This is a Quake game on DarkPlaces engine with many general changes, includes best HD Textures, HD Models, upgraded gameplay and weapons and many other. Includes Hipnotic, Rogue, Dimension of the Past, Dimensions of the Machine and Honey Extended episodes.

Brief description of changes:

  • The highest quality of HD textures, monster models, weapons and ammunition. Each monster type have a few different high-poly models and HD skins randomly applied on his spawning;
  • Improved and corrected weapons and ammo at all episodes;
  • Added an ability to walking, crouching, prone, using a zooming and flashlight. All this abilities can be assigned to keys in the controls menu;
  • Does not disappearing the monster gibs, shell casings and nails, traces of blood, traces of shot, grenades and rockets, etc.;
  • New modern effects are presented: lights, nice water, lava, reflections, fog, lighting, rain, water fall, physics, etc.
  • New Honey episode with integrated "Map jam #1" (a community project at Func_Msgboard) has become a long episode with continuous storyline. New background sounds and visual effects have been added, many things have been fixed(ex fixed positions and types of monsters, fixed textures etc);
  • Many things are fixed;
  • And many another... (see a History.txt for more details).

Credits

Darkplaces Engine - Lord Havoc; Quake Revitalization Project - Moon[Drunk], Small Mod Compilation aka SMC - Seven;
Authors of "Map jam #1" - a community project at Func_Msgboard;
My-Key; Quake Reforged - Alfader, Nergal; Ruohis.com - Ruohis; NightFright2k15 - Authentic Model Improvements;
OoPpEe; Plague; Andy Bay; O.Sezer; M. Lawrence; FCZvyozdochka; Webangel; Nahuel;
Dresk; Moo; inkub0; romi; AndehX; Jakub1; Rygel; Smith; MH; Lightning_Hunter; PrimeviL; Urre; Zombie; DrLabman; Entar; Spinvis;
Spike; Wazat; Seanstar; Chip; Ivana Gibson; Nightfright; ObiWan; OSJC; Arioh; Fragger; d1554573r; Andrew Joll; Tabun; FriederikH;
Yellow; Ogro; Roy Batty; daniocampo1992; Splitterface; Bluntz.

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RSS Articles

In a new version v.1.0:


A "Honey" episode has included. An episode's source code has been rewritten to be compatible with the mod and all its features. The HD Textures, lighting files and another stuff was created. You can see a difference between vanilla and HD textures on following screenshots.

Since the Honey is very short episode (two maps only) I decided to integrate into it a "Map jam #1" - a community project at Func_Msgboard. The pack features 12 Honey-themed maps of varying sizes. So new "Honey Extended" is a long enough episode with continuous storyline. New background sounds and visual effects have been added, many things have been fixed(ex fixed positions and types of monsters, fixed textures etc).

111


and few screen of Honey's levels with HD Textures




Despite the fact that mod uses many high-poly models, there are some vanilla low-poly models still stayed. And although these low-poly models have HD skins, they looks too uncouth. I created high-poly versions of these models so now it looks better. Take a look at comparison screenshots.

Orge1 Orge2


zom zom2


Soldier1 Soldier2


knight1 knight3


RSS Files
Quake: Rivarez Edition v1.0.1

Quake: Rivarez Edition v1.0.1

Full Version 19 comments

Download and unzip the archive. Run a "Quake.bat" file to play the initial Quake game. Run "Hipnotic.bat", "Rogue.bat", "DoP.bat", "DoM.bat", "Honey.bat...

Post comment Comments  (0 - 10 of 40)
legluondunet
legluondunet - - 22 comments

Hello, could you tell me:
- does this mod support Abyss Pandemonium?
- Dimension of the machine is very laggy
Awesome mod by the way!

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MR.SUPERIOR
MR.SUPERIOR - - 360 comments

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Lightning_Hunter
Lightning_Hunter - - 87 comments

Great Quake mod! I've been using it to play recently after many years of working on HD content of my own for Unreal and UT99. I might even have some skin updates I can send your way for even more optional skins. Is there any way to get particle torches turned on? No matter what setting I mess with, I get the default Quake torches!

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Rivarez Creator
Rivarez - - 314 comments

Glad to see you like the mod. I like the vanilla model-torches. As I remember I removed the particle torches from the source code, so you can't enable it with any console command or setting.

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TheDrakeRaider
TheDrakeRaider - - 13 comments

Were you able to find the source for Dimension of the Past and Dimension of the Machine for your progs?

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Rivarez Creator
Rivarez - - 314 comments

decompiled

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Tortillaman
Tortillaman - - 9 comments

Hello, great mod! however there is a problem regarding the extensions.
new weapons can no longer be selected once the weapon change has been made to either the next or the previous one. is this normal?

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Remusilyes6
Remusilyes6 - - 7 comments

I would really like to see your take on the original doom games. I hope it doesn't end up like doom remake 4 though

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Rivarez Creator
Rivarez - - 314 comments

These remakes are very delicate thing to do.
On one hand, it's necessary to carefully preserve the entire gameplay, architecture and atmosphere. Every place in remake should remind you that you already were here a long time ago.
On other hand, it's necessary the remake has modern graphic technologies, more interior details and other stuff if this makes the game better but doesn't break the original "game spirit".
Combination of these things will give a sense of nostalgia and repeat the great feelings we had when we were young and playing the original Doom.
But, enough to philosophizing :D
Doom remake 4 - a great attempt to revive the Doom.
But devil in details and angular ugly models, slightly another weapons, flaws in animation and some other things do not benefit the remake.
I've played Doom remake 4 for a bit and I think it could turn out to be a great thing after some reworking.

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Remusilyes6
Remusilyes6 - - 7 comments

I believe with patience and craftsmanship you could achieve this.
Im rooting for you man. You seriously did good remakes.

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Rivarez Creator
Rivarez - - 314 comments

Thank you! I'm glad you appreciate my work.

Reply Good karma+2 votes
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