Fall of Kobol is a total-conversion modification for Sins of a Solar Empire: Rebellion featuring Battlestar Galactica: Colonial and Cylons.

Description

Brain Dead Development and ZombiesRus5 proudly presents the Rebellion 1.85 compatible version of Fall of Kobol. This is a full version download and the included Core IS compatible with factions in Sins of the Fallen (1.85.40) if previously downloaded. Please read the feature (or click read more... here) for How to Install Sins of the Fallen for instructions on the correct order of activation for the mod.

Preview
Fall of Kobol: Reb 1.85.40 (Full Version)
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republic17
republic17 - - 95 comments

finally :D i can play this!!!
dis gonna be epic. love your work man keep it up!!!

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InsidiousHunter
InsidiousHunter - - 1,195 comments

Yes I have been waiting since the 1.85 update for this.

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xdxsadd
xdxsadd - - 638 comments

heavy breathing triggered :O

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lordlandraid
lordlandraid - - 334 comments

Crashes every time I try to start a game and I'm not sure why.

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

See my comments to HelenaCain

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

Are you using a Translation? If so which one?

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lordlandraid
lordlandraid - - 334 comments

No translations were being used. I'm gonna use your enabled mods and add others I was using one-by-one til' I find which one was causing the crash.

Edit: It's the flagship core. I went through the process of adding each one of the mods I had previously enabled one by one, but the only time it crashed was if the flagship core was enabled.

I even went one further and disabled all mods outside of the main core, cylons, colonials, and flagship core. Had the vanilla races removed one by one each time it crashed. Still crashed. Something is wrong with the flagship core.

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HelenaCain
HelenaCain - - 5 comments

Same here, Crash every Loadscreen while starting a game :(

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

I did not have any issues. I'll download and see if there's an issue with the file.

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

I downloaded the mod and started a new game without issues. When you say loadscreen do you mean starting Rebellion or when you pick a faction and start a map?

I tried both of these without issues.
TXT
Version 0
enabledModNameCount 6
enabledModName "SotF(1) Planets(0..1) Kobol Reb"
enabledModName "SotF(3) Militia(0..1) Cylon Reb"
enabledModName "SotF(3) Pirate(0..1) Cylon Light Reb"
enabledModName "SotF(4) Race(1..m) Colonial Reb"
enabledModName "SotF(4) Race(1..m) Cylon Reb"
enabledModName "SotF(5) Core(1..1) Reb"

TXT
Version 0
enabledModNameCount 4
enabledModName "SotF(1) Planets(0..1) Kobol Reb"
enabledModName "SotF(4) Race(1..m) Colonial Reb"
enabledModName "SotF(4) Race(1..m) Cylon Reb"
enabledModName "SotF(5) Core(1..1) Reb"

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HelenaCain
HelenaCain - - 5 comments

I think theres missing Data.. When I Compare Instruction and Download Data's.. :)

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

Everything that is needed to run Fall of Kobol is included in the download. The other Fallen races are in the Sins of the Fallen download.

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HelenaCain
HelenaCain - - 5 comments

While starting a map, everything else is fine :)

I try your Txt Data soon and replay again.

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

Are you restarting Sins after activating the MOD? There's a bug in the Engine that causes the first game to mini-dump if you try starting a game immediately after activating the mod with the in-game menu.

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HelenaCain
HelenaCain - - 5 comments

Heya again,

Of course i did. :P

With your Txt, the Game runs, very laagggyy at start.. but it sems to be good after soon Minutes.

Later i try it with the translation Datas for German again. :)

Edit: Wohooo! Very Nice Mod, i love it! Nice work Boys <3

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

Good point on the translations though. I'll try starting games with each of them. It's possible some issue happens with those.

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

I've updated the download in this link to fix the flagship issue. It was a corrupted dummy shield mesh on the SotF ships causing the issue. It didn't popup to me when I tested flagships as I had all the fallen factions activated hence overriding the dummy mesh as appropriate.

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Gr8rSoul
Gr8rSoul - - 4 comments

Thank you thank you thank you

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kyushu1701
kyushu1701 - - 5 comments

any possability you could do it as a zip file

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

What is the issue with 7zip?

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omega40k
omega40k - - 23 comments

Yea it's just as Lordlandraid says. It's the flagship module that's bad. It'll load to the menu properly. But if the flagship module is on the enabled list, it'll crash when you try and load up a game. but if you don't load the flagship module it won't crash if you try and load up a game.

