You don't know where you are but you know you need to get out of there.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Finally first official release of the mod ;) it took longer than expected (as usual XD) but i hope everyone finds this little projekt interesting and most important entertaining !

What can you expect from it ?

well sci fi horror /action heavy modded version of HL

Few ingame clips

11 playable maps around 3h+ to finish

Just to be sure a bit more ingame clips ;)

DOWNLOAD

Moddb.com


RELEASE DATE !

RELEASE DATE !

News 11 comments

Time to release the mod :) Was sure to release this year ;)

Release and info

Release and info

News 10 comments

Release date and a general idea what's the progress.

RSS Files
eXperiment 1.0

eXperiment 1.0

Full Version 6 comments

Full version of the mod, steam half life mod, zip file

Comments  (0 - 10 of 116)
Trempler
Trempler

Started to play the mod on Hard as I usual do for all other mods, sadly this Mod has no real balance for Hard yet I guess. Correct me if i´m wrong.

I refuse to play on easy or normal because I love a challange, but this just doesn´t seem to be balanced at all for hard play.

Was able to reach map 4 on Hard but fighting each enemie with abusing geometry and movement is okayish but boring, also the weapon do like no damage to the enemies on hard ^^" Or the Headshot hitbox is totally wrong on the model itself.

I gonna wait for an update to replay it in a better version and also with support of hardmode or just remove all other difficulties if you dislike to support them.

Still what I saw was really good and felt nice :) good job so far!

Reply Good karma Bad karma+2 votes
Kruk Creator
Kruk

hey thx! happy you found something interesting it in so far ;)

Reply Good karma+2 votes
r.sempel
r.sempel

First of I want to say this: I am at the beginner stage of being a mapper so I wouldnt be able to make something like this, it shows a lot of effort and the result looks really good. And things like this are free.

The enemys look really cool so far, very nice versions made of the original half life monsters so far I have seen zombie and squeek. The environment looks great too altogether it works.

I will not go into things that have already been commented about I read them and agree with them. Strangely enough I not yet read about the movement, to me its a bit slow and in ducts its slower though ducts are big enough for movement not to be slow. Backtracking is slower than moving forward. so movement wise I want to ask if you would consider changing that making it a little faster.

Another question: I am at the point of using an elevator to I gues i need to get on top of when it is going up but so far I do not know how to do that because the separate switches for this elevator do only one thing make the lift go up or down but not both.

So in end good luck and hope to see a version that has implemented changes that are suggested with the comments. I myself am a big fan of half life mods and try to remod them for myself and others by changing the models and textures and got reasonably skilled with that. I play it all in half life resrced so the mods can get a complete overhaul texturewise.

Reply Good karma Bad karma+2 votes
PsyWarVeteran
PsyWarVeteran

The movement isn't too slow, have you been using shift to sprint?

Reply Good karma Bad karma+2 votes
PsyWarVeteran
PsyWarVeteran

I like the fact that everyone chose to voice their criticisms through comments instead of giving it low ratings. I'm going to do that too because I think there is a good mod here that can be further improved by some tweaking.

Here's my thoughts and what can be added/changed:

- Add a Steam icon.

- I would remove the jumping camera effect, or make it less jumpy, it's pretty disorienting.

- The screen flashes white everytime you step on a health-kit, even when the health is full.

- The first weapons (pipe and pistol) feel a bit too weak while every enemy feels bullet-spongy, even the blue and yellow bugs.

- Shotgun is another weak weapon, I never found it a viable option when I had the rifle. Though I wish the rifle was more accurate, the grunts hit very hard.

- Screen shake while getting shot can be a little less intense. Once you get shot it's nearly impossible to get a steady aim on target.

- The maps are a pain to navigate. Even though you put cutscenes that show the unlocked door / path, I still don't know which way just opened because everything looks the same. I want to explore everywhere but it's not an easy task. I didn't get lost for half an hour or anything like that but I also only knew where to go because new enemies kept popping up and through trial and error.

- It's not always clear what to do. I'm in a sci-fi environment that doesn't have anything I can recognize as a everyday item. For example, I can think destroying a circuit box to cut off electricity but a 3 meter tall yellow slab of metal isn't something I see and immediately think "I must destroy this". The only reason I realized it was a generator was the distinct breakable sound it made.

- Fast hazmat's idle animation doesn't seem to have any animation :) he stands perfectly still, posing.

- Fast hazmat attack the normal hazmat, though the latter never fights back.

On a more positive side you have great animation skills. The models looks great too, same with sound design. Basically, everything but the mapping is great. The maps aren't bad looking, you clearly have talent, but the gameplay suffers because of how cryptic and same-y everything is. I think they should have been at least half the size they currently are to prevent getting lost.

Still this is a fun mod, definitely has lots of potential. I'll expect further versions with improvements to give it a proper review.

Reply Good karma Bad karma+2 votes
Kruk Creator
Kruk

HI;] yeha should plan the LD first better ^^" nothing i really disagree with ;) just wanted to show what i got now and see where i can do with it:)
thx for your time and pointers.

Reply Good karma+1 vote
PsyWarVeteran
PsyWarVeteran

Well, I say you succeeded. Disregarding gameplay, everything is extremely well made, it feels like an indie game rather than a HL mod.

