The theme of Divinity: Original Sin 2 is how your origins affect who you are and what chances you get in life. At the start of the game, you pick a single character and determine your starting stats, race, and origin story.

You'll be able to recruit up to three companions, each of whom is just as detailed as the character you're playing, with their own origin story and motivation to help you in your quest. This makes it possible for each companion to become a player character in multiplayer mode; every party member is equally important to the whole.

Like its predecessor, Divinity: Original Sin 2 is a game about systems and using those systems to get your way. Before you know it, you’ll be manipulating the environment, using new types of elemental interactions, and exploiting people’s weaknesses to achieve your goals.

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Into the Abyss is no longer a mod ... it is now a full Game, under development using the Unreal Engine.

Just wanted to let everyone that was excited about the mod :)

With love
Bloodworth ♥

[v0.2.3.7] Code everywhere!

[v0.2.3.7] Code everywhere!

Divinity: Into The Abyss

A quick update on the current state of the mod and some news.

[v0.2.3.2] Battle system explained

[v0.2.3.2] Battle system explained

Divinity: Into The Abyss

Hey folks this update will be in a video format to address some doubts about the battle system and building system. With love Bloodworth ♥

[v0.1.2.8] Artistic week

[v0.1.2.8] Artistic week

Divinity: Into The Abyss

Some news from the last few days, it's been an artistic week.

[v0.1.2.4] As the days go by

[v0.1.2.4] As the days go by

Divinity: Into The Abyss

Some news on the new build [v0.1.2.4], a preview of the day and night cycle.


Wow a sequel
I hope they dump the turn based combat system
Is the only thing i didn't like about the first
Real time combat is better

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Divinity: Original Sin II
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Larian Studios
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