God rays, volumetric light, lens flares & dirt, visor reflections / water drops, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows and many other effects. PATCH AVAILABLE NOW

Report Dynamic Shaders 2.0 CTP - Patch 1
Filename
Dynamic_Shaders_2.0CTP_Patch1_by_Meltac.1.zip
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Patch
Uploader
Meltac
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14.17kb (14,508 bytes)
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418 (1 today)
MD5 Hash
bb39536c83afce49e36e4a8b8f64ff46
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Description

Small patch containing a couple of fixes and improvements.

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Dynamic Shaders 2.0 CTP - Patch 1
Comments
BigLACO
BigLACO

WOW! Thanks!!! this really improves performance :D

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Meltac Author
Meltac

Glad you like it.

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jaws52590
jaws52590

Hi, this is a wonderful shader mod. Great work, friend. I have an issue, however. It's not really directly related to your mod per se, but to any shaders in general. When SSAO is enabled and I'm near an object or structure, the player's body/weapon casts multiple strange shadows. Here's a vid of it. www.youtube.com/watch?v=Q-XnyHoFqqI

Any idea how to fix that? Other than turning it off completely, that is?

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Meltac Author
Meltac

Hi, thanks. As for that issue, try different SSAO algorithms / implementations, there are quite a couple out there (I think DS 2.0 had already three different types that you could choose between, and there might be yet better implementations available in other mods). Most SSAO implementations are not perfect, but some might fit better your personal taste than the one you're currently using. Also, fine tuning the SSAO settings can help much.

Reply Good karma+1 vote
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