This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, super weapons and powers. New music and sounds for some units. This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialized infantry units. With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported. "This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared...

Description

This version is for everyone that has a previous version of the game. CHANGES SINCE VERSION 1.0 ---------------------------- GENERAL FIXES: * New naval yards for the GLA and China. * Introduced a small Beta-AI. * Added ability to desarm mines for all GLA mine layers * Added a littlebird to USA Commander in Chief and USA air force general. * Having many factories will now increase the buildspeed of units in those factories * Low power can now severly impact on your manufacturing capabilities with as much as a maximum of 70% drop in producivity. * When selling one of your buildings you will now only get 35% of it's value back. * Made infantry (non missile) lesser resistant to tank fire. * Made small arms fire less effective against tanks and buildings * Lots of bugfixing and smaller tweaks. USA Tech&Naval general: ----------------------- * Added a radar defence structure that will destroy any incoming ballistics. It has a failprobability of around 5%. That means that of 20 incoming...

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