Have you ever wondered why the campaign never goes on to the next objective? Every mission is supposedly urgent, but you never run out of time! This mod solves that problem. Currently it only works for the first mission, and barely at that, but it adds timers to each objective that automatically advances to the next if you don't finish in time. Better work fast! Mod heavily heavily heavily heavily based on Gregory1001's enhanced campaign ai mod (its the same mod with some additions), and made with the goal of eventually being integrated into it. Check it out if you haven't seen it yet! Note: This mod was tested on hard, and there are no gurantees on other difficulties. Also, the game is signifigantly harder with timers, since you will seldom finish an objective before the next one is added. Good luck!

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Timed Campaign Mod Version 2.0

Timed Campaign Mod Version 2.0

Full Version 1 comment

Hey, I know its been over a year, but I finally started playing supreme commander again and extended my mod. The mod is currently updated with version...

Timed Campaign Mission 1 Version 1.0

Timed Campaign Mission 1 Version 1.0

Full Version

Just download this file and install it the same way as Gregory1001's enhanced campaign ai mod! It should work fine - give it a try.

Comments
kontomoje
kontomoje

Hello! When all missions time ready?

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Dalas120
Dalas120

Probably not for a while, sorry. I'm pretty busy right now, and don't have much time to work on this. I do hope I will eventually be able to finish it up though! Adding the timers is pretty easy, its just balancing everything so its playable that makes it difficult.

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kontomoje
kontomoje

OK. many thanks!

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lee-perry
lee-perry

Great idea ! Will test this asap.
To make the campaign harder it could be interesting to raise the maximum number of units the AI can produce or lower the number the player can produce.
You can do it in "X1CA_001_script.lua" => startup => unit cap
Work well for player unit cap but I have to test it for the computer.

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lee-perry
lee-perry

Quick report.
Great idea indeed ! It's more difficult and the mission is far more interesting. No bug this far.
Oh and saw that you talked about unit cap in another tread, sorry to point things you already know ^^

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