Overview


Doom is fast. DOOM(4) is fast-ish.


By mixing the movement speed of the old Doom, with the jumping tricks of the new DOOM, this mod is aimed to be a very fast paced experience, therefore it can be quite challenging. Even though there are no hitscan-attacking monsters, their projectiles are "not too fast" at best, "holy crap, where did that come from" at worst. The projectile attacks are there to be dodge-able most of the time, so long as you are keeping an eye (and ear) on your surroundings. However, since this was created with the idea of also being playable on a mobile device via D-Touch, where movement and aiming are somewhat diminished, additional skills were added to fit whatever playing style you prefer. Whether you want a very easy experience with a ton of monsters, or a very difficult one with fewer enemies, it's all covered!

This mod is also completely designed with multiplayer in mind via Zandronum, and extensive care was taken to ensure it works as intended in said port.

Coop with your squad and kick major ass butt.

Or jump into Deathmatch with the completely rebalanced weapons and see who's better at piling corpses

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D4T v2.5 is out now!

News 2 comments

Death Foretold v2.5 has been released, and we had quite the multiplayer party to celebrate it. Tons of people playing coop made for quite the sight. And the deathmach, as violent and fun as we hoped it'd be!

"Yeah yeah, all that's great, but, what's new in this version?"


We have a trailer to show precisely some of the features:



But if that's not enough, here's some of the highlights

  • Doomslayer skin. Because it was long overdue. Made by "The Abysswalker".

Screenshot Doom 20191118 031132


  • Eight new glory kills. Because it's always fun to execute monsters with more animations
  • Item pickup sprites improved. Franco Tieppo is a master of detail, and as such, he provided brand new and improved sprites for ammo, health and pretty much all pickups in the game
Screenshot Doom 20191118 033955
  • Damage numbers, toggle-able. D4T had this experimental system to show damage numbers in Zandronum where you had to execute a script and it'd work sometimes, but not always. Now it's just a matter of selecting in the menu if you want the numbers and they'll just work!
  • Medal system for PvE completionist tracking. Now you get a neat bar at the top showing how close you are to finding all secrets and killing all monsters.
Screenshot Doom 20191118 033534
  • PvE re-balance. The game was challenging but also easy in some parts. Some enemies were weak while some weapons too powerful. Now all that has changed. More challenge, just as enjoyable.
  • Three weapons removed. Goodbye Repeater, Vortex Rifle and Hellshot. You were cool, but you were quite redundant. Now with less weapons, the gameplay loop is much tighter and each remaining weapon have it's very unique and specific purpose.
  • Powerup duration indicator in HUD. See those neat little bars beneath each one? Yes, now you know how long before you gotta run to the hills after you Invulnerability is over.

Powerups


  • Deathmatch (PvP) fully re-balanced. No more weak weapons and long TTK. Let's play like it's vanilla deathmatch, and SSG your enemies all day. Or with any weapon really!
  • Player Skins for PvE and PvP. Because you may not want to be the Slayer today. Pick between the 5 new sentinel skins made by RoosTer and Ivory Duke.
DM

And many many more changes/improvements/QoL things here and there. See the changelog for all the details.

If you wanna see a full level of Whispers Of Satan being played with v2.5, no cuts, check this out:



What are you waiting for? Download D4T v2.5 now!
Death Foretold (D4T) 2.5


But I'll take the opportunity to tackle the...

Frequently Asked Questions

Q: Is this the last version of D4T?
A: Not necessarily. We may update it further based on time and our own schedule. There's more features we'd like to add, but this is not a full commitment.

Q: Are you including D4V/other/new monster sprites?
A: Perhaps in the future, depends on permissions and if we have time

Q: Will this mod have custom themes, weapon sets / features from another unrelated mod?
A: No. This mod is about Doom 2016 only

Q: Will you make this into a Doom Eternal mod?
A: No. This mod is about Doom 2016 only

Q: Will you make a separate Doom Eternal mod?
A: No idea. Time will tel

Thank you to everyone leaving kind words and constructive criticism. To the people just complaining about weapons being removed and horrified at the prospect of re-balances and overall averse to changes, the old versions of D4T are still there for you. ;)

-DBT

D4T v2.5 Trailer & Release Date

D4T v2.5 Trailer & Release Date

News 6 comments

We may be sad about the Doom Eternal delay, but how about we play some fresh D4T to pass the time?

Death Foretold Getting an Update!

Death Foretold Getting an Update!

News 6 comments

Yes, it's true. Thou shall no longer deal with crashes.

