Designed for HARD difficulty gameplay. Most changes made for more fun, challenging and a bit more realistic gunplay.

KEY CHANGES:
>Recoil animation is very low and more satisfying to shoot. No more crosshair "dancing" around (but be aware vanilla game have bullets spread).
>Bullets hit to enemy/player fixed. Enemies now reacting to damage.
>No more "empty" bullets in magazine (some bullets was only sound, wtf devs?).
>Bullets distance fixed, not disappearing mid-air (bullets range changed x3 to original).
>No more infinite respawning enemies, dead bodies not disappear anymore (most of them).
>Boss type enemies have more realistic to human HP.
>No death penalty for shooting/killing SWAT members in Sewer level (worst level in game).
>Many small needed changes and tweaks for game.
!!! Enemies AI and behavior unchanged !!!

>HARD difficulty balanced.
>Easy and Normal some balance changes.

REQUIREMENTS:
Game patched to v1.04.

RECOMMENDED:
Play on HARD (most attention only for hard and more realistic/challenging difficulty).
Lock game framerate for less bugs and mouse aiming problems.

CHANGES:

Recoil animation now very low.
(Shooting spread same (vanilla) - but no more shaking crosshair all around.)
Recoil animation now almost non existing for auto-weapons and low as possible (no more crosshair "dancing" around, just slightly left-right). But bullets shooting spread same (vanilla).

All bullets connects while shooting (how it should be).
(Bullets range fixed (x3), all bullets connects - be aware vanilla game have bullets spread)
In game was set how many bullets from magazine connects and how many is "empty" shots. Bullets range was set too short. So basically some fired bullets like "empty" (only sound) and even "good" bullets has short range (no bullet drop, just disappears). So how it was.. shooting to longer distance bullets disappears without reaching target cause that short range, shooting at closer range, some bullets connects, some of them "empty" shots.

Enemies reacting to damage.
After "All bullets connects while shooting" fix (no empty and disappearing bullets) enemies reacts to hits how it should be.

Dead bodies not disappearing anymore (most of them).
In vanilla game, killed enemies disappearing after seconds, now dead bodies stays (this change worked not for all enemies).

No infinite re-spawning enemies.
Game should be not shooting fest. Every terrorist should be threat and if you kill it - is killed.

Enemies "speed running" unnatural speed fixed to normal speed.
Enemies speed changed to normal. Boss type enemies leaved unchanged (faster than general enemies).

Boss type enemies HP changed to more to "human" levels (no more insanely bullet sponges).
Everyone should be human and challenge from Boss type enemies should be more to quickness, accuracy and caution.

No death penalty for shooting/killing SWAT members in Sewer level.
Now death penalty disabled in worst level in a game (Sewer), you can return fire to SWAT if you need.
In game, if you shoot SWAT or hostages - death penalty (instant 1000 damage to player).
It was confusing level alone, not mentioning SWAT members shooting to kill you while you have to go through them. Many players was quit playing once reached this level.

Many small and other changes.
Not worth mentioning changed stuff like e.g. increased fire extinguisher capacity, cutters reach...

-While playing you can give suggestions what overall changes and difficulty balance changes maybe needed.

Mod by ReiKaz. Cover art by nailz-dx.

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Designed for HARD difficulty gameplay. Most changes made for more fun, challenging and a bit more realistic gunplay.
Improved Edition almost finished now! What's left - only suggested difficulties balance, any type of changes and tweaks to improve game more.

KEY CHANGES:
>Recoil animation is very low and more satisfying to shoot. No more crosshair "dancing" around (but be aware vanilla game have bullets spread).
>Bullets hit to enemy/player fixed. Enemies now reacting to damage.
>No more "empty" bullets in magazine (some bullets was only sound).
>Bullets distance fixed, not disappearing mid-air (bullets range changed x3 to original).
>No more infinite respawning enemies, dead bodies not disappear anymore (most of them).
>Boss type enemies have more realistic to human HP.
>No death penalty for shooting/killing SWAT members in Sewer level (worst level in game).
>Many small needed changes and tweaks for game.
!!! Enemies AI and behavior unchanged !!!

>HARD difficulty balanced.
>Easy and Normal some balance changes.

CHANGES:

Recoil animation now very low.
(Shooting spread same (vanilla) - but no more shaking crosshair all around.)
Recoil animation now almost non existing for auto-weapons and low as possible (no more crosshair "dancing" around, just slightly left-right). But bullets shooting spread same (vanilla).

All bullets connects while shooting (how it should be).
(Bullets range fixed (x3), all bullets connects - be aware vanilla game have bullets spread)
In game was set how many bullets from magazine connects and how many is "empty" shots. Bullets range was set too short. So basically some fired bullets like "empty" (only sound) and even "good" bullets has short range (no bullet drop, just disappears). So how it was.. shooting to longer distance bullets disappears without reaching target cause that short range, shooting at closer range, some bullets connects, some of them "empty" shots.

Enemies reacting to damage.
After "All bullets connects while shooting" fix (no empty and disappearing bullets) enemies reacts to hits how it should be.

Dead bodies not disappearing anymore (most of them).
In vanilla game, killed enemies disappearing after seconds, now dead bodies stays (this change worked not for all enemies).

