Endless Sky: A Galaxy Far Far Away (AGFFA)

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Just a plugin that I made that aims to replicate Star Wars (or at least tries to) in Endless Sky. During the past year or so, I've managed to create around 280 ships, ranging from one-man fighters to capital ships, all from a variety of eras and factions (The Old Republic, the Republic & CIS, the Empire & Rebels, the First Order & Resistance, and even some from Legends). Currently, there is no existing storyline or a functioning galaxy map, though I intend to finish another 100 ships before I develop other aspects of the plugin (their sprites can be found in the plugin already).

- Ship models were all created by Fractalsponge, calamitySi, Daniel T, EC Henry, Mobius13, The Shapers, Tuna42 & Unusualsuspex


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Development Progress – I'm Totally On Track* for v0.05-alpha

It has been ages since I last published an article, so I figured I might as well make one now to outline some of the improvements I have made since the v0.4-alpha release. There's quite a lot to go through actually.

* "Totally on track" meaning "I have no idea what I'm doing but at least it looks cool"

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The FAQ Screen

Judging by how experimental and unstable AGFFA is, I figured I should create a list of 'frequently asked questions' as a warning for those who are planning on adding the plugin to their game. The FAQ automatically opens when a new pilot is created, and has a list of 8 frequently asked questions and formulated responses for each of them. Hopefully it'll answer some common questions for people who are looking to add this plugin to their game, and more importantly, warn and prevent people from messing up their save files.

FAQ

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Interceptor & Fighter Combat

One of the largest issues with v0.4-alpha and preceding releases was the large size of capital ship sprites, which resulted in large collision boxes which soaked up damage from enemy fighters. Since large capital ships quite frequently overlapped with friendly fighters, the smaller ships were protected by them and were virtually immune to enemy fighters.

I have attempted to solve this issue by giving all fighter and interceptor weaponry the "phasing" attribute, which although makes asteroids and other obstacles useless as a form of cover (phasing weaponry can pass through obstacles), does make fighter vs fighter combat more viable. This is because fighters can only hit their targets, so their weaponry will pass through other non-targeted enemies.

Fighter vs Fighter

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Outfit Overhaul (Yep, another one)

This change is pretty self-explanatory. I fiddled with the ship outfits names, thumbnails, and some of their values as well. I actually uploaded this gif to Moddb a while ago, but I might as well copy and paste it here as well. The icons are quite clearly copied from the new game Star Wars: Squadrons, but this shouldn't pose a copyright issue. I think.Outfit Overhaul

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The Ship Scaling Dilemma

Recently, I have been wondering whether the current ship scaling should be altered in AGFFA. The image below contains two scales: the current one (where I just "eye-balled" and guessed the size of ships roughly), and a linear scale. The Executor-class Dreadnought is part of both scales, and is quite obviously too large in the linear scale to have in-game. If I were to follow the linear scale, the Executor would be long enough to fill at least 5 computer screens in length, so there's no way I'm going with that.

Ship Scaling

So, I spent about an hour fiddling around with Microsoft Excel to see if I could format a logarithmic scale or something curved to decrease the size of larger ships. I ended up with the equation f(x) = 13.418x^0.742 (which I realise isn't logarithmic), which still grossly increased the Executor Dreadnought to an absurdly large size.

I think I'll just stick with the current scale, even though it makes a Lucrehulk seem half the length of a Super Star Destroyer (which is quite clearly not the case in lore).

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Oh, Here's Some Other Stuff

- The Eclipse II-class Super Star Destroyer!
Unfortunately, the Axial Superlaser is pretty difficult to use since it takes ages for the ship to face towards its target. It's pretty destructive though, and it's a real shame that the ship takes most of the screen, making the target most likely off-screen.

Axial Superlaser

- The B6 Prototype's Composite Beam!
This weapon deals a lot of damage, and isn't quite balanced yet. (hmm... though nothing really is balanced anyway)

B6

Alright, that's enough of that. I'm tempted to add more gifs to the article but I won't. (I only recently realised I could do that and I think it looks awesome).

- Ember369

If anybody has any suggestions for me in terms of possible features for the plugin, I'd love to hear your suggestions (not that I will necessary add it, but I'd definitely consider it).

The Consistency Update (v0.4-alpha)

The Consistency Update (v0.4-alpha)

News

The "Consistency Update" was dedicated to bug fixes, and when I say that, I mean A LOT of bug fixes (literally over 65533 lines of error code were removed...

Development Progress – May the 4th be with you! ARTICLE

Development Progress – May the 4th be with you! ARTICLE

News

I thought I might as well use this opportunity to give an update on my progress so far, though in all honesty, I haven't really accomplished much since...

Development Progress – Phew! ARTICLE

Development Progress – Phew! ARTICLE

News

So I finally received permission from most of the artists to use their artworks, including the one who created over 200 ship designs. Phew! It looks like...

The Thumbnail Update (v0.3-alpha)

The Thumbnail Update (v0.3-alpha)

News

It took ages for me to edit all of the ship thumbnails, but the deed is finally done. Around 50 ships sprites were replaced due to an artist's request...

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Endless Sky A Galaxy Far Far Away PLUGIN (v0.4-alpha)

Endless Sky A Galaxy Far Far Away PLUGIN (v0.4-alpha)

Demo

The "Consistency Update" was dedicated to bug fixes, and when I say that, I mean A LOT of bug fixes (literally over 65533 lines of error code were removed...

