V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.

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RSS Wet Surfaces - Dynamic Object Reflections (view original)
Wet Surfaces - Dynamic Object Reflections
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exostalker
exostalker

Awesome!

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nashathedog
nashathedog

Does that mean it works with the tractor from before now?

Even if it don't mean everything it is still looking great. I mean this is 1.5, wow.

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Meltac Author
Meltac

It sort-of works with the tractor (or any other object) as well. However it's a hack, not a real reflection algorithm, and it does not work so well on every object like it does in this sample.

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Shadowracer
Shadowracer

So you find solution after all, huh? ;) Nice man! Can't wait for next version. :)

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Meltac Author
Meltac

See reply above - it's not a real solution, more of a hack that gives quite nice results in some cases but not in all. And it creates some rendering artifacts which I was not able to eliminate, and it impacts both game start-up time and FPS noticeably - that's why I consider to have turned it off by default.

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Shadowracer
Shadowracer

Well don't worry about that, men. ;) Still, you doing impressive things with our old, good SOC. In fact, i would be satisfied even with similar effect as we have now in some mods like LURK or Loners current work, despite the fact that actual reflection is damn sweet thing! So, whatever outcome we will get- it will be HUGE improvement. :)

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Meltac Author
Meltac

Thanks, that encourages me.

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Here ya got your reflected objects that you were missing in the previous screenshots ;-)

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Meltac
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