Five years after the events from the award winning Knights of the Old Republic, the Sith Lords have hunted the Jedi to the edge of extinction and are on the verge of crushing the Old Republic. With the Jedi Order in ruin, the Republic's only hope is a Jedi Knight struggling to reconnect with the Force and faced with the galaxy's most dire decision: To follow the light or succumb to the dark side...

The Sith Lords is the next chapter to Knights of the Old Republic; winner of more than 35 "Game of The Year Awards" featuring an all-new and perilous storyline set approximately 4,000 years before Star Wars Episode I.

All-new Force powers, weapons, locations, characters and classes add to the richness of this next epic installment.

Choose from three different classes of Jedi to start the game with access to specific Jedi abilities.

Choose the light or the dark side of the Force based on your characters actions as you progress through the story. The choices you make not only affect your character, but also those in your party, and those who may join you in your quest.

Cameo appearances from memorable characters of the first game enhance the continuity and story flow through this unique time period.

Developed by Obsidian Entertainment, the development house founded by members of the Fallout, Icewind Dale, Baldur's Gate: Dark Alliance, and Planescape: Torment teams.

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UPDATE 1:

So far i managed to port the K2 maps to K1 using Thor110's brilliant tutorial "01 - [TUTORIAL] - Creating a Module for TSL using a KotOR Map!", found here: deadlystream.com/topic/6886-tutorial-kotor-modding-tutorial-series/

Now the maps can be warped to but there are no story elements, most NPC's are present but interaction with them does not work, most containers are empty, some still have the loot inside, area transition works for some arear but fails many times, especially when you want to enter the docked Ebon Hawk. Most levels load fine but some of them crash the game (especially the Peragus levels), and the mini-map does not display at all, strangely when the map section is accessed it always shows the Manaan Hrakert Rift Underwater Station map. The character animations also got "broken" after adding the ported files (that is why the characters look so "stiff" in the pictures)... So i could say i had very partial success so far!

==============================

STATUS UPDATE:

Project Completition: 20%

Project Status: Phase 2 (KOTOR 1 to KOTOR 2 converted files adapting and optimising)

Progress: Ported all KOTOR 2 maps to KOTOR 1 format using Thor110's tutorial. Loaded ported / converted maps into the mobile version of KOTOR 1.

Practical Result: Got partial success, most levels work and have been ported fine, some content / features / characters like story elements and NPC interaction do not work, the minimap does not display at all and the map does not work on the ported levels (it always displays the Hrakert Rift Station level map), some area transitions (Return to the Ebon Hawk) do not work, the text above NPC's / area transitions / story objects in level does not display at all (the field is always blank). The character animations also got broken because of the added ported files.

I copied the ported levels into the mobile version of KOTOR 1 (after renaming all filenames in lowercase characters) and managed to get the game to load the ported levels by making a savegame for each module, them transferring that savegame on the mobile version, and loading that save in KOTOR 1 mobile. I am using an iPad 3 to test the mod.

To do next: Adapt and optimise the files causing the bugs / glitches / problems, like script files, restore all functionality (story elements, characters, scripts, etc.). This will be the hardest part (if possible at all)!

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Some pictures of the mod in action (notice the KOTOR 1 mobile HUD):

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Colors Lights and Shadows for TSL (CSL for TSL)

Colors Lights and Shadows for TSL (CSL for TSL)

News 2 comments

Im not sure if im allowed to post a download link but here is a sample SS of my reshade config implemented in KOTOR 2 TSL.

Update 4/9/2016 The Player's Ship

Update 4/9/2016 The Player's Ship

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Below are some images of the inside of the Raptor.

Update 1/18/2016 - Escaped Hoth

Update 1/18/2016 - Escaped Hoth

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I feel like I was frozen on Hoth the past several weeks. Good news - I have a place to live at now - so i won't be living under my work desk. So I'm back...

Extended Enclave is Released!

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Extended Enclave 3 comments

The mod has now been released! Rejoice as your TSLRCM game comes even further to completion!

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Comments  (0 - 10 of 50)
Ruben12345678
Ruben12345678

One of the best game ever, I would like to see more modding.

Reply Good karma Bad karma+2 votes
Avoozl
Avoozl

Is it possible to obtain the new patch from 2015 without having to re-buy the game? I still have my old boxed copy and would rather not but the game again.

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Avoozl
Avoozl

Eh, I got up votes but no answers.

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EricBoyceU
EricBoyceU

Is there a graphic's replacer for this game?

Eric

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Avoozl
Avoozl

There probably isn't one, but I do think there was one for the first game.

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claudiu1
claudiu1

Where is the actual download please?

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Ultrazombie115
Ultrazombie115

You have to buy it on steam

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Balgeron
Balgeron

Obsidian should make another Star Wars RPG. Doesn't matter in which time period. KOTOR 2 is best Star Wars game, and one of the best RPGs ever.

Reply Good karma Bad karma+1 vote
Guest
Guest

Will there be a time where this mod adds the scene where Atris turns into Darth Traya?

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ϟBlack_Goku☯
ϟBlack_Goku☯

Best Game ever. :)

Reply Good karma Bad karma+3 votes
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Star Wars: Knights of the Old Republic II
Platforms
Windows
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LucasArts
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Odyssey
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Highest Rated (3 agree) 8/10

Outstanding story held down by unbalanced combat, glitches, and Lucas Art's greed.

Dec 11 2011 by TheUnabridgedGamer

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