
The main focus of 'Ferrety's ROTWK Mod' is base building and siege. Each faction has received extensive upgrades to Infantry and Siege Units meaning there is now a central focus on tactical defense and strategy in order to turn the tide of battle.
Main Features
Version 2.6 Coming 2017! Including:
Hey!
It's been a long, long time, and this game has sadly only grown older. I know a lot of you out there want a full update to this mod (new factions, units, buildings) but at this point in the games life... honestly, I don't think it's going to be worth doing.
Now, for the good news! I do however think it's time this mod had some sort of update. I've recently got back into the game (when will we get a great new RTS?!) and in doing so I've been using my old mod alongside it. I'm pretty happy overall where it was left off, but with the benefit of hindsight I think I can do better.
So, I would like to announce I am currently working on a Version 2.6 of this mod. To be released this year, bringing with it a swathe of quality of life enhancements, balancing and bug fixing!
Any feedback/bug reports on the current released version would be greatly appreciated as I can focus on what issues matter most to you guys!
Email me ferrety6012@gmail.com with the subject title including 'Ferrety's ROTWK Mod' and I'll be sure to go through each and every one.
Happy gaming guys!
The 2.0 release (which is the first public release) of Ferrety's ROTWK Mod has been released today. Please visit the mod profile for updated media.
2.5 of Ferrety's Defensive ROTWK Mod for Battle for Middle Earth 2: Rise of the Witch King.
I`ve got a problem:
- some models are empty(only red or blue color instead of units)
- all maps are pink(????)
What`s the problem?
Make sure you have installed the Official 2.01 Patch BEFORE the mod. As it is required to work correctly.
seems like an interesting mod, i'm gonna try it. I don't know how you guy's think of it, and if its even possible but i think it would be nice if you could use multiple custom heroes at the same time (just an idea for version 3.5 or something XD) anyway my friend who is also a lotr fan will probably love the fact that arnor will be a playable faction, i will tell him about this mod too.
1 question, i have 2.5 installed now, and i like it, but the main screan tells me this is rotwk mod 2.0 is this correct? or is it really 2.0
and there are some things in the arnor faction that seem incomplete, although i doubt you don't know i felt like mentioning just incase :)
(like missing fire arrows, no armor for elves and i can't upgrade the siege works to lvl 3 and i can't buy the flaming munition on lvl 2 either such smaal but iritating things) haven't gotten to testing the other nations jet, will do that soon :) dispite the missing fire arrows and not being able to build ships with arnor etc. i have had fun. and i really like the idea of being able to upgrade orcs, might make then a little more usefull then just cannon fodder. oh and is it me or did the ai suddenly gain brains, i played easy to try out the arnor faction, but the goblins just kept comming (although they failed to use upgrades)
Apologies for the late response I've been very busy lately with some RL things going on (New Job, New House! :P) and I havn't had much time to catch up with you guys.
Your first question, yes it is 2.5 although it says 2.0 on the menu screen. It was something I overlooked intially and decided it wasn't a big enough issue to make me re-pack the mod again so it will be updated again for 3.0 which I promise is coming! I have a lot of work planned for 3.0 which is why there has been such a delay and Arnor WILL be fully working in 3.0 along with a load of other features.
Ill be updating this page soon, and you can expect 3.0 within the month as it is nearing completion!
Ill be back!
EDIT: Just noticed your question about the AI. I have increased the difficulty and complexity of the AI (although there are many more changes to AI in 3.0) to compensate for the increase in defensive capabilities at your disposal :)
it would be so cool if you create at my heroes models with souls like nazguls or fighters like suron or galadriel
Sorry for the late reply, been very busy lately and not had much time to work on the mod xD
I like the idea, but Im not sure if its something I will be able to get working for version 3. New heroe units, sure. But new custom hero models are a whole different ball park. Ill look into it.
In other news Version 3 is coming, slowly. Progress Is slow because I want to take my time to make sure its the best it can possibly be. A rushed mod is a bad mod :)
i`m ok i install it,,thanks for the mod
It always seemed a shame that in the corrupted men that there was never a black numenorian, and in the ork/uruk group, there were never any of the different types of orks.
I would like a create a hero Ent (like there is one Troll) but I think it might be hard :P
I liked the changes you made and plan to do too.
Can be done, and because I like the idea. Will be done!