The full version of v1.35, "Crossroads" adds the Shimmering Path finale, new TUR Mini-Campaign and new Achievements among others. Installer included.
31 Aug. Update: The download file was updated.
-The Turanic mini-campaign can now be completed.
-Changed stages in the Shimmering Path (Skirmish Mode) now use their updated loading screens.
-Several other, minor fixes.
FX:Galaxy v1.35 (Full) - Crossroads
Uncharted sectors in the Homeworld Galaxy have opened up. Join the push for the end of the Shimmering Path (Skirmish Mode) and face your toughest challenge yet as you seek unlock the mysterious secret it holds, or accompany the Turanic Raiders into the outskirts of Karos in the first new mini-campaign since we ported the mod over to the remaster.
With 7 new achievements you'll both keep track of your feats in FXmod and have a roadmap to the available content, while further improvements to Artifact Retrieval, the implementation of the now-fully functional Tactical Report function and additional bug fixes/balance adjustments will enhance your gameplay experience overall.
This is the completed (full) version of our FX v1.35a (beta) build. With both a new era in the FXmod and the upcoming Homeworld news at hand, "Crossroads" will see the conclusion of one journey - and mark the beginning of another.
Details
- This release comes with an installer. Please select your "Homeworld\HomeworldRM\" path during the installation. That should be the folder containing those folders such as "Bin", "Data" & "DataUpdates".
Some users report that if they use the "Browse.." button to select the installation location, the installer will add an extra "HomeworldRM" to the path, resulting in a path like "...\Homeworld\HomeworldRM\HomeworldRM". If you are experiencing the same problem, please remember to remove the extra "HomeworldRM" in the path.
If you want to do a full manual installation follow the instructions here.
- The patch notes can be found on the Forum tab as usual.
- If you have access to the Steam version of HWRM you can also grab this release from our Steam workshop page.
Troubleshooting
If you are experiencing issues with the mod (crashes, not loading) please check the following:
- The FXMOD requires your game language to be set to ENGLISH.
- Your Homeworld:Remastered version should be v2.0 or higher.
- The FXMOD is not compatible with other Homeworld mods, and should be the only mod active.
If you still run into issues you can also try deleting any previously installed versions of the mod and/or creating a new game profile. If you still experience any repeated crashes/errors or run into bugs please let us know via the "Forum" tab.
Thank you for your support, and we hope you enjoy this release!
- 9CCN MOD Team
Some users report that if they use the "Browse.." button to select the installation location, the installer will add an extra "HomeworldRM" to the path, resulting in a path like "...\Homeworld\HomeworldRM\HomeworldRM".
If you are experiencing the same problem, please remember to remove the extra "HomeworldRM" in the path.
You know China will always be number one in Homeworld 2 RM.
Nice, I think Homeworld 3 was just announced
Will it work with the 2.3 players patch?
Though I've never tested to use our mod with the 2.3 player patch together, I don't think that's a good idea. There will be potential crashes or other things that will not work correctly.
Are the models 3d-printable or are they complex structures and formatted in a weird way?
*glares on BFG fleet with malicious intent*