Brutal Half-Life is a modification that makes the game more violent and addictive. It is also a tribute to the classic FPS games.

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beta2


Brutal Half-Life Beta 0.1


Public beta 2 of Brutal Half-Life. Still needs lot of work but it is stable enough for a release. I will continue adding more features in future versions.


Changelog:

Added:
------
-Chapter selection map
-4 new maps based on classic FPS
-New weapons:
-Fists
-Desert eagle from Opposing Force
-Hyperblaster from Quake 2
-Plasmarifle from Doom
-Rocket launcher from Quake 1
-Dual weapons:
-Glock
-Mp5
-357
-Desert eagle
-Different fluid forms for blood:
-Splashes, drips and streams
-Player and monsters bleeding out (player bleeds in hard mode or when no HEV)
-New weapon animations
-Fire
-Aiming with the sights
-New physics reactions for some weapon attacks
-New head gore variations
-Barney can carry more weapons
-Some AI improvements
-Dead HEV dismemberment
-Weapon recoil
-Small camera movements
-No-HEV hands

Changed:
--------
-Now you can spawn infinite monsters in Zoo
-Realistic agony sounds
-Now the silencer for the glock only attaches when you take it from hassasin (or world silenced glock)
-Unlimited allies can follow you now
-Returned crowbar decals and reedited bulletholes
-Changed beheading sound and its behaviour
-New skills balance
-Blood decals changes
-Improved rocket trails
-Kick behaviour
-Ground-dying animations now have an end
-Changed burnt and hurt skins behaviour

Fixed:
------
-Hornet crashes
-More visible crosshairs
-Finished islave, alien grunt and controller skins
-Now m249 view model decrease bullet rounds like in opposing force

-A lot of other additions, changes and improvements...

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Brutal Half-Life - beta 2

Brutal Half-Life - beta 2

Demo 177 comments

Beta 2 of Brutal Half-Life. Still needs work but it's stable

Brutal Half-Life - beta 1

Brutal Half-Life - beta 1

Demo 127 comments

First beta release of Brutal Half-Life mod. Version 0.1

Nightshade

Nightshade

Full Version

A standalone map created solely for Brutal Half-Life

High Def Sound pack for BHL with Xash3D

High Def Sound pack for BHL with Xash3D

Audio Pack

A high definition sound pack for BHL that installed with Xash3D (as it support HD sounds and prevent the beta 2 version from crashing so often)

BHL Source Particle

BHL Source Particle

Effects GFX 8 comments

Sprites replacement pack, replace most particle textures with 'new' one from source engine, Sprites inclube muzzle flash, light glow, explosion, smoke...

BHL Addons: Desert Eagle Replacement

BHL Addons: Desert Eagle Replacement

Weapons Skin 9 comments

Replaces the Opposing Forces Desert Eagle into Counter-Strike 1.6 Mesh with Teh Snake's awesome textures. Only for Beta 2.

Comments  (0 - 10 of 1,419)
TheRenegadist
TheRenegadist

Last planned Half-Life game I am taking a look at for my "Month of Half-Life" celebrating 20 years of Half-Life.

Playlist: Youtube.com

(Note, this version of the mod is very unstable. Though I do manage to beat this all the way without cheating keep in mind there's going to be segments where the mod crashes constantly and other annoying issues.)

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dave_5430
dave_5430

I know this mod updates slow, and it probably ain't dead, but can we get any updates regarding the stability issues?

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Guest
Guest

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Equo
Equo

As much as I love Brutal Half-Life, I'd like to leave some criticism on the second beta.

Using Xash3D, there is currently no way to beat the game without cheating. For example, a certain "Power Up" section has a room with explosive barrels that will always crash your game. Killing the second vortigaunt or letting it attack blows up the barrels automatically, so the only workaround is either noclip or notarget. The sequence where you are greeted by Barney and a scientist before teleporting to Xen is also broken: the glass door never opens.

Now for the gameplay. I don't know what exactly is wrong, but shots seem to miss 50% of the time. It might be broken hitreg, broken hitboxes, overly large bullet spread, or all of the above. Glocks (both akimbo and single) are unusable garbage because of their appalling accuracy even with iron sights (which I don't think belong here anyway).

You could shoot a headcrab at approximately 10 meters and miss seven out of ten shots for no reason. Even weapons that are supposed to be extremely accurate miss mysteriously: this happens all the time to the .357 and the Deagle. And don't get me started on the shotgun and the machine gun: something has gone terribly wrong with their accuracy, which wasn't good in the first place.

My biggest concern is the weapon accuracy. I don't even mind noclipping to skip broken sections if the rest of the mod is good, but having your guns made out of cardboard is unfun and incredibly frustrating.

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BigTinz
BigTinz

Yup. I beat it last night, and just logged in here to post something similar. Also using the newest Xash3D.

Love the mod, but I had to noclip through so many sections that it was just sad. I had the same crash with the vorts in Power Up, but my game would also crash during the rail section where you're supposed to drop a C4 charge on the elevator to blow up the explosive crates above you.

However, the door to Barney and Scientist before Xen worked just fine.

Did you also get stuck on a lot of elevators?

As for the gameplay, I really like the iron sights with a disabled crosshair. The glock shoots a little low...

The shotgun needs the spread to be fixed, and a damage buff.

...and most importantly, the houndeyes need their health balanced!

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Equo
Equo

I remember some elevators (and moving objects in general) gibbing or damaging me when there are gibs/a corpse relatively close to them. I generally don't get stuck on elevators as I constantly jump on them out of habit.

I would be fine with iron sights if they actually worked properly. In other words, if they reduced spread to almost zero for all weapons but the shotgun and the machine gun, which shouldn't need them anyway.

And yeah, I almost forgot about the houndeyes: constantly smashing them with a charged crowbar attack is no fun.

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Flaninty
Flaninty

Please make brutal opposing force. And start on Welcome to BM first because I'd really like to kick that zombies *** at the beginning

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PiperModShiT
PiperModShiT

Now this is a mod.

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markusthegamerdude
markusthegamerdude

This Comment Will Be Old
(If Future People See this Hello)

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DelphinusMinor
DelphinusMinor

I'm from the future you mentioned.

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Guest
Guest

me too.

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Highest Rated (21 agree) 10/10

This is what Half-Life needs. I can't wait to see this mod expanded on. What really makes me excited is the idea of this getting integrated into other mods.

Mar 19 2015 by Aublak

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