Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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-frogmine sharp-delay timer now can be defined by the player by pressing "switch firemode" by holding the minetool -2 new screenshots which shows how its shown on screen in ammoslot -many many fixed bugs (please look in forum "fixed bugs"

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-frogmine sharp-delay timer now can be defined by the player by pressing "switch firemode" by holding the minetool
-2 new screenshots which shows how its shown on screen in ammoslot
-many many fixed bugs (please look in forum "fixed bugs"

thanks to the help from x99699 i finally can ask for user defined keybindings (that mean i did not ask for a special key, i ask for the c++ function, and dont care for the key itself).that means, for example the frogmine, that the player now can change the sharpness delay timer for the frogmines (by holding the minetool).the player have simply to press "switch firemode" to increase the counter by one second (01-30).its visualized in the ammo slot (yeah, i would love to visualize it in the weapon texture itself, but i dont hink that this is possible).

-also new some flying paper and trash particle effects, i'll post soon a new vid which shows nice things in the city (a living city 8) )

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