Brain Dead Development present the Rebellion build 1.95.62 "Baked" version. This is a baked version of Fall of Kobol into ONE mod folder containing the Colonial and Cylon factions ONLY. This download is being provided as an alternative to the much more configurable Full Version that allows custom content configurations through the use of multiple mini-mod folders.
This is a baked version of Fall of Kobol into ONE mod folder containing the Colonial and Cylon factions ONLY. This download is being provided as an alternative to the much more configurable Full Version that allows custom content configurations through the use of multiple mini-mod folders.
As this is a single mod folder your EnabledMods.txt should look like this:
TXT
Version 0
enabledModNameCount 1
enabledModName "SotF(5) Baked(1..1) FallOfKobol Reb"
This single mod folder does not contain any of the extra planets, addons, militia or pirate modifications as found in Sins of the Fallen, and is meant as a way to experience the work done with Fall of Kobol without the learning curve associated with Sins of the Fallen activation process.
This version can also be useful for setting up MP games as it's easier to get the checksum to match.
Fall of Kobol has the following mod parts baked into the single mod folder.
Kobol Planets
Cylon Pirates
Cylon Militia
Cylon Faction (Loyalists and Rebels)
Colonial Faction (CDF and Separatists)
Fallen Core (Includes Bonus Density and Effects)
Awesome
Can you use the ship model and space station model in this mod to make a stellaris mod? That will be very interesting, because the models you make are so beautiful.
Yeah that would be very cool
Had 20+ light basestars frigates with the upgrade for "spread damage" and 2 lvl 3 capitals hitting a lvl 5 AI mercury battlestar and culdn't destroy it. I got half its hp and at that point I had to retreat one of my capitals (one was ressurection the other one was the first battlestar, so I had to retreat the battlestar with less than 10%) and from that moment forward its hp was actually more increasing than decreasing. Wasted over 20 light battlestars that I kept creating and sending them over so I had constantly 20+ light battlestars on that mercury. So much for realism and game balance... Other than that, a great mode. That mercury should have been an easy kill for 2 capitals + 20 frigates, even if at lvl 10!
Why did I crash when I played the game for 20 minutes, reload the automatic archive, and still crash litte jump
I like this mod
Its good mode, but Colonials are overpovered, they blast Cylons no matter what, i believe Cylons should have lesser points needed for ships so that more can be built,
Thanks to a video on Youtube I got to know this mod, thank you very much! Obviously downloading :)
The baked version fails to boot properly. And I have trouble loading the /mesh files onto 3d Object Converter so that I can 3d print them. Can you fix this?
Anyway to reduce number of strikecraft units? The huge numbers overwhelm the game even with all graphics reduced...any hope for a future edition with Hero units? Love the mod, thank you for the hard work.
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thank you for making this!