ABOUT THE MOD
Blasting Over It is a Getting Over It inspired Quake mod.
Using the Blast Kicker, a rear mounted short range rocket launcher to blast yourself away from walls and platform to mind the gap! With decent firing rate, you can bounce from wall to wall, do trick shots to reach your goal! Also use the Bloody Hammer (replacing the axe) to correct your positioning, go over small obstacles, combine it with Blast Kicker to do some neat stuffs! Also you have your original Quake weapon arsenal... who knows? Maybe some day, you'll need it!
Oh by the way, don't expect to walk... you body is... eh... so you lost your legs... and you are in the mouth of a dead Shambler... yikes... which has some zombie arms attached to it and has the Blast Kicker violently attached to it... why not?
It's all about fun, challenge and some speed running possibilities! It's not just about going the right way! Make your own path! Exploit, explore, skip areas to become the fastest!
Fully compatible with QuakeSpasm-Spiked a
(Current version breaks under FTEQW for some reasons)
Partially compatible* with other clients, including KEX (Remaster), QuakeSpasm, and many others.
*Custom HUD might not work on some clients! CSQC support necessary!
Well, well, well... A little bit late with that update, am I?
Yeah... I'm sorry about that. Actually working on a few things... Hammer revamp, blaster changes, restarting hub map like for the 4th time... because I wasn't happy with it. And I'm still not. So when it's done, I'll release the new version.
Planning to add new elements like start trigger and finish trigger which will be useful for competitive multiplayer game. Basically it'll be to register your best time in the actual match. Just like kill counter.
Oh, and there is a new view model for hammer, but I'll make it an md5 model as the interpolation doesn't make justice for it.
Hammer work differently now: there is a basic upward movement on hit. Holding the left mouse button propels the player further. You have more control over it. Still has the property of slowing you down when hitting a wall.
So that's it for now... little progress, hopefully alpha release can come soon.
Hiatus and another project! This project isn't dead.
Progress, progress, progress!!! New features, fixes, new troubles...
A little (personal) background, plans, current progress.
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New version, new map! Test you skills on a short, speedrun map!
A quick demo to try out basic mechanics. Includes 2 maps.
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