This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, superweapons and powers. New music and sounds for some units.
This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialised infantry units.

With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported.

"This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared even between the countries are the supply gatherers, and sometimes even that's not the case!"

Here are the new generals you get to play around with.

USA:
-Airforce General
-Tech & Naval General
-Commander in Chief
-Assault General

China:
-Tech & Naval General
-Commander in Chief
-Artillery General
-EMP & Napalm General

GLA:
-Stealth & Naval General
-United Arabs
-Terror Leader
-Toxic Warfare General

-Mother of all coalitions (MOAC)
-United Generals

14 new generals, more than 85 new units, new Generals powers and plenty of Naval units, what more could you ask for?

Designed for multiplay with unique strength and abilities for all different generals. A general superior in one type of game may be useless in another....

NOTE: This mod is for Zero Hour only, and for the English version. IF you have another version all in-game text will not display properly. To fix this : copy the contents in the English folder to your language-folder located in "gamedir/Data".

Download available through moddb

MOD UPDATE:
Version 1.4 is now available for download (as soon as it has been approved by moddb).

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RSS Articles

About six years from initial release of this mod (that means about three weeks ago), I heard about C&C Generals 2 (release date late 2012). So I just had to once again play some Destructive Forces to relive some fun LAN moments. Now, since this was a Skirmish-endeavor I couldn’t help but notice the lack of AI in this mod. And even though I know that I’ve said to myself in the past that fixing the AI was too complicated, I couldn’t resist starting up World Builder and play around. So I decided to start this last™ project with DF, codenamed “Make the AI use the SW for all sides, and add in some other AI enhancements like building units and attacking”. Now, I am nowadays a busy guy so the time-budget for this project was at max 2h/day for a period of two or so weeks (I like to “finish” things I start). Now, 40 or so hours later, with 80% of that being skirmish game-time, I hereby give you version 1.4 of Destructive Forces with working* AI, two new generals and some smaller changes.

You can grab the latest version here

Finishing the project

Finishing the project

News 6 comments

During the coming Christmas holidays we will try to finish this mod and release a final version perhaps in late January next year.

Destructive Forces 1.2 released

Destructive Forces 1.2 released

News 2 comments

About a month ago, I claimed that I was done with the mod. However, I just happened to get caught with it one night and since then I've been working...

RSS Files
Destructive Forces V1.4 Automated Install

Destructive Forces V1.4 Automated Install

Full Version 65 comments

So, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working...

Destructive Forces V1.4 FULL

Destructive Forces V1.4 FULL

Full Version 59 comments

So, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working...

GameData.ini  (improved performance)

GameData.ini (improved performance)

Other 10 comments

This is the same file as include din the 1.4b full installation archive.

Destructive Forces for MAC (ZIP archive)

Destructive Forces for MAC (ZIP archive)

Full Version 5 comments

This is the exact same version as DF 1.3 but instead of embedded in an installer it is contained in a ZIP-archive. So MAC users should be able to extract...

Destructive Forces 1.3

Destructive Forces 1.3

Full Version

This mod from XitArS adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new...

Destructive Forces V1.3 (OLD)

Destructive Forces V1.3 (OLD)

Full Version 78 comments

**VERSION 1.4 now available** Ok, so I found the piece of data that I worked on for about a year ago, on a forgotten USB-stick. So I give you the latest...

Post comment Comments  (460 - 467 of 467)
XitArS Creator
XitArS - - 125 comments

I appreciate your feedback. When it comes to the size of certain units it's an easy fix to rescale them. When i ran a test of the naval units i used a non included map that had about 90% water on it so size didn't matter then :P. I do have a range of superweapons, but they are not fine-tuned enough to be implemented ..yet. When it comes to stability, try to pinpoint why/when they occur and maybe they can be fixed. Also be sure to read throug the troubleshooting section in the readme. If you're playing against hard AI players you would most probably encounter a crash eventually since I havn't modified the AI code properly.

