Brutal Half-Life is a modification that makes the game more violent and addictive. It is also a tribute to the classic FPS games.
Public beta 2 of Brutal Half-Life. Still needs lot of work but it is stable enough for a release. I will continue adding more features in future versions.
-Chapter selection map
-4 new maps based on classic FPS
-Desert eagle from Opposing Force
-Hyperblaster from Quake 2
-Plasmarifle from Doom
-Rocket launcher from Quake 1
-Different fluid forms for blood:
-Splashes, drips and streams
-Player and monsters bleeding out (player bleeds in hard mode or when no HEV)
-New weapon animations
-Aiming with the sights
-New physics reactions for some weapon attacks
-New head gore variations
-Barney can carry more weapons
-Some AI improvements
-Dead HEV dismemberment
-Small camera movements
-Now you can spawn infinite monsters in Zoo
-Realistic agony sounds
-Now the silencer for the glock only attaches when you take it from hassasin (or world silenced glock)
-Unlimited allies can follow you now
-Returned crowbar decals and reedited bulletholes
-Changed beheading sound and its behaviour
-New skills balance
-Blood decals changes
-Improved rocket trails
-Ground-dying animations now have an end
-Changed burnt and hurt skins behaviour
-More visible crosshairs
-Finished islave, alien grunt and controller skins
-Now m249 view model decrease bullet rounds like in opposing force
-A lot of other additions, changes and improvements...
Check out this week’s roundup of the mods and indies that were featured on the DBolical YouTube!
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