The goal of this project is to provide improved models for Quake and its two mission packs, "Scourge of Armagon" and "Dissolution of Eternity". While adding more detail, the replacements are supposed to remain faithful and not change the character of the models in general.

As a bonus, new progs.dat files are provided which provide a lot of fixes such as weapon projectile corrections when looking up/down, fish count bugfix, Megahealth rot bugfix, fix for missing key sound when opening doors and more. QuakeC code from Maddes' URQP project has been implemented.

Installation:
1) Unzip zipfile contents into your Quake installation dir.
2) Rename the "z" letter in the three "pakz.pak" files so they have the highest number in your "id1", "hipnotic" and "rogue" subdirs. [Example: Rename "pakz.pak" to "pak2.pak" if you just have "pak0.pak" and "pak1.pak".]
3) Load the game and enjoy.

You can find a detailed changelog on Github.

Credits:
- Compilation/QuakeC/model+skin edits: NightFright
- Models: Barnaby, Bloodshot, capnbubs, Chillo, Dwere, Jonatan "eldrone" Pöljö, Lunaran, Plague, Skiffy, Sock, Tea Monster
- Model edits: Tribal
- Skin edits: osjclatchford, Seven, talisa
- URQP QuakeC fixes: Maddes et al.

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OSJC's 'angled' weapons add-on for the AMQ

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A complimentary optional add on for the AMQ pack, this add-on features angled weapons for a different feel and to show off more of the nice weapon models...

Comments  (0 - 10 of 15)
blackbird1
blackbird1

Is there any way to get this working with Quake 1.5? This looks friggin great!

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NightFright2k15 Creator
NightFright2k15

If you load the pak files after the ones from Quake 1.5, it should work. However, you will inevitably end up overwriting modified content. If there is stuff you would like to keep from Quake 1.5, one would have to selectively delete entries from the AMQ paks.

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n1rvana
n1rvana

In revision #25 (from 19 July, 2021) little explosive barrels levitate on the ground. Testing on fitz 0.85, 0.94 (Mark V) and quakeSpasm 0.93 x64.

In revision #22 everything is fine.

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NightFright2k15 Creator
NightFright2k15

If you are referring to the small explosive box (b_exbox2), we cannot confirm this issue. It looks fine in E4M1, for example. You might be using a mod which changes this specific model. Also try r24, it was the last release before the explosive boxes were changed.

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Lord_Kane
Lord_Kane

do you have a screenshot of this asset floating? it would help narrow down the issue.

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caikelm
caikelm

Does it support Episode 5 Dimensions of the Past? Any plans? :v

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osjclatchford
osjclatchford

Yup, playyed through that with this. no probs as far as I can tell...

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Guest
Guest

It should. This mod just replaces models, Dimensions doesn't have new enemies or weapons so it works like any episode of the original game.

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Guest
Guest

Pretty sick mod. Quite an improvement over the HD retextures of the base models. The only minor complaints I have are that the rocket launcher has some kinda rough edges to it and the monsters have a strange wavy effect to them.

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Remelia_
Remelia_

The models look good but crash if you try to run them with Copper Mod. That's a big problem when so many maps are designed for Copper!

Copper and this pack both have a progs.dat and it seems to have some major conflicts. It crashes to desktop once you shoot a wall with a "MOVETYPE_PUSH error with non bsp models" message.

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NightFright2k15 Creator
NightFright2k15

This issue was caused by two models that were MDLs renamed to BSP. Latest rev.25 takes care of that.

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