Half-Life: Opposing Force is an expansion pack for Valve Software's science fiction first-person shooter video game Half-Life. The game was developed by Gearbox Software and published by Sierra Entertainment on November 1, 1999. Opposing Force is the first expansion for Half-Life and was first announced in April 1999. Randy Pitchford, the lead designer on the game, later noted that he believed Gearbox was selected to develop Opposing Force because Valve wanted to concentrate on their future projects. Over the course of development, Gearbox brought in a variety of outside talent from other areas of the video games industry to help bolster various aspects of design. Opposing Force returns to the same setting as Half-Life, but instead portrays the events from the perspective of a U.S. Marine, one of the enemy characters in the original game. The player character, Adrian Shephard.

Description

Intense Force brings some features introduced in Half-Life: Field Intensity to Half-Life: Opposing Force.

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Intense Force
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Randy!
Randy! - - 211 comments

Sorry, Just realized I was logged out. Very cool!

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plopdropyes9
plopdropyes9 - - 3 comments

standard pack model pistol has a silencer appear on it randomly

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FreeSlave Author
FreeSlave - - 274 comments

Fixed in the new version.

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the_vm
the_vm - - 110 comments

Is Focalpoint supported? It uses opfor.dll, so could it work?

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FreeSlave Author
FreeSlave - - 274 comments

I haven't tested Focalpoint with these libraries yet

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Qwertyus
Qwertyus - - 2,505 comments

Yes, it's properly supported from version 1.7.8.

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SpazJR61
SpazJR61 - - 404 comments

now we ballin

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west10hop
west10hop - - 2 comments

how would i get the source code for this

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Guest
Guest - - 689,764 comments

also there are a few things I must say: the viewroll is a bit too intense (no pun intended) and on "we are pulling out" the train door is just immediately open after the loading zone, also some of the sounds aren't cached

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FreeSlave Author
FreeSlave - - 274 comments

Train door is fixed in 1.7

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FreeSlave Author
FreeSlave - - 274 comments

Source code is not released yet, but it's based on the same code as Github.com

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MariusMaximus
MariusMaximus - - 1,286 comments

This is awesome! I have only discovered one bug so far and that's a lack of bullet shells when firing the desert eagle. Otherwise amazing job!

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FreeSlave Author
FreeSlave - - 274 comments

Thanks for reporting the issue. Fixed in the re-upload.

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MariusMaximus
MariusMaximus - - 1,286 comments

Thank you sir. You are the best!

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SweetRamona
SweetRamona - - 5,114 comments

I assume that this has now been made compatible with the 25th anniversary update?

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FreeSlave Author
FreeSlave - - 274 comments

It should be compatible. In fact it should have been never got broken by the anniversary update.

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Alexx-777-
Alexx-777- - - 4 comments

The guard Otis does not open the door before receiving the wrench, the script does not work, soft-lock. Steam-version "25th Anniversary Update". I have reloaded "savegame" many times... :/

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Jeff357
Jeff357 - - 3 comments

This mod is great, but the Black Ops male assassins dont have a head hitbox.

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FreeSlave Author
FreeSlave - - 274 comments

Hi. It's the same in Opposing Force. Hitboxes depend on the model. Gearbox forgot to mark some monsters' hitboxes as heads.

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Jeff357
Jeff357 - - 3 comments

so, is there any chance fixing this problem?

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Qwertyus
Qwertyus - - 2,505 comments

Latest version of Field Intensity has fixed models (massn.mdl, islave/01/02.mdl)

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Dr.pper
Dr.pper - - 269 comments

So I got Nuclear Winter to run with Intense Force but I have HEV hands and NPCs don't have any voices.

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Qwertyus
Qwertyus - - 2,505 comments

You probably forgot to specify Opposing Force files' path in liblist.gam:
fallback_dir "gearbox"

Or you don't have those files. Or you have another kind of missing files / messed settings problem.

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Dr.pper
Dr.pper - - 269 comments

I just tried that, it still didn't work.

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