Deliverance 2600 is a Metroidvania-inspired, exploration-focused total conversion for Doom and Doom 2, powered by the GZDoom engine. The player assumes the role of Stanford T. Pace, a former prison inmate who volunteers for Project Deliverance, which is intended to rehabilitate criminals by means of extreme discipline. He is then sent out on a mission to investigate a mysterious communications breakdown with a research facility on the planet Ferrus XII. But what he seeks is something else than redemption...
This build fixes a few bugs, among them one that essentially made rank A impossible to obtain, as well as fixing the overheat/cooldown mechanic and the...
This is v1.31 of Deliverance 2600. Not much has changed here, just a couple miscellaneous fixes and other tweaks I felt the need to make.
This build adds two new cvars and cleans up the automap view of the main map.
This version of Deliverance 2600 makes a few minor changes here and there, such as a fix to the ending sequence and the enemy sprites.
This is v1.22 of Deliverance 2600. This one only fixes a typo and moves the custom cvar setup menu.
This is v1.21 of Deliverance 2600. This version primarily fixes the custom text strings so that they don't get overwritten by GZDoom's default ones in...
This is v1.2 of Deliverance 2600. The sole implementation in this build is the removal of the HUD during the opening and ending sequences.
This is v1.1 of Deliverance 2600. This build introduces a new difficulty level, "D2600 God", and changes a few textures in places.
This is an update to the final version of Deliverance 2600. Fixes include Doom 1 compatibility for the help screen and miscellaneous tweaks.
This is an update to Deliverance 2600 v1.0 with a couple of small fixes.