Reply Good karma Bad karma+2 votes
Sandii
Sandii

I just finished through playing it and It was a very pleasant experience at the beginning. The atmosphere and the aesthetic really remind me of the first alien movie and that's awesome. There is a lot of effort being shown with the textures, models, sounds and animations, but there are two major problems that I have for this mod. First is that the enemies are extremely bullet spongy. It took twelve shots to the head for me to kill one of those hazmat guys on medium. TWELVE! That's too much! I know this is a horror mod and it was probably done that way to give a sense of despair and powerlessness, but the horror is more at the beginning and it becomes more action oriented along the way when you encounter the yellow hazmat guys. I mean i'm not an expert on guns, but I believe that they should blow holes in things. Second, the levels are very maze like. I got lost very easily, very quickly and these levels are pretty huge. The majority of the time was spent wandering around looking for what i'm supposed to be doing and it wasn't very obvious what i needed to do or where i had to go, it felt more like the more I wondered around the higher the chance it was to find where I am supposed to go. I probably don't need to mention this because everyone pointed it out already, but there is no real story here. There isn't even dialog, unless 'i need to find a fuse' is dialog. When I encountered those yellow hazmat guys at first, i was thinking that it was some survivor that might help me out, until he started shooting me and I died. So i guess it puts the show, don't tell philosophy to the extreme. Other than that, it keeps you on the edge and for me personally, it made me curious to see what sorts of stuff I will find and encounter in the next levels. It has this nostalgic early 2000s sci-fi feel to me that i adore. I's clear that Kruks strengths for this mod are art direction, concept arts, designs and atmosphere. I really look forward to seeing what he will do in the future because some of the stuff here look pretty much professionally made. It would be cool if in the future there is some kind of opposing force or blue shift style expansion for the mod, or maybe even a sequel. I really wish to delve deeper into this world of his

Reply Good karma Bad karma+1 vote
Kruk Creator
Kruk

thx :> yeah agree on the issues XD thx for give it a shot an your time i really appreciate it :3

Reply Good karma+1 vote
Mr.Stukov
Mr.Stukov

First of all: I know the fact that this is a mod made for the pleasure of the developer himself. But this does not change the fact that this is a work that was spent on time. And i can rate this work.
I've been waiting for this mod because I share the author's love for System Shock and Doom. The topic of the incident in the closed premises of the laboratory was interesting to me.

And I say "no" to this mod, because of the pointless level design. Because it doesn't even use the lessons of the original 1997 half-life.
1. Any level must be plausible for the game world (not to be confused with realism). In half-life we see "experimental physics test chamber", "warehouses", "engine test chamber", "offices", "railway system", "cleaning system", etc. Each location has its own set of textures, a set of sign plates, color inscriptions and pointers, albeit a meager one, but a set of unique props. Let the scientific installations not look realistic, but you definitely understand “this is the laboratory”.
2. Signs, pointers, lines on walls, and numbers on doors are all means of guiding the player. All this was in Half-life 1997 and it all worked. And no one whined about "a departure from the old-school, where you press a button and no one knows where the door is opened."

Well, it's not in the mod. Yes, there's a lot of "vertical gameplay" here - but what's the point of those empty corridors? The rooms literally have no purpose. They are just empty, but the corridors are crooked (why are they crooked? For what? For easy transportation test samples?), but corridors have tables with computers (ah, prefer work in corridor, while room is empty). Yes, the author made his own set of textures, but they are equally sterile. Yes, when you press the button, another nameless door opens somewhere and it is even shown to us on video - but what's the point in that? “look, a previously closed door has opened somewhere, the same as dozens of others.” As a result, all levels are the same sterile rooms or liminal corridors. It's more like the movie Cube than a laboratory. In some places, I even felt the complete illogicality of the corridors, that I connected noclip and found that it was true - there was a banal staircase behind the closed door. The author of the level designed a room that makes no sense. And there are many room. I will collect all the comments in one small screenshot: Imgur.com

Not to mention the plot (does it even exist?). I'm not joking, but I really want to know from the author if he had any plot for this mod (why "yellow suit" attack us? And what the aliens it?). And did he make any sketches of the cards before he sat down to draw them. I really want to know the plot of this mod because no kidding, but I'm sure it could be done in much better level design.

And to praise the modifications, because these are modifications and "the author at least did something" - no, it will not work. And i hope, that author will agrue, that quantity is not higher than quality. 11 empty maps worse 5 small interesting maps. Still waiting script of plot and idead of level-design, i think this mod need better level-design.

Reply Good karma Bad karma+1 vote
Kruk Creator
Kruk

I do agree on a lot of the points :) you might say i bit a lot more than i can chew XD realized it too late but at the end wanted to close it and make a room for a better start on something else without dragging and going too far back with this project.
Thank you for your time and your feedback i do appreciate it, hopefully will make something more solid in the future ;) .

Reply Good karma+1 vote
Mr.Stukov
Mr.Stukov

Yep, but still waiting script of plot and concept of level-design, i think this mod need better level-design.

That you create new enemy design, props - it's cool.

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.