V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.
This shows a near-to-finished state of the reflective wet surfaces shader.
As you might see it's still a fake effect - but it's probably the best shader effect I ever made (so far)!
Starts matching CE2! well done meltac. hats off