Qreate is a simple sandbox mod/extension for id software's Quake. It allows you to spawn pretty much all the entities made available to use when making a map, but here you can place them in real-time.

Create whatever your heart desires with poseable enemies, props, and effects. Qreate is generally tested on DOSQuake to ensure it's compatible with most (if not all) engines.

For playing this mod (and other info) PLEASE, see the "README" file.

NOTE: DarkPlaces users need to enter "exec binds.cfg" to be able to make use of the controls. It ignores the custom quake.rc file and will therefore not read binds.cfg on its own.

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Full 1.0

Full 1.0

Full Version 4 comments

The final release of Qreate. New maps to explore and build on! Also you've got an entire new tool to play with! Enjoy!

Alpha 0.9

Alpha 0.9

Full Version 12 comments

A late Christmas present for you all! Late Merry Christmas and Happy Holidays!

Alpha 0.8

Alpha 0.8

Full Version 7 comments

The biggest update to Qreate so far with many new changes!

Alpha 0.7 and Source Code (GNU)

Alpha 0.7 and Source Code (GNU)

Full Version 2 comments

The long awaited seventh release of Qreate! Outdated and no longer supported.

Alpha 0.6 and Source Code (GNU)

Alpha 0.6 and Source Code (GNU)

Full Version 2 comments

Sixth release of Qreate with Source Code released under the GNU license. Outdated and no longer supported.

Alpha 0.5

Alpha 0.5

Full Version

Fith release of Qreate. Features a camera tool and a new small background map. Along with other various changes. Outdated and no longer supported.

Comments  (0 - 10 of 47)
xaGe
xaGe

Oh wow, I haven't checked on this in a while. Great to see a new release! Congrats.

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kartulionu
kartulionu

Would be a great mod, if it didn't completely break. Sometimes my guns just stop working entirely. They won't shoot. And, I can't tell how to reproduce the problem.

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eukara Creator
eukara

Which engine are you using to play it? Anything helps.

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kartulionu
kartulionu

Quakespasm because cmds don't work on fteqw. And it doesn't work on that either.

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cambreaKer
cambreaKer

what happened to this?

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eukara Creator
eukara

8-)
I'm a man of my word

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cambreaKer
cambreaKer

woah lol, congrats on the release!!

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TheDevGamer
TheDevGamer

I will be playing this mod on my 3ds using this:
Gbatemp.net

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someguy55
someguy55

In v1.0, it would be really nice if the following features were added:
- set the monster to the player's team
- spawn additional props like 'the segway', 'the ball' etc

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eukara Creator
eukara

You can actually change AI factions in the new version that you can compile via github... Definitely present in 1.0!

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Guest

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Massao_Quaker
Massao_Quaker

Make friend marines too!

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someguy55
someguy55

Can the targeted monster's team be set ingame with the Tool-Rifle in 1.0?

It would also be great in 1.0 (or future versions):
==
-spawn pushable & breakable barrels/boxes too
-option to have prop monsters play an animation loop
-more options displayed per menu (9 instead of 7)
-apply effects to self
-able to apply effects (Q breaker, fx, etc) to powerups, health/ammo, wall torches, dead bodies etc
-admin variable that allows a global permission override 'sv_admin_gpo 1' (allows admin to override the "this object does not belong to you")

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someguy55
someguy55

-can spawn:
light_globe
misc_fireball
air_bubbles
misc_explobox2, misc_explobox
gibs
-option to change the ambient lighting on the map
-more toggle-able lighting effects; a multi-colored disco lighting
-segway should make you move much faster than running
-add items and monsters from the expansion packs
-option to allow a targeted monster to wander around

-knight has a walking animation bug
-start.bsp to qr_abase.bsp
-qr_hub.bsp to start.bsp
-qr_arcade.bsp shouldn't have background music

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