Divinity: Into The Abyss


Is a new campaign for Divinity: Original Sin 2, it will take the player to a whole new land, add some new systems to the game, improved and customized AI and above all a new R.T.S.(Real Time Strategy) mode where the player gets to create a faction and lead it across the new and some old maps.


The new world and the events bound to happen there interact and are based upon the events of D:OS2 and the player choices, as the campaign unfolds you will get to decide the fate of Rivellon as Damian, the dark one returns and lays war upon the realm.


Concurrently a new terror seems to approach from the great beyond, a terror so colossal, even The God King and the Divine tremble with its approach, will this be the age of dead gods, will new gods arise? Find out for yourself ...



Features :

  • New world with 70km²
  • R.T.S. system
  • Building and Crafting systems
  • Manage your own faction
  • Unique companions
  • Large scale battles
  • Vehicles
  • An epic main Storyline with hundreds of side quests
  • A family system
  • Raise a pet ♥
  • Deep choices that affect the world as it develops

Release date: TBA

There is an alpha coming out very soon where the players will be able to test : Family system, Building system, Pet system, Prologue quests and regions.

More features and testing regions will be added as the mod develops but the whole mod will only come out together as one release, at a later date.

Now for the concrete stuff, what is done so far :

  • Building system. (there are 3 buildings available so far and since i have to mathematically describe each building template it might take a while to add all the options and variations)
  • Companion system.
  • Romance system.
  • Day/Night cycle.
  • Family system.
  • Improved out-of-combat AI. (Will need a lot of feedback on this)
  • New terrain and water technique.
  • Medium scale battles.
  • Enemy respawn system.
  • Random event generator. (This will need a lot of feed back as well, especially since it is generated by code and made almost randomly i cannot test all the outcomes alone)
  • Insult simulator :D

Folks that helped or are helping a lot and i'd like to thank:

  • Windemere
  • The Composer
  • LaughingLeader
  • SimranZenov
  • Abyssal Gaze
  • RestingLichFace
  • Helaene

IMAGES

The Prologue first area.

User Posted Image


The building system.

User Posted Image


Editable water plane ♥

User Posted Image


Very alpha vehicle system.

User Posted Image


The new 70km² you'll call home.

User Posted Image

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Refactoring the Abyss

News

Into the Abyss is no longer a mod ... it is now a full Game, under development using the Unreal Engine.

Just wanted to let everyone that was excited about the mod :)

With love
Bloodworth ♥

[v0.2.3.7] Code everywhere!

[v0.2.3.7] Code everywhere!

News

A quick update on the current state of the mod and some news.

[v0.2.3.2] Battle system explained

[v0.2.3.2] Battle system explained

News

Hey folks this update will be in a video format to address some doubts about the battle system and building system. With love Bloodworth ♥

[v0.1.2.8] Artistic week

[v0.1.2.8] Artistic week

News

Some news from the last few days, it's been an artistic week.

[v0.1.2.4] As the days go by

[v0.1.2.4] As the days go by

News

Some news on the new build [v0.1.2.4], a preview of the day and night cycle.

Comments  (0 - 10 of 12)
Lorialstraz
Lorialstraz

Mods’ dead boys, move along, nothing to see here.

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Guest
Guest

it is now a FULL GAME?

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Hvizeu Creator
Hvizeu

Yes, as in a standalone game.

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destrudo
destrudo

hello! i miss divinity so much, happy to see this project exists. so will there be an opportunity to create family with ifan/fane/other companions if you romanced them? or more romance options with them?

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Hvizeu Creator
Hvizeu

Didn't indeed there will be.

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kas110
kas110

This looks extremely ambitious, but really interesting. If you can pull this off, I will be very impressed. Best of luck! :)

P.S: Will the origins characters be making a return? Or will be it be all new characters?

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Hvizeu Creator
Hvizeu

Depends on what happened in the original sin 2 campaign, you might bump into them or not see them at all, but the playable origins will be disabled.

Reply Good karma+1 vote
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