The "Uber-nuke" is extremley powerful, and thus the extreme countdown. If detonated over a base, pretty much everything will be wiped to ash. I may want to degrade it a little though....

I am aware of the GUI bugs, will fix them all in the next release.

C&C Generals ZH has a limit of 14 generals, so adding a new would be equal to removing another.

Anyways, please continue to report your experience ;)

Reply Good karma+1 vote
drakon2k
drakon2k - - 10 comments

Hello,

I just playtested the Mod and I really like it.

Only problem is that it is very unstable, often it freezes(while the music is still playing) and you have to restart or an serious error appears. Also something is wrong with China(without any general). Either it's the Naval Yard or that M3A(or something like that) tank, I don't know, but everything the building is finished/I ordered one tank it freezes.

Some other feedback:
-Scrap that uber-big naval destroyer, it's simply too big.
-More different superweapons for the US/GLA would be fine.
-I'm not sure as I couldn't test the chinese naval units yet, but incase there are no Subs, it would be nice if both the US and CHINA would have different kind of subs, I'd say one attack-sub and one which is capable to attack ground with cruise missile which can be upgraded to have a nuclear warhead.
-A few realistic tanks for the GLA/China would be good, in other words tanks like a T34/85 and a T55(though you could simply rename the "militia tank" to "T55") and for the chinese tanks like the Type 98 or maybe even some russian hardware, such as the T72/T80 with reactive armour upgrades.
-That uber-nuke from the chinese infantry general ... I couldn't test it, as it takes 17 minutes to load but the game crashed soon after I built it, so I wanted to ask, how effective is it? Or did you take the "megaton bomb" mod?(which would be fine too, as I love it). Also, shouldn't the Nuke General rather have that one?
-About the generals. It would be nice if you would rename them as they're supposed to.
-It would be nice if you'd somehow manage to get the names right, so it for example is "Battlelord" and not "MISSING: TANKBUILTBATTLELORD".

And a view into the future(probably just dreaming though):
-Would be nice to have some new generals.
-Maybe even a new country, Russia or Europe(Germany? They probably got the most interesting hardware, so why not? :P)

Okay, enough :)

I give the mod a 8/10 because of the bugs, without the bugs I'd give a 9.5/10.

Greetings,
Drakon2k

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vetteguy
vetteguy - - 6 comments

mod is excellent, my only problem w/ it is that once i play it for about 15 min in skirmish, the game goes off and says i have techinical diffiiculties! please respond

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Tyranick
Tyranick - - 166 comments

Ive done my best to divert people to focus their attention on this mod so hopefully more support will be on the way :D

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TVC15
TVC15 - - 121 comments

Nice elevation Xitarse please clue me in.
In your mod DF 1.1 you manage, like no other modder , to give the user the elevation a decent zoom in and zoom out on whatever map. I really appreciate that in ZH And detest the **** out of NOT finding it in a mod vers.
Could you please give me the dope on how to do this ( do I edit ZH INI file or what ) I am not a modder or developer myself Im only asking for a simple edit of a simple file or two so I can fix ZH that way - the way you have it . If you would be so cool pls email me at
sai_cho@hotmail.com

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XitArS Creator
XitArS - - 125 comments

This is explained in the readme file. And no, It will probably NOT be fixed since the main focus for this mod is and have always been human VS human.

Anyway, I've got my new computer now. I will begin working with some ideas that I have been given. Depending on how much work and how everything works IG with the new features I will either finish the mod or release an unofficial version with all my latest additions.

Reply Good karma+1 vote
Mr_Electric
Mr_Electric - - 1 comments

I went to play the game and everything is alright i went to skirmish to check out the game then i picked the united arabs and built a couple buildings then all of a sudden the game froze and i couldnt do anything then i had to shut down my computer and turn it on again i went to go play the game again and says (You have encountered a serious error. Serious errors can be caused by many things including viruses, overheated hardware and hardware that does not meet the minimum specifications for the game.) I mean come on i want to play the game too its really cool can you help me.

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