This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, superweapons and powers. New music and sounds for some units.
This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialised infantry units.
With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported.
"This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared even between the countries are the supply gatherers, and sometimes even that's not the case!"
Here are the new generals you get to play around with.
USA:
-Airforce General
-Tech & Naval General
-Commander in Chief
-Assault General
China:
-Tech & Naval General
-Commander in Chief
-Artillery General
-EMP & Napalm General
GLA:
-Stealth & Naval General
-United Arabs
-Terror Leader
-Toxic Warfare General
-Mother of all coalitions (MOAC)
-United Generals
14 new generals, more than 85 new units, new Generals powers and plenty of Naval units, what more could you ask for?
Designed for multiplay with unique strength and abilities for all different generals. A general superior in one type of game may be useless in another....
NOTE: This mod is for Zero Hour only, and for the English version. IF you have another version all in-game text will not display properly. To fix this : copy the contents in the English folder to your language-folder located in "gamedir/Data".
Download available through moddb
MOD UPDATE:
Version 1.4 is now available for download (as soon as it has been approved by moddb).
About six years from initial release of this mod (that means about three weeks ago), I heard about C&C Generals 2 (release date late 2012). So I just had to once again play some Destructive Forces to relive some fun LAN moments. Now, since this was a Skirmish-endeavor I couldn’t help but notice the lack of AI in this mod. And even though I know that I’ve said to myself in the past that fixing the AI was too complicated, I couldn’t resist starting up World Builder and play around. So I decided to start this last™ project with DF, codenamed “Make the AI use the SW for all sides, and add in some other AI enhancements like building units and attacking”. Now, I am nowadays a busy guy so the time-budget for this project was at max 2h/day for a period of two or so weeks (I like to “finish” things I start). Now, 40 or so hours later, with 80% of that being skirmish game-time, I hereby give you version 1.4 of Destructive Forces with working* AI, two new generals and some smaller changes.
You can grab the latest version here
During the coming Christmas holidays we will try to finish this mod and release a final version perhaps in late January next year.
About a month ago, I claimed that I was done with the mod. However, I just happened to get caught with it one night and since then I've been working...
So, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working...
So, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working...
This is the same file as include din the 1.4b full installation archive.
This is the exact same version as DF 1.3 but instead of embedded in an installer it is contained in a ZIP-archive. So MAC users should be able to extract...
This mod from XitArS adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new...
**VERSION 1.4 now available** Ok, so I found the piece of data that I worked on for about a year ago, on a forgotten USB-stick. So I give you the latest...
what mods can run with this
None. its a standalone, any other mods running with this will cause a severe crash every time you try to launch it.
can anyone play this mod online with me? let me know through hamachi...
i need to downlod it first but i cant
I'll play with you. I'm gonna PM you and see if we can hook up a network.
NAVAL UNIT HELP! Please does anyone know of a map where I can build the naval units for the USA or China and the game doesn't glitch and have them spawn on top of the naval station. I'll build the darn naval base right next to the water, facing it to and those gosh diddly darn battleships just get stuck in the place they were manufactured! Any help or suggestions would be great. "Get a life" is not a helpful suggestion...
Try the Airforce Desert map. It has a big body of water to use ships.
by the way unrelated to this some of the DF generals are mis'labeled like the assault general says something about GLA
The game crashes randomly...
Any fix for that?
Serious Error...
you might wanna give us a patch for first decade zero hour campaign it crashes with error an surely be better to do like all companies making them windows 8 compatible
as its soon replacing windows 7 and most all others Microsoft retired others an surely do it to windows 7 like it done to vista
campain isnt supported to my knowledge o.O