The main focus of 'Ferrety's ROTWK Mod' is base building and siege. Each faction has received extensive upgrades to Infantry and Siege Units meaning there is now a central focus on tactical defense and strategy in order to turn the tide of battle.

Main Features

  • Walls/Towers strength and durability enhanced.
  • All factions can now build defensive structures (Walls/Towers/Sentry Towers).
  • Larger Battles! Population and Squad Size Increase!
  • New Create-A-Hero Effects!
  • AI Tweaks
  • Spellbook Tweaks
  • Enhanced Blood FX! (Lore-friendly)

Version 2.6 Coming 2017! Including:

  • Bug Fixes
  • Widescreen Support
  • Full Balance Pass
  • Mod Integration with Enhanced Camera Zoom Mod
  • And much more!
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Time for an update?

News 1 comment

Hey!

It's been a long, long time, and this game has sadly only grown older. I know a lot of you out there want a full update to this mod (new factions, units, buildings) but at this point in the games life... honestly, I don't think it's going to be worth doing.

Now, for the good news! I do however think it's time this mod had some sort of update. I've recently got back into the game (when will we get a great new RTS?!) and in doing so I've been using my old mod alongside it. I'm pretty happy overall where it was left off, but with the benefit of hindsight I think I can do better.

So, I would like to announce I am currently working on a Version 2.6 of this mod. To be released this year, bringing with it a swathe of quality of life enhancements, balancing and bug fixing!

Any feedback/bug reports on the current released version would be greatly appreciated as I can focus on what issues matter most to you guys!

Email me ferrety6012@gmail.com with the subject title including 'Ferrety's ROTWK Mod' and I'll be sure to go through each and every one.

Happy gaming guys!

Version 2.5 Released!

Version 2.5 Released!

News

Version 2.5 of Ferrety's ROTWK Mod has been released!

Ferrety's ROTWK Mod 2.0 Released!

Ferrety's ROTWK Mod 2.0 Released!

News

The 2.0 release (which is the first public release) of Ferrety's ROTWK Mod has been released today. Please visit the mod profile for updated media.

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Ferrety's ROTWK Mod 2.5

Ferrety's ROTWK Mod 2.5

Full Version 3 comments

2.5 of Ferrety's Defensive ROTWK Mod for Battle for Middle Earth 2: Rise of the Witch King.

Post comment Comments  (20 - 30 of 43)
D2266
D2266 - - 6 comments

Ok is there a way to only use the hero mod and not the full thing or is there a separate mod that does this?

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APACHE1
APACHE1 - - 1 comments

This mod is great, even though there are still more versions to come. I downloaded it soon as I read through the summary of it, and everything works good.

Except for the blood mod, not working for me. Gimme a pointer on that pl0x?

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raziel44
raziel44 - - 88 comments

Does this mod work with the singelplayer mission?If so,does it make it harder?

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bloodrave
bloodrave - - 11 comments

yes and depends how good you are

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c-hak
c-hak - - 5 comments

Is anybody else havin issues with the game crashing when you load create a hero with mod? Anyway to fix it if it is just messed up?

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sootheater
sootheater - - 110 comments

Awesome! The biggest problem with vanilla BFME was the paper-soft buildings.

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Tennisguy
Tennisguy - - 12 comments

I can't download this mod. I clicked on the link and it said the file is unavailable... So what should I do??

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killer903201
killer903201 - - 104 comments

ehh at the clip of isengard VS. elves i am seeing goblins is that correct??

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Ferrety Creator
Ferrety - - 28 comments

In 2.5 they are available to both Mordor and Isengard although this will more than likely be removed for 3.0 in order to keep balance issues to a minimum.

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lyshtva
lyshtva - - 23 comments

I`ve got a problem:
- some models are empty(only red or blue color instead of units)
- all maps are pink(????)
What`s the problem?

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Ferrety Creator
Ferrety - - 28 comments

Make sure you have installed the Official 2.01 Patch BEFORE the mod. As it is required to work correctly.

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