V 3.0: God rays, volumetric light, lens flares & dirt, visor reflections / water droplets, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows and many other effects.
Dynamic puddles, with soft water edges
- reverse engineered just for fun.
Concept credits go to K.D. from OGSE Team.
Again, won't be part of DS 2.0, sorry.