HEROIC Studios presents Elite's Conflict Mod, an innovative, immersive, and realistic take on the Galactic Civil War. New models and textures, units, planets, maps, music, balance, mechanics, and lore keep this classic Star Wars game feeling unique and remarkable.

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Report RSS Imperial Star Destroyer ingame
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{HEROIC}Doci Author
{HEROIC}Doci

Special thanks go to Burntstrobe!
He shared his workflow for textures with me and I allready adopted a part of it. It´s not entirely done yet but we got the color back on the ship which was gone by using our standart workflow.
The specular map also got improved but we need to turn the specular intensity back up to maximum to really see the improvements.

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Sistros
Sistros

Very interesting =) One of the best models I've seen =) Can you adjust the size of the turbolasers and ion fire, it seems a bit big. =) Keep up the good work

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Dj.Darling
Dj.Darling

Wow that is amazing :) Hope too see som surface turrets, that would be great :)

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Negtharayas16
Negtharayas16

Wow! Such a great difference! Good work!

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StrikerUSA
StrikerUSA

That looks real good in game.

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_w_ Online
_w_

Superb work, looks in a league of its own. I love YVAW but this looks quite unlike anything ive seen in EAW.

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Sergeant Barlex
Sergeant Barlex

Don’t be too proud of this technological terror you’ve constructed. The ability to destroy a planet is insignificant next to the power of the Force.

Seriously though, talk about a smash hit on the remaster. I imagine the LODs are doing wonders for that beauty.

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Dj.Darling
Dj.Darling

Will there be some surface tuurets on the star destroyer? I really hope soo :)

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Doni8
Doni8

Those octuple lasers!

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Dj.Darling
Dj.Darling

Yeah but it need smaller turrets on the surface, like Duel laser turrets :)

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Megabalta
Megabalta

Most impressive. I said a 'wuh' out loud when you zoomed in on the textures.

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shadowtrooper1
shadowtrooper1

Hey {HEROIC}Doci,
i want to make some custom textures for eaw foc, is there something speceal i have to remember, if i export the dds files with paint.net?

And you and your team do geat work!

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{HEROIC}Doci Author
{HEROIC}Doci

Hey man! Sorry for the late response.

Something I just recently figured out is to work with the metallic channel instead of roughness in Substance Painter. Then you can export them (I take png in 16 bit) and then in Photoshop you can then make the Alpha channel black (the alpha channel of the Base Color map is there for team colors) and put the Metallic map into the alpha channel of the Normal map and then use the Nvidia tools to export the texture in DXT3 DDS.

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Description

So this is the Imperator II - Class Star Destroyer ingame :)
Still needs some tweaks but allready looks nice!

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high-detail-imperial-star-destroyer-star-wars-empire-at-war-forces-of-corruption.mp4
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