Doom is fast. DOOM(4) is fast-ish.
By mixing the movement speed of the old Doom, with the jumping tricks of the new DOOM, this mod is aimed to be a very fast paced experience, therefore it can be quite challenging. Even though there are no hitscan-attacking monsters, their projectiles are "not too fast" at best, "holy crap, where did that come from" at worst. The projectile attacks are there to be dodge-able most of the time, so long as you are keeping an eye (and ear) on your surroundings. However, since this was created with the idea of also being playable on a mobile device via D-Touch, where movement and aiming are somewhat diminished, additional skills were added to fit whatever playing style you prefer. Whether you want a very easy experience with a ton of monsters, or a very difficult one with fewer enemies, it's all covered!
This mod is also completely designed with multiplayer in mind via Zandronum, and extensive care was taken to ensure it works as intended in said port.
Coop with your squad and kick major ass butt.
Or jump into Deathmatch with the completely rebalanced weapons and see who's better at piling corpses
Thanks to several users chanting in the comment section of D4T, this is actually happening. It's finally coming!
In all seriousness, thanks to everyone that were supportive when we failed to release in the original deadline. It wasn't easy for any of us, because we really were hyped about releasing it in Doom 2016's bday. Yet when we failed, we got a bit demoralized, but thanks to the memeing in discord and the chanting over here, supportive comments and the good vibes of players, we finished this thing and we're hours away from releasing this to the wild.
And all in time for the inauguration of the v2, D4T Friday events, where devs and players get together to do some multiplayer carnage.
Find details in our discord server
Again, thanks to everyone for the good vibes. We hope you'll have a ton of fun with this thing!
-DBT & D4T team
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Highest Rated (10 agree) 10/10
A really well optimized and very challenging mod.
Being able to make it compatible with Zandronum, GZDOOM 1.x and 2.x versions is something to be recognized.
You can play Slaughterwads without worrying about lag.
Jan 17 2017 by BerserkerNoir