V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.

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Report RSS Wet Reflections - Progress (view original)
Wet Reflections - Progress
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D.M.E
D.M.E - - 4,446 comments

It looks excellent, I don't use the word lightly either it gives it a look you dont expect from this. It may be a fake but it's not a cheap crappy one.

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Shadowracer
Shadowracer - - 194 comments

Agree with everyone here... Looks really great, but how much FPS it will kill and why tractor is not visible on reflection?

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D.M.E
D.M.E - - 4,446 comments

Good questions, I missed the tractor one somehow. Now I'm wondering if it is missing for a specific reason such as not being recognized in some way. (That probally total rubbish and only makes sense in my own head).

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Shadowracer
Shadowracer - - 194 comments

I'm also wondering why this tractor is not visible since, as far as i know, it is static level geometry just like those buildings. Let's hope for the best. I'm sure Meltac will find solution.

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Meltac Author
Meltac - - 1,140 comments

Hey guys, thanks for your comments! As for FPS: Shouldn't be an issue on the vast majority of systems, didn't measure it so far but seems quite fast.

As for the missing tractor reflection: TBH I had expected that question ;-) It's the result of the low-level (but fast) fake reflection technique I'm using. No geometry-based ray tracing reflection here. So chances are very low that I'd ever manage to achieve something looking like real 3D reflection - might be disillusioning to some, but overall I still like the result. And it's much faster than ray-tracing, of course.

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Meltac Author
Meltac - - 1,140 comments

The tractor was missing - but the bus is there:

Moddb.com

;-)

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Description

This shows a near-to-finished state of the reflective wet surfaces shader.

As you might see it's still a fake effect - but it's probably the best shader effect I ever made (so far)!