The story covers the time from the arrival of soldiers to the nuclear explosion in Black Mesa Research Facility. 5 hours of gameplay, 34 maps totally. The working title was "Soldier's Adventures".
Anniversary update two years since the initial release. Featuring LD pack, bugfixes, level-design improvements and more!
half-life: field intensity update 1.6
Anniversary update after one year since the initial release. Featuring gameplay additions and level-design improvements.
half-life: field intensity update 1.5
We invite you to join our newly created Discord server.
public discord server
The voting period for the Top 100 mods has closed, and it's now time to announce the winners of the 2022 Mod of the Year Awards, as chosen by you!
players choice - mod of the year 2022
Check out our breakdown of the top modding headlines from January to March 2022!
2022 modding year in review - quarter 1
Half-Life: Field Intensity v1.4 is now available! With bugfixes and improved level-design.
half-life: field intensity update 1.4
Revisiting and updating Half-Life: Induction after many years.
half-life: induction 1.3 released
Half-Life: Field Intensity v1.3 is now available! It's been more than two months without updates. Time to fix it! In this update we focused on QoL changes...
half-life: field intensity update 1.3
Discussing variety of enemies and their abilities in Field Intensity. Beware of spoilers!
field intensity enemies
Discussing variety and expediency of Field Intensity weapons.
field intensity arsenal
Half-Life: Field Intensity v1.2 is now available! In this update we focused on providing more visual and audial hints for the player to minimize an amount...
half-life: field intensity update 1.2
Check out this week’s roundup of the mods and indies that were featured on the DBolical YouTube!
veni, vidi, video - dbolical youtube roundup mar 28th - apr 1st
Examples of environmental storytelling in Field Intensity narrative.
field intensity environmental storytelling
Describing Field Intensity level-design problems and seeking for possible solutions.
field intensity recurring level-design mistakes
Half-Life: Field Intensity v1.1 is now available. We've gathered a lot of feedback and watched some video walkthroughs to find out what parts of the mod...
half-life: field intensity update 1.1
Hello friends. I was not sure if I should make this post. I was thinking that a page about Half-Life modification is not a place for bringing up other...
current situation and some news
The v1.0 of Half-Life: Field Intensity is public and ready for download.
half-life: field intensity release
After over 13 years of development, during school, high school, job, despite procrastination, freezes, hiatuses, worldwide pandemic and many other real...
new name and release date announcement
Soldier's Adventures will use its own game libraries instead of original Opposing Force ones.
it's about coding too, not only mapping
We're happy to tell you all that we're back on our tracks!
alive and sort of kicking
A few thing you must know if you are interested in the development of the Soldier's Adventures mod.
the june break vol.2
Due to exams, we can not work yet fully operational. Work will resume in early July.
the june break
10 years after the release of Opposing Force... And some new media here.
opposing force 10th anniversary update
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