Overview


Doom is fast. DOOM(4) is fast-ish.


By mixing the movement speed of the old Doom, with the jumping tricks of the new DOOM, this mod is aimed to be a very fast paced experience, therefore it can be quite challenging. Even though there are no hitscan-attacking monsters, their projectiles are "not too fast" at best, "holy crap, where did that come from" at worst. The projectile attacks are there to be dodge-able most of the time, so long as you are keeping an eye (and ear) on your surroundings. However, since this was created with the idea of also being playable on a mobile device via D-Touch, where movement and aiming are somewhat diminished, additional skills were added to fit whatever playing style you prefer. Whether you want a very easy experience with a ton of monsters, or a very difficult one with fewer enemies, it's all covered!

This mod is also completely designed with multiplayer in mind via Zandronum, and extensive care was taken to ensure it works as intended in said port.

Coop with your squad and kick major ass butt.

Or jump into Deathmatch with the completely rebalanced weapons and see who's better at piling corpses

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D4T v2.5 is out now!

News 3 comments

Death Foretold v2.5 has been released, and we had quite the multiplayer party to celebrate it. Tons of people playing coop made for quite the sight. And the deathmach, as violent and fun as we hoped it'd be!

"Yeah yeah, all that's great, but, what's new in this version?"


We have a trailer to show precisely some of the features:



But if that's not enough, here's some of the highlights

  • Doomslayer skin. Because it was long overdue. Made by "The Abysswalker".

Screenshot Doom 20191118 031132


  • Eight new glory kills. Because it's always fun to execute monsters with more animations
  • Item pickup sprites improved. Franco Tieppo is a master of detail, and as such, he provided brand new and improved sprites for ammo, health and pretty much all pickups in the game
Screenshot Doom 20191118 033955

  • Damage numbers, toggle-able. D4T had this experimental system to show damage numbers in Zandronum where you had to execute a script and it'd work sometimes, but not always. Now it's just a matter of selecting in the menu if you want the numbers and they'll just work!
  • Medal system for PvE completionist tracking. Now you get a neat bar at the top showing how close you are to finding all secrets and killing all monsters.
Screenshot Doom 20191118 033534

  • PvE re-balance. The game was challenging but also easy in some parts. Some enemies were weak while some weapons too powerful. Now all that has changed. More challenge, just as enjoyable.
  • Three weapons removed. Goodbye Repeater, Vortex Rifle and Hellshot. You were cool, but you were quite redundant. Now with less weapons, the gameplay loop is much tighter and each remaining weapon have it's very unique and specific purpose.
  • Powerup duration indicator in HUD. See those neat little bars beneath each one? Yes, now you know how long before you gotta run to the hills after you Invulnerability is over.

Powerups


  • Deathmatch (PvP) fully re-balanced. No more weak weapons and long TTK. Let's play like it's vanilla deathmatch, and SSG your enemies all day. Or with any weapon really!
  • Player Skins for PvE and PvP. Because you may not want to be the Slayer today. Pick between the 5 new sentinel skins made by RoosTer and Ivory Duke.
DM

And many many more changes/improvements/QoL things here and there. See the changelog for all the details.

If you wanna see a full level of Whispers Of Satan being played with v2.5, no cuts, check this out:



What are you waiting for? Download D4T v2.5 now!
Death Foretold (D4T) 2.5


But I'll take the opportunity to tackle the...

Frequently Asked Questions

Q: Is this the last version of D4T?
A: Not necessarily. We may update it further based on time and our own schedule. There's more features we'd like to add, but this is not a full commitment.

Q: Are you including D4V/other/new monster sprites?
A: Perhaps in the future, depends on permissions and if we have time

Q: Will this mod have custom themes, weapon sets / features from another unrelated mod?
A: No. This mod is about Doom 2016 only

Q: Will you make this into a Doom Eternal mod?
A: No. This mod is about Doom 2016 only

Q: Will you make a separate Doom Eternal mod?
A: No idea. Time will tel

Thank you to everyone leaving kind words and constructive criticism. To the people just complaining about weapons being removed and horrified at the prospect of re-balances and overall averse to changes, the old versions of D4T are still there for you. ;)

-DBT

D4T v2.5 Trailer & Release Date

D4T v2.5 Trailer & Release Date

News 6 comments

We may be sad about the Doom Eternal delay, but how about we play some fresh D4T to pass the time?

Death Foretold Getting an Update!

Death Foretold Getting an Update!