No infinite re-spawning enemies.
Game should be not shooting fest. Every terrorist should be threat and if you kill it - is killed.

Enemies "speed running" unnatural speed fixed to normal speed.
Enemies speed changed to normal. Boss type enemies leaved unchanged (faster than general enemies).

Boss type enemies HP changed to more to "human" levels (no more insanely bullet sponges).
Everyone should be human and challenge from Boss type enemies should be more to quickness, accuracy and caution.

No death penalty for shooting/killing SWAT team members in Sewer level.
Now death penalty disabled in worst level in a game (Sewer), you can return fire to SWAT if you need.
In game, if you shoot SWAT or hostages - death penalty (instant 1000 damage to player).
It was confusing level alone, not mentioning SWAT members shooting to kill you while you have to go through them. Many players was quit playing once reached this level.

Many small and other changes.
Not worth mentioning changed stuff like e.g. increased fire extinguisher capacity, wire cutters reach...

Die Hard: Nakatomi Plaza (2002)

Die Hard: Nakatomi Plaza (2002)

News

Fixing "Die Hard: Nakatomi Plaza (2002)" gunplay. Strange devs changes for game.

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DIE HARD: Improved Edition v2.0.0beta

DIE HARD: Improved Edition v2.0.0beta

Full Version 2 comments

Improved gunplay - overhaul and overall fixes, changes (shooting, recoil, accuracy), Why?! READ FULL DESCRIPTION!

Comments
Kochega
Kochega

Is there a way to swap the the fps view weapon models? They are triggering my right minded OCD.

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ReiKaz316 Creator
ReiKaz316

Don't know where to change. But how left handed John made - is not modeled left hand, weapon in left hand. Is actually everything right handed, just view is inverted from right to left (like mirror).

Reply Good karma+1 vote
psfan
psfan

Not really related to this mod, I know, but do you think it could be possible to do a basic mod to this game where we can noclip around in the two or three maps of the game that are just cutscenes, like the map after the first boss battle in the game with Tony or the one after we find bandages for our feet.

I found some interesting stuff in some of the maps while doing noclip, but you can't noclip during those maps that are simply cutscenes.

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ReiKaz316 Creator
ReiKaz316

Confirmed, is whole camera thing in cutscenes is actually player without a weapon, of course disabled player movement. Scripted event just switching player position.
To able explore cutscene map in game need to re-done cutscene script, removing switching position, and enabling player movement... And for exploring more (stop loading next level) somehow freeze/stop cutscene event.

Reply Good karma+2 votes
ReiKaz316 Creator
ReiKaz316

From game scripts i can change cutscene trigger when or where start, or completely remove. Is just pre-made event, can't remember it just triggers event to show with cameras positions, or actually puts invisible player as "camera" in map points (where cutscene event playing - referring to Swat Vans scene) and after done, gets back where player was and again viible. Maybe possible by breaking cutscene event, removing cameras scrips, redoing with normal player you can control with no-clip (not existing timed cameras sequences not gonna interrupt), etc.. maybe in future i take a look.

Reply Good karma+2 votes
Guest
Guest

Hey ReiKaz316,

How's this mod coming along? I never got a chance to play this game, the premise sounded intriguing with the AI and whatnot, although I later heard it wasn't as advanced as promised.

Saw your mod, figured if it helped in any way to make the gameplay worthwhile I'd finally give this game a shot. Die Hard arcade was fun, but this looked like good story-driven adaptation. Do you plan to continue work on this mod, or does it offer enough in its current state to warrant getting this game to work?

Thanks in advance!

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ReiKaz316 Creator
ReiKaz316

Sup! Is the final version of mod, not editing anymore. But as you see still in beta - cause if anyone want's to change something, i will try to do.
Game was at release i say 6.5-7/10, when i played. For these days i wan't to make it better, and enjoy it more that it was at 2002.
After gunplay fixes i have to rebalance game, and i like challenge so my most work for balancing Hard, played a lot for now (and tested of course in same time). If you experienced FPS shooters player this is for you. Also make change balance for Normal and Easy, but i can't test correctly, cause i feel balance only for Hard and already know much about game while modding. For that should other players say need balance more or not?!
If you decide to play on Hard, keep more like "survival" mentality - hide your (MccLane) body as possible, every bullet hurts you, peek from corner (Q and E) at short moments when they stopped shooting - and you gonna feel "this is easy?!". But if not careful they can kill you fast.
AI is outdated now, and even in 2002 needed some tweaks, i think they rushed game at the end, plus remaking to action shooter from till that point they created a bit more tactical.
About game, is kinda adaptation/some parts changed from movie. Also they not make interesting "Boss" fights (terrorists from movie), almost just straight shooting.. nothing fancy. But while playing i "feel" that i'm in Nakatomi Plaza, and that's good. Plus all characters from movie is here (just not all look very similar how actors looked). Also the some music from movie in this game. For me is still favorite Die Hard game, cause is close how movie was, plus played back in a day, even demo.

Reply Good karma+1 vote
flippedoutkyrii
flippedoutkyrii

I need to get my hands on this game again just to give this a whirl, sounds grand!

Reply Good karma Bad karma+5 votes
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