Improved gunplay (shooting, recoil, accuracy), fixes and changes. Why?! Read full description!
Improved gunplay - overhaul and overall fixes, changes (shooting, recoil, accuracy), Why?! READ FULL DESCRIPTION!
REQUIREMENTS:
Game patched to v1.04.
RECOMMENDED:
Play on HARD (most attention only for hard and more realistic/challenging difficulty).
Lock game framerate for less bugs and mouse aiming problems.
KEY CHANGES:
>Recoil animation is very low and more satisfying to shoot. No more crosshair "dancing" around (but be aware vanilla game have bullets spread).
>Bullets hit to enemy/player fixed. Enemies now reacting to damage.
>No more "empty" bullets in magazine (some bullets was only sound, wtf devs?).
>Bullets distance fixed, not disappearing mid-air (bullets range changed x3 to original).
>No more infinite respawning enemies, dead bodies not disappear anymore (most of them).
>Boss type enemies have more realistic to human HP.
>No death penalty for shooting/killing SWAT members in Sewer level (worst level in game).
>Many small needed changes and tweaks for game.
!!! Enemies AI and behavior unchanged !!!
>HARD difficulty balanced.
>Easy and Normal some balance changes.
CHANGES:
Recoil animation now very low.
(Shooting spread same (vanilla) - but no more shaking crosshair all around.)
Recoil animation now almost non existing for auto-weapons and low as possible (no more crosshair "dancing" around, just slightly left-right). But bullets shooting spread same (vanilla).
All bullets connects while shooting (how it should be).
(Bullets range fixed (x3), all bullets connects - be aware vanilla game have bullets spread)
In game was set how many bullets from magazine connects and how many is "empty" shots. Bullets range was set too short. So basically some fired bullets like "empty" (only sound) and even "good" bullets has short range (no bullet drop, just disappears). So how it was.. shooting to longer distance bullets disappears without reaching target cause that short range, shooting at closer range, some bullets connects, some of them "empty" shots.
Enemies reacting to damage.
After "All bullets connects while shooting" fix (no empty and disappearing bullets) enemies reacts to hits how it should be.
Dead bodies not disappearing anymore (most of them).
In vanilla game, killed enemies disappearing after seconds, now dead bodies stays (this change worked not for all enemies).
No infinite re-spawning enemies.
Game should be not shooting fest. Every terrorist should be threat and if you kill it - is killed.
Enemies "speed running" un-natural speed fixed to normal speed.
Enemies speed changed to normal. Boss type enemies leaved unchanged (faster than general enemies).
Boss type enemies HP changed to more to "human" levels (no more insanely bullet sponges).
Everyone should be human and challenge from Boss type enemies should be more to quickness, accuracy and caution.
No death penalty for shooting/killing SWAT members in Sewer level.
Now death penalty disabled in worst level in a game (Sewer), you can return fire to SWAT if you need.
In game, if you shoot SWAT or hostages - death penalty (instant 1000 damage to player).
It was confusing level alone, not mentioning SWAT members shooting to kill you while you have to go through them. Many players was quit playing once reached this level.
Many small and other changes.
Not worth mentioning changed stuff like e.g. increased fire extinguisher capacity, cutters reach...
-While playing you can give suggestions what overall changes and difficulty balance changes maybe needed.
Mod by ReiKaz. Cover art by nailz-dx.
Hippie ka-yeah
Woah, nice! Always enjoyed this game despite the jank.
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nice trojan mate !
You know is not true. Feel free to report (is "!" report button) and contact Admin with details.
I was scanning the file with virustotal
Only chance is some scanning not liking how installer encrypted files. Later I could repack simply with WinRAR installer so no problems should appear.
How did you get the Nailgun in that dev post? I'd like to record a video showing it off.
Not much you can record about it. This Nailgun is without damage values, sound effects or weapon slot and non functional. Pretty much only 3d model asset.
What could be done?! I can't add it to game, and did not know how place it as item in game map. BUT I can replace e.g. Pistol with Nailgun and then add damage values, sound effects etc. and make it playable.
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