Endless Sky A Galaxy Far Far Away PLUGIN (v0.3-alpha)

Endless Sky A Galaxy Far Far Away PLUGIN (v0.3-alpha)

Demo 1 comment

It took ages for me to edit all of the ship thumbnails, but the deed is finally done. Around 50 ships sprites were replaced due to an artist's request...

'Battle of Exegol' SAVE File (v0.2-alpha)

'Battle of Exegol' SAVE File (v0.2-alpha)

Other

During my time testing the ships from my (still largely unfinished) plugin, I spent about 20min purchasing an absurd number of ships (over 1400) just...

Endless Sky A Galaxy Far Far Away PLUGIN (v0.2-alpha)

Endless Sky A Galaxy Far Far Away PLUGIN (v0.2-alpha)

Demo

Finally reached 300 different types of ships (added roughly 20). Created a "start.txt" file so that new saves will begin at Coruscant. Added a few locations...

Endless Sky A Galaxy Far Far Away PLUGIN (v0.1-alpha)

Endless Sky A Galaxy Far Far Away PLUGIN (v0.1-alpha)

Demo

This alpha has around 280 different ships and a few explorable systems (including Coruscant, Anaxes, and Empress Teta). A few experimental missions have...

Comments  (0 - 10 of 58)
Guest
Guest

this mod good but when lotsof ship in sector make it really laggy,can you make the ship spawn not to much,warships summons swarms of fighters you know!!

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Ember369 Creator
Ember369

Yeah, that is a bit of a problem at the moment. My most recent plugin changes on Github (which I haven't released on Moddb yet) try to reduce the swarms of fighters, but it often still feels like an overkill number of fighters at times.

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MatthewKir
MatthewKir

I can't wait to get another computer to play this soon

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Ember369 Creator
Ember369

Good to hear it! MZ just released v0.9.13 of ES literally a day ago (available by opting into the beta branch in Steam), so I'm thinking of releasing v0.5-alpha of the AGFFA soon as well since it relies on v0.9.13 features. Hopefully I'll get around to doing that.

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Guest
Guest

I love this mod! It’s so easy to just change to whatever ship you desire, just go to the save file, change your ship(s) name, sprite and display to whatever name the ship you want has. To find the exact name of the ship you want, you can go to the mod’s folder, images, ships, and there you go, a picture and name for every ship available. Copy and Paste the ship name for faster ship changes in the save file. 🤩 I LOVE THIS MOD! I do however wish that I could find somewhere that sells items in the Mod Galaxy.. it’s just planets with nothing to offer, am I missing something or is this not where to find any mission related to AGFFA?

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Ember369 Creator
Ember369

Thanks for your nice comment! It's good to hear that the mod's folders and files are easy to navigate through.

As you've probably realised by now, AGFFA is very much early in its development stages, so the galaxy is largely empty at the moment (lacking finalised missions, many important planets, etc). This is true also for outfitters at the moment, so outfits are currently only available at key planets like Coruscant.

Are you using my most recent commit of the plugin (the one on Github) or v0.4-alpha (here on Moddb)? If you're using the latter, I'd highly suggest that you update to the newest commit, since a lot of progress has been made since v0.4-alpha. Unfortunately, my most recent version requires the continuous version of Endless Sky rather than the current steam version v0.9.12, which is accessible via ESLauncher2. If you don't want to try that, that's totally fine. The next version, v0.9.13, is going to be released on Steam very soon (in a few weeks hopefully).

Anyway, hope you have fun messing around with AGFFA! My latest commit has better standardised outfits, so that might be what you're looking for.

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Guest
Guest

Yea, I have the moddb version. It’s no worries, I enjoy flying my custom painted (I added some custom paint) YT-1350XT with a max speed of 31,276, 4 proton turrets, 4 javelin pods, 9,000 cargo space, 9,800 fuel capacity and 8x hyperdrive. Lol this baby is worth 63.347B. This plugin is so much fun! I can’t stop saying it. Bro, you should make some of your own sprites and add them, your take on what you would want to fly in the Star Wars days.

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Ember369 Creator
Ember369

Haha, your YT-1350XT sounds absolutely loaded! I've never actually tried to combine my AGFFA stuff with vanilla outfits before (that's why the galaxies are largely separated), but it sounds like you're having fun.

In terms of making my own sprites, that'd be cool to do, but I have zero experience with making 3D models. That's why I've being asking artists on Deviant for permission to use their models instead, which has worked out well so far. Hmm, maybe I could crudely modify a few ship sprites to my liking, but it'd have to be a dodgy copy+paste job.

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Guest
Guest

Dude!!! I just found the “wingman for hire (rebels)” on the Job Board in Prakith! That’s so awesome! You are are awesome! I’m so excited about updates now that I found the inhabited planets around The Core! Thank you for such an amazing plug in!!!!

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Ember369 Creator
Ember369

Oh cool! Great to hear that the "wingman for hire" idea's alright. I was messing around with larger versions of the idea a while ago, namely adding a mission that gives the player an entire randomised imperial fleet to temporarily assist you (if you have positive imperial reputation).

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Guest
Guest

In all honesty, I gave myself 999B credits, I just buy a vanilla ship, go into the Save file and change the name, thumbnail, and sprite to whatever ship’s name I found in your image folder. After that, I just up the cargo load, weapon capacity, etc to ridiculous amounts and save the changes. It’s “cheating” but I’m having fun. Lol

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