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

Thanks guys,, I'll do a quick test with flagships to see if i fan isplate what the issue is.

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Blindsquirrely
Blindsquirrely - - 5 comments

Flagship Core Crash: I have ran several mods and the base game without this mod just fine. I have ran this mod several times with the included instructions with fail upon loading a actual game each time. I have just taken out the Flagship Core file to test if this was the issue following the recent posts, and I was able to get into a game immediately upon removing this file.

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

Good news is I found the issue with flagships and will be able to upload a new version soon.

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Guest
Guest - - 689,426 comments

so i have to ask are the textures done on the the other races pirates etc.. love the mod and absolutely love pirate race but seeing just solid grey ships no windows etc breaks the game cant even tell the races apart except of course the cylon and colonials which look great idk if everyone gets this issue or its just me tbh i could have sworn a few years ago i downloaded a version where the textures looked complete on all races which makes me wonder if you are just redoing them. thank you for your time.

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

Pirates are either vanilla (i.e. stock) or you swapped them out with Cylon which is the exact same textures as the Cylon faction. Not really sure where you are going here...

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reaperelite31st
reaperelite31st - - 2 comments

lol im talking about your sins of the fallen mod that you can use with this.I would have commented there but it has zero comments. Sry i should have said rouge race not pirate always call them that because well they are pirates.So hpercorp, plauge etc........When i use any of them get solid gray shapes that only have army color paint,I was wondering if this was just me or are they unfinished. Im not sure how you didnt understand this so im assuming atm its just me and im installing wrong or something lol.

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

I don't see any solid gray shapes on any Rogue ship.

Moddb.com

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reaperelite31st
reaperelite31st - - 2 comments

After seeing the pics I have to say it must be an issue on my side however I cant figure out why all the textures I see are like a grey camo. No windows or anything that shows its a ship lol. It looks like two well designed rocks are fighting haha. I run everything on highest maybe that is my issue idk. however I do love the models.

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

Do you have LAA applied?

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HelenaCain
HelenaCain - - 5 comments

Heja again!

I testet several fights.. Very nice Mod, but the Ki ist very inactive, i think.. Only a few Ships and Pirates are tooooooo strong.. Please balance!!!!

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

Pirates are stock unless you activated cylon pirates or even worse cylon heavy pirates. Yeah, they are super hard if you did that but not impossible.

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omega40k
omega40k - - 23 comments

Friendly militia don't spend fighters points, but enemy militia do.

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

It's a bug with the game engine. I've reported it to Ironclad. The only work around is turn off rampant militias or activate a militia from the SotF or vanilla factions.

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foxo
foxo - - 1 comments

i say only that
BIG THANKS!

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Dax72
Dax72 - - 8 comments

YOU MADE THE NOVA LOOK LIKE THE NOVA!!!! FRAK YES!!

LOVE THIS SO FRACKING HARD!!!

Now, can we talk about the titans.......

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azzazin
azzazin - - 3 comments

I would like to play this mod but i cant seem to get any race except TEC and Vasari!!!! I used both configs below, please help!

I tried both of these.
TXT
Version 0
enabledModNameCount 6
enabledModName "SotF(1) Planets(0..1) Kobol Reb"
enabledModName "SotF(3) Militia(0..1) Cylon Reb"
enabledModName "SotF(3) Pirate(0..1) Cylon Light Reb"
enabledModName "SotF(4) Race(1..m) Colonial Reb"
enabledModName "SotF(4) Race(1..m) Cylon Reb"
enabledModName "SotF(5) Core(1..1) Reb"

TXT
Version 0
enabledModNameCount 4
enabledModName "SotF(1) Planets(0..1) Kobol Reb"
enabledModName "SotF(4) Race(1..m) Colonial Reb"
enabledModName "SotF(4) Race(1..m) Cylon Reb"
enabledModName "SotF(5) Core(1..1) Reb"

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

What Sins version do you have?

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Guest
Guest - - 689,426 comments

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azzazin
azzazin - - 3 comments

Thank you for responding! The version is 1.85 Rebellion. I run it from a steam install. I did have an earlier version of the fall of Kobal working but had to reinstall everything when I rebuilt my pc. Hope you can help, thank you very much!

Azzazin

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

What's your checksum?

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azzazin
azzazin - - 3 comments

Zombie,
The checksum is 249427458 after I enable all of the mods I want to use.

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Sid0035
Sid0035 - - 87 comments

i love this mod it is awesome :D

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deaths21121
deaths21121 - - 11 comments

it wont even open for me

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