D4T v2.0: The chanting is working!!

D4T v2.0: The chanting is working!!

News 2 comments

What happens when we fail to release in time but we all want this badly? Chanting in the comments. That's what happens!

D4T v2.0 Deadline: Failed!

D4T v2.0 Deadline: Failed!

News 27 comments

Here's a brief update for people who aren't following the Zdoom forums or our Discord

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Death Foretold (D4T) 2.5

Death Foretold (D4T) 2.5

Full Version 29 comments

Full Release of v2.5 You do NOT need to download any previous version. Fully compatible with GZDoom 1.9.1, GZdoom 4.x, Zandronum 3.0+ and Delta-Touch!

Death Foretold (D4T) 2.1

Death Foretold (D4T) 2.1

Full Version 85 comments

Full Release of v2.1 You do NOT need to download any previous version. Fully compatible with GZDoom 1.8.6+, Zandronum Alpha 3.0 and D-Touch!!

Death Foretold (D4T) 2.0.1

Death Foretold (D4T) 2.0.1

Full Version 8 comments

Full Release of v2.0.1. You do NOT need to download any previous version. Fully compatible with GZDoom 1.8.6+, Zandronum Alpha 3.0 and D-Touch!!

Death Foretold (D4T) 2.0

Death Foretold (D4T) 2.0

Full Version 56 comments

Full Release of v2.0 of the mod. Fully compatible with GZDoom, Zandronum Alpha 3.0 and D-Touch!!

Death Foretold 1.0.1.1

Death Foretold 1.0.1.1

Full Version 15 comments

Full release of the new version. It has a ton of fixes, balance stuff and some new features. Still compatible with GZDoom 1.8.6, Gzdoom 2.3.2, Zandronum...

Death Foretold 1.0

Death Foretold 1.0

Full Version 15 comments

Full Release of v1.0 of the mod Fully compatible with GZDoom, Zandronum Alpha 3.0 and D-Touch!!

Comments  (0 - 10 of 264)
kurut0
kurut0

Are mods that add only monsters (such as BD Monsters Only) compatible with D4T?

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DBThanatos Creator
DBThanatos

I dont believe so. The mod has several systems that are specific to the mod, and any mod that wants to be compatible would need to be specifically made for this. I dont see that happening

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GLMorales
GLMorales

Hi DBThanatos, i really like this mod, but you will update the Crucible SE to this version this year?

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DBThanatos Creator
DBThanatos

I have zero connections to the "Crucible" mod.

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itran1
itran1

Unless you're playing the base game (to some extent), it's pretty unbalanced for pretty much every singleplayer map pack I've tested. It's not worth playing on hard, especially more monsters, unless you like ********. Trying to use any melee weapon/attack is basically suicide.

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DBThanatos Creator
DBThanatos

Thank you for the 5/10 review because you dont like the difficulty. The guide explicitely says that the "fair" skill is "Normal: Max". If you're playing in hard and complaining because it's too hard, it's your own damn fault. Next time try reading the guide before you complain that the explicitly stated unfair skills are not really fair.

Straight from the guide:

"Normal" Section
These are basically the equivalent to the original Doom's skills. You take full damage, no ammo bonuses, but monsters are in general more aggressive.
"Normal: Few monsters" equals "Hey, Not Too Rough".
"Normal: More monsters" equals "Hurt Me Plenty".
"Normal: Max monsters" equals "Ultra Violence".

"Hard" Section
These are for the brave souls who feel like the regular skills are not enough for them. Monsters deal much more damage, they take a lot more punishment before dying, you get less armor from pickups; however to balance this, you start with a fully loaded Chainsaw and a few backpack levels. Still, monsters are even more aggressive and fire faster projectiles.

If Normal is still too much for you, that's on you.

Reply Good karma+1 vote
Trex8210
Trex8210

Is There gonna be like addons for this mod? Like seperate things you can add to it like making the pick up sprites, Voxel 3d?

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DBThanatos Creator
DBThanatos

Not officially. If people want to make them, they're free to do so.

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jonfredmaxino45
jonfredmaxino45

How do you remove multiplayer weapons from single player?

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FraxGamer314
FraxGamer314

You don't. They are an integral part of the mod and its balance!

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9.4

70 votes submitted.

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Highest Rated (13 agree) 10/10

A really well optimized and very challenging mod.
Being able to make it compatible with Zandronum, GZDOOM 1.x and 2.x versions is something to be recognized.
You can play Slaughterwads without worrying about lag.

Jan 17 2017 by BerserkerNoir

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