The goal of this project is to provide improved models for Quake and its two mission packs, "Scourge of Armagon" and "Dissolution of Eternity". While adding more detail, the replacements are supposed to remain faithful and not change the character of the models in general.

As a bonus, new progs.dat files are provided which provide a lot of fixes such as weapon projectile corrections when looking up/down, fish count bugfix, Megahealth rot bugfix, fix for missing key sound when opening doors and more. QuakeC code from Maddes' URQP project has been implemented.

Installation:
1) Unzip zipfile contents into your Quake installation dir.
2) Rename the "z" letter in the three "pakz.pak" files so they have the highest number in your "id1", "hipnotic" and "rogue" subdirs. [Example: Rename "pakz.pak" to "pak2.pak" if you just have "pak0.pak" and "pak1.pak".]
3) Load the game and enjoy.

You can find a detailed changelog on Github.

Credits:
- Compilation/QuakeC/model+skin edits: NightFright
- Models: Barnaby, Bloodshot, capnbubs, Chillo, Dwere, Jonatan "eldrone" Pöljö, Lunaran, Plague, Skiffy, Sock, Tea Monster
- Model edits: Tribal
- Skin edits: osjclatchford, Seven, talisa
- URQP QuakeC fixes: Maddes et al.

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Authentic Models for Quake (Rev. #26)

Authentic Models for Quake (Rev. #26)

Model Pack 6 comments

Faithful model replacement pack for Quake (intended for modern sourceports, e.g. Quakespasm or Mark V) Revision #26 (Sep 10, 2021)

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Authentic Models for Quake (Rev. #22)

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Faithful model replacement pack for Quake (intended for modern sourceports, e.g. Quakespasm or Mark V) Revision #22 (Dec 23, 2020)

OSJC's 'angled' weapons add-on for the AMQ

OSJC's 'angled' weapons add-on for the AMQ

Model Pack 3 comments

A complimentary optional add on for the AMQ pack, this add-on features angled weapons for a different feel and to show off more of the nice weapon models...

Comments  (0 - 10 of 18)
Guest
Guest - - 698,528 comments

Does not work in ironwall 0.6.0

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NightFright2k15 Creator
NightFright2k15 - - 19 comments

I have no problems running it with that port. Do you get any specific error/warning or the models just don't show ingame? If so, you might be doing something wrong with the installation.

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osjclatchford
osjclatchford - - 257 comments

its not designed for it...

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blackbird1
blackbird1 - - 1 comments

Is there any way to get this working with Quake 1.5? This looks friggin great!

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NightFright2k15 Creator
NightFright2k15 - - 19 comments

If you load the pak files after the ones from Quake 1.5, it should work. However, you will inevitably end up overwriting modified content. If there is stuff you would like to keep from Quake 1.5, one would have to selectively delete entries from the AMQ paks.

Reply Good karma+1 vote
n1rvana
n1rvana - - 35 comments

In revision #25 (from 19 July, 2021) little explosive barrels levitate on the ground. Testing on fitz 0.85, 0.94 (Mark V) and quakeSpasm 0.93 x64.

In revision #22 everything is fine.

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NightFright2k15 Creator
NightFright2k15 - - 19 comments

If you are referring to the small explosive box (b_exbox2), we cannot confirm this issue. It looks fine in E4M1, for example. You might be using a mod which changes this specific model. Also try r24, it was the last release before the explosive boxes were changed.

Reply Good karma+1 vote
Lord_Kane
Lord_Kane - - 178 comments

do you have a screenshot of this asset floating? it would help narrow down the issue.

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caikelm
caikelm - - 5 comments

Does it support Episode 5 Dimensions of the Past? Any plans? :v

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osjclatchford
osjclatchford - - 257 comments

Yup, playyed through that with this. no probs as far as I can tell...

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Guest
Guest - - 698,528 comments

It should. This mod just replaces models, Dimensions doesn't have new enemies or weapons so it works like any episode of the original game.

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