Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
my Graficcard AMD 4850 is broken and i absolutely can't afford a new one, so project is holded for unlimited time. i'm so sorry about :(
graficcard broken -.-
A intensive working time is gone and i have had some time to work on OPCL, read here what happened last :)
progress :)
Destroyable camp demo 3. After showing a Video with small destroyable Obstacles i go a step further...
destroyable camp demo 3
The stalker map Pripyat is very close to finished, have recorded a little sneak peak of real ingame scenes.
pripyat real gameplay
have worked MUACH last time on opcl, and here is a actual video, which shows nearly all working together, it shows how the game will look, feel and sound...
real game play
after 3 weeks i finally found some hours time so i created this section of the map. this video is just a little preview peek of the mansion which i have...
little update
Here is it: the long promised yawdrop video :P all values working AND trainable, this is also depending on difficulty levels ^^
opcl devkid demo level rpg silverado trailer
Zombies added. Just for pure fun and entertaing XD
new feature 1.6.2013
massive technical stuff updated with new features.
technical update
got a request about the complexity or sort of challinging or frustrating missions or tasks. read more about what OPCL exactly have for a gameplay mechanic...
style of gameplay
level recruiting (the city level) have been stretched to doubble size because i found a trick to do this without wasting the memory :)
some status info
i'm currently build up the Military Base in the CityLevel. I know how much fun i've had back in time infiltrating in GTA the boot camps, searching for...
public brainstorming
tried to add first traffic in city and ecnountered some new big problems which throws the developement a little bit back. i added 50 different vehicles...
traffic
big update of the game engine, specially adds the complete RPG simulation of player fitness training and depending game statistics, small bugfixes, player...
game engine update
pitstop codet, also vending machine seems to be finished: it can create a physicalized (clearign)food pickup with HP and Food value, if player have enough...
small update
intern alpha test for the devkid seems to be closed. that means nearly all bugs are found, most of them are fixed. please look in forum for more infos...
intern devkid alpha test over, some facts about the maps in the game
cleartest devkid released for intern testers and users operation-clearing-vs-farcry-complete-changelist changelog with nearly ALL included additions in...
operation-clearing vs farcry -> complete-changelist & devkid beta released
the complete changelist what i have new coded for operartion clearing and for the devkid.
complete changelist (huuuuge)
some new screenshots; because i did not have set up sounds and AI i still cannot show a video cruising through the city, so again some screenshots :)
city level goes huge
-frogmine sharp-delay timer now can be defined by the player by pressing "switch firemode" by holding the minetool -2 new screenshots which shows how...
new update
its time to show up some new things from OPERATION CLEARING; the main mod :) new images from the first level called RECRUITING . its still not finished...
picture update
operation clearing and ofcourse the devkid cleartest have new console commands. not all are switchable in the game menu, so here is the full list: usage...
operation clearing new console commands
new features: -attachable backpack to player -collactable clothes which also are attachable backpack to player
attachable backpack (see video in video categorie)
added some nice stuff, frogmines, (attachable), new weaponslot, fist, extreme bugfixings (look in forum, fixed bugs). included a optimized shopsystem...
new mega update
The Forum is now opened. If you are a Betatester of "Cleartest", the DevKit for OPERATION CLEARING, please have a look or two to post Bugs or find Answers...
forum opened
updates from last week 8) -rain now can distinguish fire -complete new vehicle soundsystem with damper sounds, no fuel soundset, empty engine sounds and...
some physical updates
some technicalle informations, why this mod is some complete different from each other mods.
featurelist of this mod
dev diary, posted by VET at Crymods.net, it explain something to mapsplitting and mod size. Here is an insight into the mapping process. IIRC Gary Fowler...
vet sat jan 15 2001
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