V 3.0: God rays, volumetric light, lens flares & dirt, visor reflections / water droplets, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows and many other effects.
Second patch (non-cumulative) for Dynamic Shaders 1.2 Beta containing a set of further improvements, including thermal/infrared vision scopes. Check out the readme.txt before installation.
Second, non-cumulative patch for Dynamic Shaders 1.2 Beta containing further improvements.
1. Improvement: Prevents "sky blobs" artifacts created by god rays under certain conditions.
2. New Feature (Preview version): Thermal / infrared vision for specified scopes (configurable).
Patches Dynamic Shaders 1.2 Beta with Patch 1 - and only that version of the mod.
Installation and Configuration:
Please see contained file readme.txt.
Many thanks to everybody who helped developing, testing, and refining this mod.