Kingdom of Arnor


Features:

A Fully functional vanilla Arnor. Playable in Skirmish and War of the Ring.

New textures, art and models for Arnor units.

Many tweaks and fixes to Arnor Units, Buildings and Heroes. Making Arnor on par with other factions.


Credits:

Coding/Retextures:

King-Arveleg


Models/Textures:
Rider of Rohan

Miraak49

Rj-Rotwk/robnkarla

xxxMr. Xxxx
Ouranos


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Greetings!


We have been working on this update for a few months and today we would like to share our progress with you.

Here is a detailed presentation of the changes you will see in this version.


Presentation 1


Presentation 2 2


Presentation 3 1


House Colors


Now the technical stuff:


  • We have updated to 2.02 v8.4.0.
  • We returned to the Seven Stars as a symbol for Arnor. Therefore you'll see seven stars everywhere, on shields, surcoats, pikemen armor, living world army banner, capture flag banner and even the citadel in Fornost.
  • No changes were made to the other factions.
  • Fixed living world/wotr issue. Game will no longer crash when Arveleg, Arvedui and Carthaen transition from rts to living world map.
  • Removed Elrond and Glorfindel. Four Arnor heroes and a custom hero is good enough. Like Dwarves faction.
  • Removed buildings from builder palantir buttons. No more Elven buildings for Arnor.
  • Reduced Arnor Elven units to Lindon warriors recruited from Arnor barracks and Rivendell Lancers recruited form Arnor Stables.
  • Arnor Rivendell Lancers will not change skin when receiving heavy armor because the heavy armor skin dose not match with other Arnor units.
  • Arnor Blacksmith has all the necessary upgrades for both Dunedain and Elf units.
  • Added House of Healing effects/glow like 2.02 done to Gondor.
  • Added Grand Harvest effects/glow to Arnor Farms as suggested by Rp@#@#.
  • Dunedain Pikemen (formerly Dunedain Royal Guards) no longer use lines with "Gondor" in them. And Arnor Cavalry Banner Carrier no longer use Gondor voice lines. Also suggested by Rp@#@#.
  • As was suggested by glassman. Arnor Archery Range has been removed. Arnor Barracks now recruits: Dunedain Soldiers, Dunedain Archers, Dunedain Pikemen and Lindon Warriors.
  • Arnor Stables recruit Dunedain Knights and Rivendell Lancers.
  • Restored original Ranger banner carrier.
  • Added a new Amon Sul map, the same one from the campaign and replaced wotr Amon Sul with it. Same with Fornost map. No more destroyed Amon Sul and Fornost in wotr.
  • Dunedain Archers are comparable to Lorien Archers in terms of range and damage.
  • Lindon Warriors have the same arrow effects as Noldor Warriors, but they are not as strong.
  • Replaced Elven Wood spell with Enshrouding Mist. And replaced Bombard withe Eagle Allies.


That will be all for this article. More details will be provided in the file description.


Download: Kingdom of Arnor v1.2


Have a good day!


-King Arveleg-


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Kingdom of Arnor v1.2

Kingdom of Arnor v1.2

Full Version 41 comments

Kingdom of Arnor v1.2 was rebuilt from scratch. We have updated to 2.02 v8.4.0. Added new art to the game and made Arnor faction more fleshed out and...

Kingdom of Arnor 1.1

Kingdom of Arnor 1.1

Full Version 16 comments

Arnor (As EA should have made it). Working Skirmish and War of the Ring. New models. Better Arnor heroes and many fixes.

Kingdom of Arnor 1.0

Kingdom of Arnor 1.0

Full Version 7 comments

Adds an almost completely functional vanilla Arnor as a playable faction. With new units, fixes and better Arnor heroes.

Comments  (0 - 10 of 281)
Guest
Guest

Hello, congratulations on your mod!
I would like to know if it is possible to disable the Enablehousecolor on your mod, I cannot. Can you explain to me ?
Sorry for the google trad

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King-Arveleg Creator
King-Arveleg

Hello, thanks!
Yes, it's possible.
It's a bit complicated, you have to extract gamedata.ini and edit it. I can send you the necessary file if you'd like.

Reply Good karma+2 votes
CaptainCarthaen
CaptainCarthaen

With pleasure, I am the one who has the problem with the EnableHouseColor. Thank you again for your help and congratulations on your work.
I have to put the Gamedata in the Kingdom of Arnor folder?

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King-Arveleg Creator
King-Arveleg

You're welcome.

I'll send you a message.

Reply Good karma+1 vote
Guest
Guest

Hallo King Arveleg,

this seems like one of the best mods! I love Arnor and its legacy.
I can not play, though, I receive the error "could not find Upgrade data INI". You know how to solve it?

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King-Arveleg Creator
King-Arveleg

Hello,

Did you install and activate the required version of the patch?

Reply Good karma+1 vote
Guest
Guest

Hallo King-Arveleg,

yes. To be safe, I have also uninstalled v8 of the patch. Question: My Rotwk is not in English, could that be related to it?

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King-Arveleg Creator
King-Arveleg

Hello,

You need 2.02 v8.4 installed and activated from the launcher. Rotwk not in English? That shouldn't be a problem.

Reply Good karma+1 vote
Guest
Guest

Thank you King Arveleg. It worked and I have played it for the last two weeks. GREAT WORK!
It is historically irreproachable, congratulations again for the accuracy on everything related to the history of Arnor.

Now to the suggestions: someone proposed to make the Dunedain Rangers as regular units with the Hobbits as inn units and I agree: after all, Hobbits were never "called" to action, but only sent some archers to the Battle of Fornost, while the Rangers are something intrinsic to the Arnor kingdom.
The Elven units can instead stay, I guess.

I have noticed a bug: after building many farms (abs. more than 15) the resources produced fall drastically (+1) even if the terrain is 100% good

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King-Arveleg Creator
King-Arveleg

You're welcome. Thank you!

I've restored the rangers. Check the new Arnor & Gondor & Rohan mod.

That isn't a bug. It's just how it's coded, but it can be changed.

Reply Good karma+1 vote
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