News 5 comments

Yes, it's true. Thou shall no longer deal with crashes.

D4T v2.0: The chanting is working!!

D4T v2.0: The chanting is working!!

News 2 comments

What happens when we fail to release in time but we all want this badly? Chanting in the comments. That's what happens!

D4T v2.0 Deadline: Failed!

D4T v2.0 Deadline: Failed!

News 25 comments

Here's a brief update for people who aren't following the Zdoom forums or our Discord

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Death Foretold (D4T) 2.5

Death Foretold (D4T) 2.5

Full Version 41 comments

Full Release of v2.5 You do NOT need to download any previous version. Fully compatible with GZDoom 1.9.1, GZdoom 4.x, Zandronum 3.0+ and Delta-Touch!

Death Foretold (D4T) 2.1

Death Foretold (D4T) 2.1

Full Version 84 comments

Full Release of v2.1 You do NOT need to download any previous version. Fully compatible with GZDoom 1.8.6+, Zandronum Alpha 3.0 and D-Touch!!

Death Foretold (D4T) 2.0.1

Death Foretold (D4T) 2.0.1

Full Version 8 comments

Full Release of v2.0.1. You do NOT need to download any previous version. Fully compatible with GZDoom 1.8.6+, Zandronum Alpha 3.0 and D-Touch!!

Death Foretold (D4T) 2.0

Death Foretold (D4T) 2.0

Full Version 43 comments

Full Release of v2.0 of the mod. Fully compatible with GZDoom, Zandronum Alpha 3.0 and D-Touch!!

Death Foretold 1.0.1.1

Death Foretold 1.0.1.1

Full Version 15 comments

Full release of the new version. It has a ton of fixes, balance stuff and some new features. Still compatible with GZDoom 1.8.6, Gzdoom 2.3.2, Zandronum...

Death Foretold 1.0

Death Foretold 1.0

Full Version 15 comments

Full Release of v1.0 of the mod Fully compatible with GZDoom, Zandronum Alpha 3.0 and D-Touch!!

Comments  (0 - 10 of 294)
Gzegzolka
Gzegzolka

Awesome mod, I like how monsters are more aggressive. Is it possible to have nice looking voxel pickup objects and weapons like in Doom4Doom mod? I try some kind of mutor addon, but items and ammo pick up objects are too big.

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LieutenantLegacy
LieutenantLegacy

Amazing Mod, I've had so much fun in just the first episode with this.

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DEAD_SPARROW
DEAD_SPARROW

Oh sick

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Goblin_SlayerZ1
Goblin_SlayerZ1

The mod is very good, optimized and entertaining but I wish it could climb the walls like in the D4T Crusible, aim the shotgun when using the grenade launcher or the three-shot mode, basically that the secondary fire mode can be used in all The weapons as in D4T Crusible, also a little more blood, not necessarily as much as in the other D4T, but at least to stain the ground a bit when shooting an enemy and stain the wall a little and finally that the enemy It can be trampled when you jump on it like Glorykill from EOA. With that, the mod will be even better. For now, I love it! and I was able to give my opinion thanks and I hope I can see more mods like this

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CacoDmen
CacoDmen

Please add a weapons only, Because i want to play this with a monster texture pack and with not the custom monsters. so please make a version where there are no monsters.

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TheLostSoulSpewer
TheLostSoulSpewer

I found a bug in this otherwise beautiful mod (unintentional beautiful doom reference but ok), If you throw a grenade or any Type of grenade/equipment without having collected grenades The slayer's hand will attempt to throw a grenade even though you don't have any and it will do that repeatedly over and over again until you either load your save file, quit the game or start a new game and it's honestly annoying but the mod's pretty much perfect otherwise.

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NB0O3
NB0O3

It's more fun when you know how to use the weapon mods, I was bored, looking for a good configuration to play this game, by mistake (which now I do not regret), instead of hitting "Options" i accidentally hitted "mod options ", and i never heard of the secondary fire before, for the secondary fire i press" Q "and for the weapon mods" P ", i also learned that i could get ammo with the chainsaw (i thought this was only for DooM eternal ), so yeah, this is so much fun now!

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Guest
Guest

its a doom 2016 multimplayer i love this

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9.4

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Highest Rated (13 agree) 10/10

A really well optimized and very challenging mod.
Being able to make it compatible with Zandronum, GZDOOM 1.x and 2.x versions is something to be recognized.
You can play Slaughterwads without worrying about lag.

Jan 17 2017 by BerserkerNoir

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