and doesn't gib but causes a blood burst)
M40A1 Sniper Rifle from Opposing Force
Displacer Cannon from Opposing Force
Spore Launcher from Opposing Force
Shock Roach from Opposing Force
Joke penguin (reskinned snark) weapon from Opposing Force

Other ideas:
Fix the bug with scientist and barney gibbing
add new maps of classic fps

P.S. I don't want all of this (so if something's too hard or you don't want that then don't add it, i would already be happy if beta 3 only contained bug fix of gibbing scientists)

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Chocolate-Helicopter
Chocolate-Helicopter

surprised you didnt use the DiamonD pack for this it seems pretty complimentary

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^^MTB_-_Animations^^
^^MTB_-_Animations^^

DiamonD pack has A lot of polys while BHL has A lot of Submodels

it could cause some crashes caused of too much polys on 1 submodels


Plus, its going to be REALLY tricky to modify it


So, nope

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markusthegamerdude
markusthegamerdude

I don't think the DiamonD pack would be good for this mod yes its a good skin but no

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Gentlespy1
Gentlespy1

Anyone know the name of the silenced pistol in the console so I can give it to myself anywhere without using impulse 101?

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MODITJUSTMODIT
MODITJUSTMODIT

just so people know to edit the fist you need to edit the snark view model.

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Gentlespy1
Gentlespy1

On a rail is broken, at the very beginning, the elevator sends the tram through the ground and therefore I can't progress in the game, also if one of the barnacles in the tunnel grab you when your on the tram car it instantly kills you.

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delroku
delroku

Any hope to see a "super shotgun" in there? With it's 2 barrels of fun and all? I know the normal shotgun already is supposed to have 2 barrels or something like that but since there's already a quake rocket launcher i thought it would be [Brutal] to have those two barrels of fun too.
Also a chainsaw, like, it doesn't get any more brutal than that.
And last but not least Will we ever have multiplayer?
Thanks Santa.

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Fabevil
Fabevil

Is there a file in the cfg files where I can change how often the wounded animations play and how long do they last before they die?

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Highest Rated (21 agree) 10/10

This is what Half-Life needs. I can't wait to see this mod expanded on. What really makes me excited is the idea of this getting integrated into other mods.

Mar 19 2015 by Aublak

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