Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

Post news Report RSS intern devkid alpha test over, some facts about the maps in the game

intern alpha test for the devkid seems to be closed. that means nearly all bugs are found, most of them are fixed. please look in forum for more infos about that. read more if you intrested in :

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operation clearing is a mod which have a nearly totally recoded lua base.
as every map is very huge in size, i developed parallel a devkid, with the same code base but with small testmaps, so that i could fast test new things.
the devkid, which have ALL features of operation clearing, is about 100mb in size, packed 60mb.
Basssie and I are working on a map which shows all new possibilities. the devkid will be released soon (just if the map with some intresting missions is finished).
parallel to this i develop ofcourse operation clearing, the main mod.
(that means i always simply copy the lua scripts in that folder and do some mapping work).

operation clearing is currently about 2gbyte in size. most cinematics are missing, and no voiceacting is done, also most musics are missing.
operation clearing will have following maps:

recruiting (a big (!) living (!) city and a big outscirts area with mountains ans villages)
clearing (a big (!) african island with mountains, dessert, woods, ocean, additional little islands)
snow (... you would never imagine what happens here)
bunker (its a indoor level, a bunker system inside the mountains)
killing (*) (wood, lake, damm, dessert, mountains, vulcano, biiiig )
luna (secret level, you need some special investigation in lvl killing to reach that level).

(*) need to be splitted in two maps, will be to big i fear.

every map which exceeds a memory usage of 1.2 gbyte in ram will be splitted.
every map is open world (!)and expected a playing time for more than one hour.
for example recruiting 2-3 hours, clearing 5-7 hours.
it will depend on the RPG factor (which will depend on the difficulty level... food vs strenght *g*)

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