HEROIC Studios presents an immersive, cinematic, and enjoyable take on the Galactic Civil War. Re-imagined galactic campaigns, new units, photo-realistic models and textures, more planets, better music, overhauled balance and mechanics, and fresh lore keep this classic Star Wars game feeling unique and absolutely remarkable in 2019.

Report Elite's Conflict Mod v1.2 Demo #1
Filename
ecm_ivii.zip
Category
Demo
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{HEROIC}Elite
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1.92gb (2,062,626,499 bytes)
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1,163 (1 today)
MD5 Hash
fd495d039b1e5759a6dc724483cffdd9
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Elite's Conflict Mod v1.2 Demo #1! This is the most up-to-date version. Please enjoy and thank you for all of the support and help. We will release more soon but our team has been very busy outside of modding lately. We apologize for the delayed release but here is a semi-usable version for Christmas! Happy holidays! Also, we are looking for new team members for next year to finish the Demo and v1.2. There is so much here and help would be fantastic! Even if you don't have experience, feel free to message us! - The HEROIC Studios team

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Elite's Conflict Mod v1.2 Demo #1
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george76
george76

Merry Christmas and Happy Holidays to you guys as well. Enjoy your holidays and thanks for the demo looking forward to seeing more in the future.

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Some_other_guy
Some_other_guy

eyyhow do i innstall it

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Doni8
Doni8

Put the mod folder in Mods and later lauch the mod with Mod Launcher

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ExiledHunter
ExiledHunter

If I manage to get a new computer next year because I still haven't been able to replace my old one I'll for sure be down to help again.

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Darth|Vader
Darth|Vader

Hey, are you guys posting how to install this? It installs a little differently than other FOC mods and I could use some help.

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0-0-Bram
0-0-Bram

Every other mod you've got has a file that links the mod folder to the game's .exe so just copy one, place it in the mod's folder, and update the target in properties to this (account for errors, as your game folder might be in a different location on your hard drive):
"C:\GOG Games\Star Wars - Empire at War GOLD\EAWX\swfoc.exe" MODPATH=Mods/ecm_ivii
After that you can use this link to launch the mod.

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Packy21
Packy21

I get this is a demo, and the work so far is good, but sheesh those unit pop requirements are bad

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0-0-Bram
0-0-Bram

The models look quite nice (though not as nice as the screenshots featuring the actual level of detail you guys put out).
Captain Antilles' ship resembles an unmodified CR90 that is exclusively on fire.
Acclamators are broken. They appear to have no hardpoints or weapons, and when they are not moving the AI will not attack them. When they are moving, the AI will only use launchers (no laser fire).
Space stations could do with a nerf, and build times should be more consistent (based on the size of what is being built).
Maybe these are all known, but this is what I noticed while playing :D

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Doni8
Doni8

The Space Skirmish is very funny and realistic! I loved it!

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Emanuel003
Emanuel003

This is the most accurate and most specific mod in all of forces of corruption, I absolutely love it, also, for those who have problems with the low pop cap, you can change it by going into the mods xml folders, then FACTIONS_BASE.xml and change it there to whatever you want.

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{HEROIC}Elite Author
{HEROIC}Elite

Everyone,

We hope you are enjoying the demo! Our team will be releasing updates this quarter to address concerns about it and make it more playable. Please let us know and enjoy! :)

Yours,

The HEROIC Studios Mod Team

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Doni8
Doni8

Very very nice demo but I don't like the new music,I like the default one and the population requirement of the ships are very excesive

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Sephiroth0812
Sephiroth0812

Two things I noticed in the demo with space skirmish is that you can always only but two Venators despite there being no build limits in the XMl-files. Is this a bug or an intended feature?

The second thing is definitely a bug though as the Imperial I-class Star Destroyer always comes with all Hardpoints burning. The ISD II doesn't have this problem.

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