The main focus of 'Ferrety's ROTWK Mod' is base building and siege. Each faction has received extensive upgrades to Infantry and Siege Units meaning there is now a central focus on tactical defense and strategy in order to turn the tide of battle.
Version 2.6 Coming 2017! Including:
It's been a long, long time, and this game has sadly only grown older. I know a lot of you out there want a full update to this mod (new factions, units, buildings) but at this point in the games life... honestly, I don't think it's going to be worth doing.
Now, for the good news! I do however think it's time this mod had some sort of update. I've recently got back into the game (when will we get a great new RTS?!) and in doing so I've been using my old mod alongside it. I'm pretty happy overall where it was left off, but with the benefit of hindsight I think I can do better.
So, I would like to announce I am currently working on a Version 2.6 of this mod. To be released this year, bringing with it a swathe of quality of life enhancements, balancing and bug fixing!
Any feedback/bug reports on the current released version would be greatly appreciated as I can focus on what issues matter most to you guys!
Email me firstname.lastname@example.org with the subject title including 'Ferrety's ROTWK Mod' and I'll be sure to go through each and every one.
Happy gaming guys!
Version 2.5 of Ferrety's ROTWK Mod has been released!
The 2.0 release (which is the first public release) of Ferrety's ROTWK Mod has been released today. Please visit the mod profile for updated media.
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