Fall of Kobol is a total-conversion modification for Sins of a Solar Empire: Rebellion featuring Battlestar Galactica: Colonial and Cylons.

Description

Brain Dead Development and ZombiesRus5 proudly presents a new update. This is a full version download and the included Core IS compatible with factions in Sins of the Fallen (1.85.40.5) if previously downloaded. Please read more below...

Preview
Fall of Kobol: Reb 1.85.40.5
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omega40k
omega40k - - 23 comments

What ever happened to the Effects Module?

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

It's part of the main mod as standard now.

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omega40k
omega40k - - 23 comments

Anyway to get the old cannon effects back for the battlestars? their there for the alien battleships but not the battlestars.

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Thurelh
Thurelh - - 7 comments

A gigantic work, ZombiesRus5! A masterpiece actually!
This still is one of my top favourites of all mods, ever made, even after so many years!

May I ask a technical question?
Is it hypothetically possible to make ship class specific "OnGeneralOrderIssued"(example) feedback sounds? Perhaps to give the Mercury class specifically Pegasus radio messages and the same way the Columbia class with the BS Galactica radio/CIC messages?

I'm asking this, because atm I'm on it to make a translated version of this radio messages for personal use. If you are interested, tell me. You could add them with a little credit as an "optional language download" to replace the race's sound folder.

Thanks in advance,
Thur

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Thurelh
Thurelh - - 7 comments

While working with the files closely, I figured out the answer, strangely I cannot edit my own posting. ;P
So as there are specific sound files bound to according classes, I'd have a following question..

Is there a limitation in the number of sound effects random called by the scripts for 'attack' or 'on-select' actions?

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Guest
Guest - - 690,700 comments

Hi ZombieRus i love the mod and have been folowing Fall of Kobol and sins of the fallen for a long time now
but right now i have an problem, when in the begining of a game the flagship spawns that be the Pegasus or the Galactica it does not give me an actual texture but a large black bar,
do you maybe know why this happens and so how to fix it?

i hope to hear from you soon

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

Make sure Flagship is activated below the last race and directly above Core.

Hope that helps.

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Number_57
Number_57 - - 9 comments

hello just installed this mod and seems to work with all races accept for 1 thing, none of the races ftl warps work, no visual effects when making jumps.

can anyone help with this please

also i wish to give the colonial race shields, any ideas on how to have this as a add on??

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GENOBEESRAGE
GENOBEESRAGE - - 20 comments

heresy....

why would you give colonials shields...
they dont need it.

no idea about the other thing though

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