Deliverance 2600 is a Metroidvania-inspired, exploration-focused total coversion for Doom and Doom 2, powered by the GZDoom engine.
Stanford T. Pace, 33 years old. Former bounty hunter, currently unemployed. Born on Aug 10, 2566 in Cell 276-D of the federal prison. Raised by his mother.
Enlisted in the army on Apr 26, 2587 at the age of 20. Served for five years until honorably discharged. Promoted to Lance Corporal.
Became a bounty hunter after serving in the military. In profession for four years. Arrested for the murder of fifteen people on Dec 5, 2596. Sentenced for life. Released three years later on Jan 12, 2600 on the basis of volunteering for the new project aiming to rehabilitate criminals by means of extreme discipline, even beyond that of the military.
The project is codenamed Project Deliverance.
Sent out on a mission four days later on Jan 16, 2600.
Communication has been lost with a planetary research facility on Ferrus XII. A distress signal was sent out only seconds before communications went down. Last report heard indicates an attack by an unknown enemy force.
Your primary objective is to investigate the complex and identify the source of the communications breakdown. Secondary objectives are to escort any survivors and question them for potential information regarding the attack.
Expect high levels of hostile activity.
Another major(ish) update for Deliverance 2600 is now released - say hello to v1.3!
v1.3 adds two new cvars: one for skipping the autosave messages (which is ideal for potential speedruns), and another for replenishing the player's health at autosave points on D2600 God difficulty. The main map has also been slightly modified, mainly to clean up the automap view.
This will probably be the last update for Deliverance 2600, as I feel I've fixed everything that needed fixing since v1.0. Unless a new version of GZDoom breaks something in the mod, which has often been the reason for the minor updates in-between. And of course, bug reports are most welcome.
An unofficial YouTube playlist for fan-made videos appears, and v1.2 is on the way with a quick fix for the opening and ending sequences.
The beta stage of Deliverance 2600 finally launches.
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This version of Deliverance 2600 makes a few minor changes here and there, such as a fix to the ending sequence and the enemy sprites.
This is v1.22 of Deliverance 2600. This one only fixes a typo and moves the custom cvar setup menu.
This is v1.21 of Deliverance 2600. This version primarily fixes the custom text strings so that they don't get overwritten by GZDoom's default ones in...
This is v1.2 of Deliverance 2600. The sole implementation in this build is the removal of the HUD during the opening and ending sequences.
This is v1.1 of Deliverance 2600. This build introduces a new difficulty level, "D2600 God", and changes a few textures in places.
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